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Typical Clone Trooper: Difference between revisions

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==Clone Trooper==
'''Dexterity''' 1D+2*<br />
blaster 4D, brawling parry 3D+2, dodge 3D+1 (*Penalties to Dex and related skills calculated)<br />
'''([[MFTAS]]: Against targets moving faster than 10 meters per round)''' [[DEX 1D+3, Blaster 4D+1]]<br/>
'''Knowledge''' 1D+2<br />
'''Mechanical''' 2D<br />
'''Perception''' 1D+2<br />
'''([[MFTAS]]: PERCEPTION checks in low-visibility conditions)''' [[PER 1D+3]]<br/>
'''Strength''' 2D (4D Against physical, 3D against energy damage)<br />
brawling 3D <br />
'''Technical''' 2D<br />
'''Move:''' 10<br />
'''Character points:''' 2


'''Dexterity''' 1D+2*, blaster 4D, brawling parry 3D+2, dodge 3D+1 (*Penalties to Dex and related skills calculated)
'''Equipment:''' DC-15s blaster pistol (3D), DC-15 blaster rifle (5D+1), clone trooper armor


'''Clone Trooper Armor'''<br />
'''Model:''' Republic Clone Trooper Armor, Mark I<br />
'''Type:''' Military armor<br />
'''Scale:''' Character<br />
'''Cost:''' Not available for sale<br />
'''Availability:''' 3, X<br />
'''Game Notes:'''<br />
'''Armor Protection:''' +2D physical, +1D energy, -1D Dexterity and related skills.<br />
'''Comlink:''' Tongue-activated helmet comlink.<br />
'''Body Glove:''' Climate controlled body glove allows operation in uncomfortably cold or warm climates.<br />
'''MFTAS:''' Multi-Frequency Targeting Acquisition System; adds +1 to Perception checks in low-visibility situations, +1 to ranged weapon skill uses against targets moving more than 10 meters per round; polarized lenses prevent flash-blinding.<br />
'''Utility Belt:''' High-tension wire, grappling hooks, spare blaster power packs, ion flares, concentrated rations, spare comlink, water packs, 2 medpacs.
==Clone Sergeant==
'''Dexterity''' 1D+2*
<br />blaster 4D, blaster artillery 2D+2, brawling parry 3D+2<br />
dodge 3D+1, grenade 2D+2, missile weapons 2D (*Penalties to Dex and related skills calculated)<br />
'''Knowledge''' 1D+2
'''Knowledge''' 1D+2
 
<br />intimidation 3D,tactics 2D<br />
'''Mechanical''' 2D
'''Mechanical''' 2D
<br />ground vehicle operation 3D+2, repulsorlift operation 3D+2, walker operation 3D<br />
'''Perception''' 1D+2<br />
command 2D+1<br />
'''Strength''' 2D<br />
brawling 3D+1  (4D Against physical, 3D against energy damage)<br />
'''Technical''' 2D<br />
'''Move:''' 10


'''Perception''' 1D+2
'''Equipment:''' DC-15s blaster pistol (3D), DC-15 blaster rifle (5D+1), clone trooper armor


