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'''Species:''' Iskalloni <br /> | '''Species:''' Iskalloni <br /> | ||
Revision as of 00:00, 1 June 2012

Species: Iskalloni
Home Planet: Iskadrell
Iskalloni
The Iskalloni, or Iskallons, were a sentient species of short, blue-skinned, humanoid cyborgs indigenous to the Wild Space planet of Iskadrell. Possessing a physiology that allowed their bodies to integrate foreign matter, the Iskalloni experimented with cybernetic implants, sometimes replacing entire limbs with prosthetics. An isolated civilization with a technological base fusing biotechnology with mechanical devices, they rarely came into contact with the rest of the galaxy. Since their technology produced deadly toxic waste and they did not want to risk their own lives processing it, the Iskalloni resorted to slaving raids on other species, whom they transformed into cyborgs and forced to work with the dangerous waste. Viewing Humans as inferior, the cyborgs were intent to enslave them in particular. Unable to develop safer technology by themselves, the Iskalloni also studied captured Human starships in the hopes of finding a way to build machinery that would not be so deadly to operate.
Prior to the Great Sith War, the Iskalloni were responsible for raising the Zeltron Antos Wyrick, who went on to become the infamous Mandalorian scientist "Doctor Demagol." During their first contact with the Galactic Empire, the cyborgs enslaved Imperial agents, prompting the Empire to attack Iskadrell in retaliation. Half of the planet was devastated before the Iskalloni repelled the attack, but they did not pursue the fleeing Imperials. During the reign of the New Republic, a group of Iskalloni attempted to capture a New Republic starship with the help of the outlaw Wertram Farege. Farege lured the ship into Iskalloni space, where it was boarded by the cyborgs. The Iskalloni betrayed Farege and attempted to convert him into a cyborg, but the latter managed to escape aboard the New Republic vessel along with its crew.
Biology & Appearance:
The Iskalloni—also known as Iskallons—were a sentient species of hairless humanoids with pale blue skin. The Iskalloni had a unique physiology that allowed their bodies to rapidly recover from injuries and to adapt to any foreign matter in their systems instead of trying to reject it, although they used a special mutagen produced by a large pink plant to further ease the adaptation process. Because of this, the species willingly experimented with cybernetic implants, which ranged from neural and mental enhancements to built-in blasters and melee weapons. They sometimes replaced entire limbs with prosthetic replacements. However, the Iskalloni made few advances in their cybernetic technology over the years.
Members of the species were short compared to Humans, standing between 1.3 and 1.5 meters. Due to the addition of the mutagen to their systems, the species had deep-set, black eyes, high cheekbones, protruding foreheads, and sharp triangular white teeth, which all combined to give them a violent image. Ordinarily, their implants were covered by their skin for protection, but they would occasionally let some of the implants jut through, surrounded by prominent scars, to make their appearance more intimidating. The Iskalloni usually wore tight, leathery clothing—generally bright burgundy in color—with holes exposing their implants. One unusual ability the species had was a resistance to blaster fire. A blaster set on full power was as effective on an Iskalloni as a blaster set on stun would be on a Human.
Temperament:
Iskalloni appear calm, as though their thoughts are somewhere else - they always seem to be emotionally detached from whatever they are doing.
Technology Level:
The Iskalloni have developed all aspects of spacefaring technology, although most of this technology is based on organic variants. Navigation computers, sublight engines, power reactors, communications equipment, even starship hulls are bred from great vats of organic ooze which the Iskalloni brew on their homeworld. And each of these organisms has the unique ability, as do the Iskalloni, to incorporate any foeign object into their personal physiology. The combination of these characteristics has allowed the Iskalloni to experiment with all manner of
cybernetic implants. Unfortunately, the Iskalloni have been unable to make any advances in the past few centuries.
Trade and Technology:
One of the side-effects of their bio-technology is that nearly all of their techno-organic machinery produces waste material as it functions. This waste material is highly toxic to nearly all forms of organic life. Many an Iskallon has perished horribly while mopping up after an Iskallon built hyperdrive. As a result of this the Iskalloni needs many slaves to do the dirty work and this have given rise to a booming slave trade, but the demand is far greater than the supply. Stealing has been the mainstay of Iskalloni expansion and technological knowledge. they do not understand the general reluctance of other species to be linked with machines, and often made use of their implanting tech niques on other aliens despite vehement protests. More often than not, such encounters ended in combat.
Politics:
The Iskallons rule their society through specially chosen persons, who have been heavily
modified to improve their data-processing capability; these people are really nothing more than walking computers, but their decisions are obeyed without hesitation.
History & Culture:
Iskalloni are native to the Iskallon system which lies in a remote part of the Mid-Rim region. They have, for the most part, lived the last millenium isolated from Humankind. The Iskalloni, whose philosophy and physiology is radically different from that of most humans, had difficulty establishing peaceful relations. This partly stems from the fact that they are cybernetic but also from the fact that the Iskallons see no problem with enslaving other species. The Iskalloni are bent on enslaving Humankind, not out of any particular hatred, but simply because they feel that the Humans and the species which associate with them are all weak and worthless. When the Empire first encountered emissaries from Iskallon, they thought they had gained an ally. The Imperials were willing to pay the Iskallons to recruit slaves for them. But the Iskallons demonstrated their lack of discrimination in whom they converted and enslaved by converting the entire crew of the first scout ship which had encountered them. When the Empire found out about this, they sent a force of three Victory-class Star Destroyers to Iskadrell and managed to decimate almost half of the planet before the Iskallons could muster an defence. The Iskallon counterattack was fast and deadly, and soon the Imperials retreated. When the Iskalloni failed to pursue the Imperials back into populated space, the Empire no longer considered them a threat. But the Iskalloni threat remains...
Iskalloni in the Galaxy:
The Iskallon homeworld is out in the unknown regions of space, but they come to the civilized galaxy for their evil ends. To keep the ranks of Iskallons strong, they have taken to capturing other sapients and forcing them to do their dirty work which results from their odd brand off
technology. They are also attempting to learn the means by which humans can build functioning machines that do not produce flowing chemicals in their functioning.
Notable Personalities:
Locutus of Borg, main leader onboard the Iskalloni Mothership called Borg.
Personality Notes:
Iskallons does not interact well with other species.
Average Iskalloni: Dexterity 2D+1, Knowledge 2D, Mechanical 2D, Perception 2D, Strength 3D, Technical 1D+1. Move: 8
Attribute Dice: 12D
DEXTERITY 2D/3D+1
KNOWLEDGE 2D/3D+1
MECHANICAL 1D+2/2D+2
PERCEPTION 2D/3D
STRENGTH 2D/3D+2
TECHNICAL 1D/2D
Special Abilities:
Energy Resistant: Damage done to Iskalloni by energy weapons is reduced by one level of effect (as if the weapon were set on stun)
Cyborged: All Iskalloni have replaced one or more of their body parts with a cybernetic version. It is often heavily modified to enhance its original function. Blaster-type modifications are placed virtually anywhere and will generally be 3D to 5D. Any melee weapons (or equipment effectively amounting to melee weapons) will be on the order of STR+1 damage up to STR+2D.
Story Factors:
Suggested Skills: Iskallons can learn any skill, but they tend to lean towards the more violent ones, since they are the most used in their conquest of other species.
Reputation: Iskallons are considered to be a myth by most of the galaxy.
Gamemaster Notes:
Iskallons are not common adversaries and should only be used in sit- uations that are supposed to inspire to heroic roleplaying.
Move: 8/10
Size: 1.3-1.5 meters tall
Source: Wookieepedia (For the Iskalloni Description)