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Typical Clone Trooper: Difference between revisions

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'''Character points:''' 2
'''Character points:''' 2


'''Equipment:''' DC-15s blaster pistol (3D), DC-15 blaster rifle (5D+1), clone trooper armor<br />
'''Equipment:''' DC-15s blaster pistol (2D*), DC-15 blaster rifle (4D+1*), clone trooper armor<br />
'''Legacy:''' [[Typical Imerial Stormtrooper|Imperial Stormtrooper]]
'''Legacy:''' [[Typical Imperial Stormtrooper|Imperial Stormtrooper]]


'''Clone Trooper Armor'''<br />
'''Clone Trooper Armor'''<br />
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'''MFTAS:''' Multi-Frequency Targeting Acquisition System; adds +1 to Perception checks in low-visibility situations, +1 to ranged weapon skill uses against targets moving more than 10 meters per round; polarized lenses prevent flash-blinding.<br />
'''MFTAS:''' Multi-Frequency Targeting Acquisition System; adds +1 to Perception checks in low-visibility situations, +1 to ranged weapon skill uses against targets moving more than 10 meters per round; polarized lenses prevent flash-blinding.<br />
'''Utility Belt:''' High-tension wire, grappling hooks, spare blaster power packs, ion flares, concentrated rations, spare comlink, water packs, 2 medpacs.
'''Utility Belt:''' High-tension wire, grappling hooks, spare blaster power packs, ion flares, concentrated rations, spare comlink, water packs, 2 medpacs.
==Clone Sergeant==
==Clone Sergeant==
'''Dexterity''' 1D+2*
'''Dexterity''' 1D+2*
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'''Move:''' 10
'''Move:''' 10


'''Equipment:''' DC-15s blaster pistol (3D), DC-15 blaster rifle (5D+1), clone trooper armor
'''Equipment:''' DC-15s blaster pistol (2D*), DC-15 blaster rifle (4D+1*), clone trooper armor<br />
'''Legacy:''' [[Typical Imperial Stormtrooper|Imperial Stormtrooper]]


'''CLONE TROOPER ARMOUR'''<br />
'''CLONE TROOPER ARMOUR'''<br />
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brawling 3D+2  <br />
brawling 3D+2  <br />
'''Technical''' 2D<br />
'''Technical''' 2D<br />
'''Move:''' 10.<br />
'''Move:''' 10<br />
'''Equipment:''' DC-15s blaster pistol (3D), DC-15 blaster rifle (5D+1), clone trooper armor.
 
'''Equipment:''' DC-15s blaster pistol (2D*), DC-15 blaster rifle (4D+1*), clone trooper armor<br />
'''Legacy:''' [[Typical Imperial Stormtrooper|Imperial Stormtrooper]]


'''CLONE TROOPER ARMOUR'''<br />
'''CLONE TROOPER ARMOUR'''<br />
Line 106: Line 108:
'''Move:''' 10
'''Move:''' 10


'''Equipment:''' DC-15s blaster pistol (3D), DC-15 blaster rifle (5D+1), clone trooper armor
'''Equipment:''' DC-15s blaster pistol (2D*), DC-15 blaster rifle (4D+1*), clone trooper armor<br />
'''Legacy:''' [[Typical Imperial Stormtrooper|Imperial Stormtrooper]]


'''CLONE TROOPER ARMOUR'''<br />
'''CLONE TROOPER ARMOUR'''<br />

Revision as of 07:20, 15 March 2012

Clone Trooper

Dexterity 1D+2*
blaster 4D, brawling parry 3D+2, dodge 3D+1 (*Penalties to Dex and related skills calculated)
(MFTAS: Against targets moving faster than 10 meters per round) DEX 1D+3, Blaster 4D+1
Knowledge 1D+2
Mechanical 2D
Perception 1D+2
(MFTAS: PERCEPTION checks in low-visibility conditions) PER 1D+3
Strength 2D (4D Against physical, 3D against energy damage)
brawling 3D
Technical 2D
Move: 10
Character points: 2

Equipment: DC-15s blaster pistol (2D*), DC-15 blaster rifle (4D+1*), clone trooper armor
Legacy: Imperial Stormtrooper

Clone Trooper Armor
Model: Republic Clone Trooper Armor, Mark I
Type: Military armor
Scale: Character
Cost: Not available for sale
Availability: 3, X
Game Notes:
Armor Protection: +2D physical, +1D energy, -1D Dexterity and related skills.
Comlink: Tongue-activated helmet comlink.
Body Glove: Climate controlled body glove allows operation in uncomfortably cold or warm climates.
MFTAS: Multi-Frequency Targeting Acquisition System; adds +1 to Perception checks in low-visibility situations, +1 to ranged weapon skill uses against targets moving more than 10 meters per round; polarized lenses prevent flash-blinding.
Utility Belt: High-tension wire, grappling hooks, spare blaster power packs, ion flares, concentrated rations, spare comlink, water packs, 2 medpacs.