'''Strength''' 2D, brawling 3D (4D Against physical, 3D against energy damage)
'''CLONE TROOPER ARMOUR'''<br />
'''Model:''' Republic Clone Trooper Armor, Mark I<br />
'''Type:''' Military armor<br />
'''Scale:''' Character<br />
'''Cost:''' Not available for sale<br />
'''Availability:''' 3, X<br />
'''Game Notes:'''<br />
'''Armor Protection:''' +2D physical, +1D energy, -1D Dexterity and related skills.<br />
'''Comlink:''' Tongue-activated helmet comlink.<br />
'''Body Glove:''' Climate controlled body glove allows operation in uncomfortably cold or warm climates.<br />
'''MFTAS:''' Multi-Frequency Targeting Acquisition System; adds +1 to Perception checks in low-visibility situations, +1 to ranged weapon skill uses against targets moving more than 10 meters per round; polarized lenses prevent flash-blinding.<br />
'''Utility Belt:''' High-tension wire, grappling hooks, spare blaster power packs, ion flares, concentrated rations, spare comlink, water packs, 2 medpacs.
==Clone Captain==
'''Dexterity''' 1D+2*<br />
blaster 4D+2, blaster artillery 4D, brawling parry 4D+1<br />
dodge 4D, grenade 3D, missile weapons 2D+1 (*Penalties to Dex and related skills calculated)<br />
'''([[MFTAS]]: Against targets moving faster than 10 meters per round)''' [[DEX 1D+3, Blaster 4D+3, Blaster artillery 4D+2, Grenade 3D+1, Missile weapons 2D+2]]<br/>
'''Knowledge''' 1D+2<br />
Intimidation 5D+2, tactics 4D<br />
'''Mechanical''' 2D<br />
Ground vehicle operation 4D, repulsorlift operation 5D, walker operation 4D
'''Perception''' 1D+2<br />
Command 4D+1<br />
'''([[MFTAS]]: PERCEPTION checks in low-visibility conditions)''' [[PER 1D+3]]<br/>
'''Strength''' 2D (4D Against physical damage, 3D against energy damage)<br />
brawling 3D+2  <br />
'''Technical''' 2D<br />
'''Move:''' 10.<br />
'''Equipment:''' DC-15s blaster pistol (3D), DC-15 blaster rifle (5D+1), clone trooper armor.


'''Technical''' 2D
'''CLONE TROOPER ARMOUR'''<br />
 
'''Model:''' Republic Clone Trooper Armor, Mark I<br />
'''Move:''' 10.
'''Type:''' Military armor<br />
 
'''Scale:''' Character<br />
'''Character points:''' 2
'''Cost:''' Not available for sale<br />
'''Availability:''' 3, X<br />
'''Game Notes:'''<br />
'''Armor Protection:''' +2D physical, +1D energy, -1D Dexterity and related skills.<br />
'''Comlink:''' Tongue-activated helmet comlink.<br />
'''Body Glove:''' Climate controlled body glove allows operation in uncomfortably cold or warm climates.
'''MFTAS:''' Multi-Frequency Targeting Acquisition System; adds +1 to Perception checks in low-visibility situations, +1 to ranged weapon skill uses against targets moving more than 10 meters per round; polarized lenses prevent flash-blinding.<br />
'''Utility Belt:''' High-tension wire, grappling hooks, spare blaster power packs, ion flares, concentrated rations, spare comlink, water packs, 2 medpacs.
==Clone Commander==
[[File:Cody-ssnap.jpg|right|thumb]]
'''Dexterity''' 1D+2*<br />
blaster 4D+2, blaster artillery 4D, brawling parry 4D+1<br />
dodge 4D, grenade 3D, missile weapons 2D+1 (*Penalties to Dex and related skills calculated)<br />
'''([[MFTAS]]: Against targets moving faster than 10 meters per round)''' [[DEX 1D+3, Blaster 4D+3, Blaster artillery 4D+1, Grenade 3D+1, Missile weapons 2D+2]]<br/>
'''Knowledge''' 1D+2<br />
intimidation 5D+2,tactics 4D+2<br />
'''Mechanical''' 2D<br />
ground vehicle operation 4D, repulsorlift operation 5D, walker operation 4D<br />
'''Perception''' 1D+2<br />
command 5D+1<br />
'''([[MFTAS]]: PERCEPTION checks in low-visibility conditions)''' [[PER 1D+3]]<br/>
'''Strength''' 2D (4D Against physical damage, 3D against energy damage)<br />
brawling 3D+2<br />
'''Technical''' 2D<br />
'''Move:''' 10


'''Equipment:''' DC-15s blaster pistol (3D), DC-15 blaster rifle (5D+1), clone trooper armor
'''Equipment:''' DC-15s blaster pistol (3D), DC-15 blaster rifle (5D+1), clone trooper armor


 
'''CLONE TROOPER ARMOUR'''<br />
 
'''Model:''' Republic Clone Trooper Armor, Mark I<br />
'''Clone Trooper Armor'''
'''Type:''' Military armor<br />
 
'''Scale:''' Character<br />
'''Model:''' Republic Clone Trooper Armor, Mark I
'''Cost:''' Not available for sale<br />
 
'''Availability:''' 3, X<br />
'''Type:''' Military armor
'''Game Notes:'''<br />
 
'''Armor Protection:''' +2D physical, +1D energy, -1D Dexterity and related skills.<br />
'''Scale:''' Character
'''Comlink:''' Tongue-activated helmet comlink.<br />
 
'''Cost:''' Not available for sale
 
'''Availability:''' 3, X
 
'''Game Notes:'''
 
'''Armor Protection:''' +2D physical, +1D energy, -1D Dexterity and related skills.
 
