Typical Clone Trooper: Difference between revisions
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==Clone Trooper== | |||
'''Dexterity''' 1D+2*<br /> | |||
blaster 4D, brawling parry 3D+2, dodge 3D+1 (*Penalties to Dex and related skills calculated)<br /> | |||
'''([[MFTAS]]: Against targets moving faster than 10 meters per round)''' [[DEX 1D+3, Blaster 4D+1]]<br/> | |||
'''Knowledge''' 1D+2<br /> | |||
'''Mechanical''' 2D<br /> | |||
'''Perception''' 1D+2<br /> | |||
'''([[MFTAS]]: PERCEPTION checks in low-visibility conditions)''' [[PER 1D+3]]<br/> | |||
'''Strength''' 2D (4D Against physical, 3D against energy damage)<br /> | |||
brawling 3D <br /> | |||
'''Technical''' 2D<br /> | |||
'''Move:''' 10<br /> | |||
'''Character points:''' 2 | |||
''' | '''Equipment:''' DC-15s blaster pistol (3D), DC-15 blaster rifle (5D+1), clone trooper armor | ||
'''Clone Trooper Armor'''<br /> | |||
'''Model:''' Republic Clone Trooper Armor, Mark I<br /> | |||
'''Type:''' Military armor<br /> | |||
'''Scale:''' Character<br /> | |||
'''Cost:''' Not available for sale<br /> | |||
'''Availability:''' 3, X<br /> | |||
'''Game Notes:'''<br /> | |||
'''Armor Protection:''' +2D physical, +1D energy, -1D Dexterity and related skills.<br /> | |||
'''Comlink:''' Tongue-activated helmet comlink.<br /> | |||
'''Body Glove:''' Climate controlled body glove allows operation in uncomfortably cold or warm climates.<br /> | |||
'''MFTAS:''' Multi-Frequency Targeting Acquisition System; adds +1 to Perception checks in low-visibility situations, +1 to ranged weapon skill uses against targets moving more than 10 meters per round; polarized lenses prevent flash-blinding.<br /> | |||
'''Utility Belt:''' High-tension wire, grappling hooks, spare blaster power packs, ion flares, concentrated rations, spare comlink, water packs, 2 medpacs. | |||
==Clone Sergeant== | |||
'''Dexterity''' 1D+2* | |||
<br />blaster 4D, blaster artillery 2D+2, brawling parry 3D+2<br /> | |||
dodge 3D+1, grenade 2D+2, missile weapons 2D (*Penalties to Dex and related skills calculated)<br /> | |||
'''Knowledge''' 1D+2 | '''Knowledge''' 1D+2 | ||
<br />intimidation 3D,tactics 2D<br /> | |||
'''Mechanical''' 2D | '''Mechanical''' 2D | ||
<br />ground vehicle operation 3D+2, repulsorlift operation 3D+2, walker operation 3D<br /> | |||
'''Perception''' 1D+2<br /> | |||
command 2D+1<br /> | |||
'''Strength''' 2D<br /> | |||
brawling 3D+1 (4D Against physical, 3D against energy damage)<br /> | |||
'''Technical''' 2D<br /> | |||
'''Move:''' 10 | |||
''' | '''Equipment:''' DC-15s blaster pistol (3D), DC-15 blaster rifle (5D+1), clone trooper armor | ||
''' | '''CLONE TROOPER ARMOUR'''<br /> | ||
'''Model:''' Republic Clone Trooper Armor, Mark I<br /> | |||
'''Type:''' Military armor<br /> | |||
'''Scale:''' Character<br /> | |||
'''Cost:''' Not available for sale<br /> | |||
'''Availability:''' 3, X<br /> | |||
'''Game Notes:'''<br /> | |||
'''Armor Protection:''' +2D physical, +1D energy, -1D Dexterity and related skills.<br /> | |||
'''Comlink:''' Tongue-activated helmet comlink.<br /> | |||
'''Body Glove:''' Climate controlled body glove allows operation in uncomfortably cold or warm climates.<br /> | |||
'''MFTAS:''' Multi-Frequency Targeting Acquisition System; adds +1 to Perception checks in low-visibility situations, +1 to ranged weapon skill uses against targets moving more than 10 meters per round; polarized lenses prevent flash-blinding.<br /> | |||
'''Utility Belt:''' High-tension wire, grappling hooks, spare blaster power packs, ion flares, concentrated rations, spare comlink, water packs, 2 medpacs. | |||
==Clone Captain== | |||
'''Dexterity''' 1D+2*<br /> | |||