Clone Sergeant

Dexterity 1D+2*
blaster 4D, blaster artillery 2D+2, brawling parry 3D+2
dodge 3D+1, grenade 2D+2, missile weapons 2D (*Penalties to Dex and related skills calculated)
Knowledge 1D+2
intimidation 3D,tactics 2D
Mechanical 2D
ground vehicle operation 3D+2, repulsorlift operation 3D+2, walker operation 3D
Perception 1D+2
command 2D+1
Strength 2D
brawling 3D+1 (4D Against physical, 3D against energy damage)
Technical 2D
Move: 10

Equipment: DC-15s blaster pistol (2D*), DC-15 blaster rifle (4D+1*), clone trooper armor
Legacy: Imperial Stormtrooper

CLONE TROOPER ARMOUR
Model: Republic Clone Trooper Armor, Mark I
Type: Military armor
Scale: Character
Cost: Not available for sale
Availability: 3, X
Game Notes:
Armor Protection: +2D physical, +1D energy, -1D Dexterity and related skills.
Comlink: Tongue-activated helmet comlink.
Body Glove: Climate controlled body glove allows operation in uncomfortably cold or warm climates.
MFTAS: Multi-Frequency Targeting Acquisition System; adds +1 to Perception checks in low-visibility situations, +1 to ranged weapon skill uses against targets moving more than 10 meters per round; polarized lenses prevent flash-blinding.
Utility Belt: High-tension wire, grappling hooks, spare blaster power packs, ion flares, concentrated rations, spare comlink, water packs, 2 medpacs.

Clone Captain

Dexterity 1D+2*
blaster 4D+2, blaster artillery 4D, brawling parry 4D+1
dodge 4D, grenade 3D, missile weapons 2D+1 (*Penalties to Dex and related skills calculated)
(MFTAS: Against targets moving faster than 10 meters per round) DEX 1D+3, Blaster 4D+3, Blaster artillery 4D+2, Grenade 3D+1, Missile weapons 2D+2
Knowledge 1D+2
Intimidation 5D+2, tactics 4D
Mechanical 2D
Ground vehicle operation 4D, repulsorlift operation 5D, walker operation 4D Perception 1D+2
Command 4D+1
(MFTAS: PERCEPTION checks in low-visibility conditions) PER 1D+3
Strength 2D (4D Against physical damage, 3D against energy damage)
brawling 3D+2
Technical 2D
Move: 10

Equipment: DC-15s blaster pistol (2D*), DC-15 blaster rifle (4D+1*), clone trooper armor
Legacy: Imperial Stormtrooper

CLONE TROOPER ARMOUR
Model: Republic Clone Trooper Armor, Mark I
Type: Military armor
Scale: Character
Cost: Not available for sale
Availability: 3, X
Game Notes:
Armor Protection: +2D physical, +1D energy, -1D Dexterity and related skills.
Comlink: Tongue-activated helmet comlink.
Body Glove: Climate controlled body glove allows operation in uncomfortably cold or warm climates. MFTAS: Multi-Frequency Targeting Acquisition System; adds +1 to Perception checks in low-visibility situations, +1 to ranged weapon skill uses against targets moving more than 10 meters per round; polarized lenses prevent flash-blinding.
Utility Belt: High-tension wire, grappling hooks, spare blaster power packs, ion flares, concentrated rations, spare comlink, water packs, 2 medpacs.

Clone Commander

Dexterity 1D+2*
blaster 4D+2, blaster artillery 4D, brawling parry 4D+1
dodge 4D, grenade 3D, missile weapons 2D+1 (*Penalties to Dex and related skills calculated)
(MFTAS: Against targets moving faster than 10 meters per round) DEX 1D+3, Blaster 4D+3, Blaster artillery 4D+1, Grenade 3D+1, Missile weapons 2D+2
Knowledge 1D+2
intimidation 5D+2,tactics 4D+2
Mechanical 2D
ground vehicle operation 4D, repulsorlift operation 5D, walker operation 4D
Perception 1D+2
command 5D+1
(MFTAS: PERCEPTION checks in low-visibility conditions) PER 1D+3
Strength 2D (4D Against physical damage, 3D against energy damage)
brawling 3D+2
Technical 2D
Move: 10

Equipment: DC-15s blaster pistol (2D*), DC-15 blaster rifle (4D+1*), clone trooper armor
Legacy: Imperial Stormtrooper

CLONE TROOPER ARMOUR
Model: Republic Clone Trooper Armor, Mark I
Type: Military armor
Scale: Character
Cost: Not available for sale
Availability: 3, X
Game Notes:
Armor Protection: +2D physical, +1D energy, -1D Dexterity and related skills.
Comlink: Tongue-activated helmet comlink.
Body Glove: Climate controlled body glove allows operation in uncomfortably cold or warm climates. MFTAS: Multi-Frequency Targeting Acquisition System; adds +1 to Perception checks in low-visibility situations, +1 to ranged weapon skill uses against targets moving more than 10 meters per round; polarized lenses prevent flash-blinding.
Utility Belt: High-tension wire, grappling hooks, spare blaster power packs, ion flares, concentrated rations, spare comlink, water packs, 2 medpacs.