'''Comlink:''' Tongue-activated helmet comlink.
 
'''Body Glove:''' Climate controlled body glove allows operation in uncomfortably cold or warm climates.
'''Body Glove:''' Climate controlled body glove allows operation in uncomfortably cold or warm climates.
 
'''MFTAS:''' Multi-Frequency Targeting Acquisition System; adds +1 to Perception checks in low-visibility situations, +1 to ranged weapon skill uses against targets moving more than 10 meters per round; polarized lenses prevent flash-blinding.<br />
'''MFTAS:''' Multi-Frequency Targeting Acquisition System; adds +1 to Perception checks in low-visibility situations, +1 to ranged weapon skill uses  
'''Utility Belt:''' High-tension wire, grappling hooks, spare blaster power packs, ion flares, concentrated rations, spare comlink, water packs, 2 medpacs.
against targets moving more than 10 meters per round; polarized lenses prevent flash-blinding.
 
'''Utility Belt:'''  
 
High-tension wire, grappling hooks, spare blaster power packs, ion flares, concentrated rations, spare comlink, water packs, 2 medpacs.

Revision as of 08:09, 15 March 2012

Clone Trooper

Dexterity 1D+2*
blaster 4D, brawling parry 3D+2, dodge 3D+1 (*Penalties to Dex and related skills calculated)
(MFTAS: Against targets moving faster than 10 meters per round) DEX 1D+3, Blaster 4D+1
Knowledge 1D+2
Mechanical 2D
Perception 1D+2
(MFTAS: PERCEPTION checks in low-visibility conditions) PER 1D+3
Strength 2D (4D Against physical, 3D against energy damage)
brawling 3D
Technical 2D
Move: 10
Character points: 2

Equipment: DC-15s blaster pistol (3D), DC-15 blaster rifle (5D+1), clone trooper armor

Clone Trooper Armor
Model: Republic Clone Trooper Armor, Mark I
Type: Military armor
Scale: Character
Cost: Not available for sale
Availability: 3, X
Game Notes:
Armor Protection: +2D physical, +1D energy, -1D Dexterity and related skills.
Comlink: Tongue-activated helmet comlink.
Body Glove: Climate controlled body glove allows operation in uncomfortably cold or warm climates.
MFTAS: Multi-Frequency Targeting Acquisition System; adds +1 to Perception checks in low-visibility situations, +1 to ranged weapon skill uses against targets moving more than 10 meters per round; polarized lenses prevent flash-blinding.
Utility Belt: High-tension wire, grappling hooks, spare blaster power packs, ion flares, concentrated rations, spare comlink, water packs, 2 medpacs.

Clone Sergeant

Dexterity 1D+2*
blaster 4D, blaster artillery 2D+2, brawling parry 3D+2
dodge 3D+1, grenade 2D+2, missile weapons 2D (*Penalties to Dex and related skills calculated)
Knowledge 1D+2
intimidation 3D,tactics 2D
Mechanical 2D
ground vehicle operation 3D+2, repulsorlift operation 3D+2, walker operation 3D
Perception 1D+2
command 2D+1
Strength 2D
brawling 3D+1 (4D Against physical, 3D against energy damage)
Technical 2D
Move: 10

Equipment: DC-15s blaster pistol (3D), DC-15 blaster rifle (5D+1), clone trooper armor

CLONE TROOPER ARMOUR
Model: Republic Clone Trooper Armor, Mark I
Type: Military armor
Scale: Character
Cost: Not available for sale
Availability: 3, X
Game Notes:
Armor Protection: +2D physical, +1D energy, -1D Dexterity and related skills.
Comlink: Tongue-activated helmet comlink.
Body Glove: Climate controlled body glove allows operation in uncomfortably cold or warm climates.
MFTAS: Multi-Frequency Targeting Acquisition System; adds +1 to Perception checks in low-visibility situations, +1 to ranged weapon skill uses against targets moving more than 10 meters per round; polarized lenses prevent flash-blinding.
Utility Belt: High-tension wire, grappling hooks, spare blaster power packs, ion flares, concentrated rations, spare comlink, water packs, 2 medpacs.

Clone Captain

Dexterity 1D+2*
blaster 4D+2, blaster artillery 4D, brawling parry 4D+1
dodge 4D, grenade 3D, missile weapons 2D+1 (*Penalties to Dex and related skills calculated)
(MFTAS: Against targets moving faster than 10 meters per round) DEX 1D+3, Blaster 4D+3, Blaster artillery 4D+2, Grenade 3D+1, Missile weapons 2D+2
Knowledge 1D+2
Intimidation 5D+2, tactics 4D
Mechanical 2D
Ground vehicle operation 4D, repulsorlift operation 5D, walker operation 4D Perception 1D+2
Command 4D+1
(MFTAS: PERCEPTION checks in low-visibility conditions) PER 1D+3
Strength 2D (4D Against physical damage, 3D against energy damage)
brawling 3D+2
Technical 2D
Move: 10.
Equipment: DC-15s blaster pistol (3D), DC-15 blaster rifle (5D+1), clone trooper armor.

CLONE TROOPER ARMOUR
Model: Republic Clone Trooper Armor, Mark I
Type: Military armor
Scale: Character
Cost: Not available for sale
Availability: 3, X
Game Notes:
Armor Protection: +2D physical, +1D energy, -1D Dexterity and related skills.
Comlink: Tongue-activated helmet comlink.
Body Glove: Climate controlled body glove allows operation in uncomfortably cold or warm climates. MFTAS: Multi-Frequency Targeting Acquisition System; adds +1 to Perception checks in low-visibility situations, +1 to ranged weapon skill uses against targets moving more than 10 meters per round; polarized lenses prevent flash-blinding.
Utility Belt: High-tension wire, grappling hooks, spare blaster power packs, ion flares, concentrated rations, spare comlink, water packs, 2 medpacs.

Clone Commander

Dexterity 1D+2*
blaster 4D+2, blaster artillery 4D, brawling parry 4D+1
dodge 4D, grenade 3D, missile weapons 2D+1 (*Penalties to Dex and related skills calculated)
(MFTAS: Against targets moving faster than 10 meters per round) DEX 1D+3, Blaster 4D+3, Blaster artillery 4D+1, Grenade 3D+1, Missile weapons 2D+2
Knowledge 1D+2
intimidation 5D+2,tactics 4D+2
Mechanical 2D
ground vehicle operation 4D, repulsorlift operation 5D, walker operation 4D
Perception 1D+2
command 5D+1
(MFTAS: PERCEPTION checks in low-visibility conditions) PER 1D+3
Strength 2D (4D Against physical damage, 3D against energy damage)
brawling 3D+2
Technical 2D
Move: 10

Equipment: DC-15s blaster pistol (3D), DC-15 blaster rifle (5D+1), clone trooper armor

CLONE TROOPER ARMOUR
Model: Republic Clone Trooper Armor, Mark I
Type: Military armor
Scale: Character
Cost: Not available for sale
Availability: 3, X
Game Notes:
Armor Protection: +2D physical, +1D energy, -1D Dexterity and related skills.
Comlink: Tongue-activated helmet comlink.
Body Glove: Climate controlled body glove allows operation in uncomfortably cold or warm climates. MFTAS: Multi-Frequency Targeting Acquisition System; adds +1 to Perception checks in low-visibility situations, +1 to ranged weapon skill uses against targets moving more than 10 meters per round; polarized lenses prevent flash-blinding.
Utility Belt: High-tension wire, grappling hooks, spare blaster power packs, ion flares, concentrated rations, spare comlink, water packs, 2 medpacs.