blaster 4D+2, blaster artillery 4D, brawling parry 4D+1<br /> | |||
dodge 4D, grenade 3D, missile weapons 2D+1 (*Penalties to Dex and related skills calculated)<br /> | |||
'''([[MFTAS]]: Against targets moving faster than 10 meters per round)''' [[DEX 1D+3, Blaster 4D+3, Blaster artillery 4D+2, Grenade 3D+1, Missile weapons 2D+2]]<br/> | |||
'''Knowledge''' 1D+2<br /> | |||
Intimidation 5D+2, tactics 4D<br /> | |||
'''Mechanical''' 2D<br /> | |||
Ground vehicle operation 4D, repulsorlift operation 5D, walker operation 4D | |||
'''Perception''' 1D+2<br /> | |||
Command 4D+1<br /> | |||
'''([[MFTAS]]: PERCEPTION checks in low-visibility conditions)''' [[PER 1D+3]]<br/> | |||
'''Strength''' 2D (4D Against physical damage, 3D against energy damage)<br /> | |||
brawling 3D+2 <br /> | |||
'''Technical''' 2D<br /> | |||
'''Move:''' 10.<br /> | |||
'''Equipment:''' DC-15s blaster pistol (3D), DC-15 blaster rifle (5D+1), clone trooper armor. | |||
''' | '''CLONE TROOPER ARMOUR'''<br /> | ||
'''Model:''' Republic Clone Trooper Armor, Mark I<br /> | |||
''' | '''Type:''' Military armor<br /> | ||
'''Scale:''' Character<br /> | |||
''' | '''Cost:''' Not available for sale<br /> | ||
'''Availability:''' 3, X<br /> | |||
'''Game Notes:'''<br /> | |||
'''Armor Protection:''' +2D physical, +1D energy, -1D Dexterity and related skills.<br /> | |||
'''Comlink:''' Tongue-activated helmet comlink.<br /> | |||
'''Body Glove:''' Climate controlled body glove allows operation in uncomfortably cold or warm climates. | |||
'''MFTAS:''' Multi-Frequency Targeting Acquisition System; adds +1 to Perception checks in low-visibility situations, +1 to ranged weapon skill uses against targets moving more than 10 meters per round; polarized lenses prevent flash-blinding.<br /> | |||
'''Utility Belt:''' High-tension wire, grappling hooks, spare blaster power packs, ion flares, concentrated rations, spare comlink, water packs, 2 medpacs. | |||
==Clone Commander== | |||
[[File:Cody-ssnap.jpg|right|thumb]] | |||
'''Dexterity''' 1D+2*<br /> | |||
blaster 4D+2, blaster artillery 4D, brawling parry 4D+1<br /> | |||
dodge 4D, grenade 3D, missile weapons 2D+1 (*Penalties to Dex and related skills calculated)<br /> | |||
'''([[MFTAS]]: Against targets moving faster than 10 meters per round)''' [[DEX 1D+3, Blaster 4D+3, Blaster artillery 4D+1, Grenade 3D+1, Missile weapons 2D+2]]<br/> | |||
'''Knowledge''' 1D+2<br /> | |||
intimidation 5D+2,tactics 4D+2<br /> | |||
'''Mechanical''' 2D<br /> | |||
ground vehicle operation 4D, repulsorlift operation 5D, walker operation 4D<br /> | |||
'''Perception''' 1D+2<br /> | |||
command 5D+1<br /> | |||
'''([[MFTAS]]: PERCEPTION checks in low-visibility conditions)''' [[PER 1D+3]]<br/> | |||
'''Strength''' 2D (4D Against physical damage, 3D against energy damage)<br /> | |||
brawling 3D+2<br /> | |||
'''Technical''' 2D<br /> | |||
'''Move:''' 10 | |||
'''Equipment:''' DC-15s blaster pistol (3D), DC-15 blaster rifle (5D+1), clone trooper armor | '''Equipment:''' DC-15s blaster pistol (3D), DC-15 blaster rifle (5D+1), clone trooper armor | ||
'''CLONE TROOPER ARMOUR'''<br /> | |||
'''Model:''' Republic Clone Trooper Armor, Mark I<br /> | |||
''' | '''Type:''' Military armor<br /> | ||
'''Scale:''' Character<br /> | |||
'''Model:''' Republic Clone Trooper Armor, Mark I | '''Cost:''' Not available for sale<br /> | ||
'''Availability:''' 3, X<br /> | |||
'''Type:''' Military armor | '''Game Notes:'''<br /> | ||
'''Armor Protection:''' +2D physical, +1D energy, -1D Dexterity and related skills.<br /> | |||
'''Scale:''' Character | '''Comlink:''' Tongue-activated helmet comlink.<br /> | ||
'''Cost:''' Not available for sale | |||
'''Availability:''' 3, X | |||
'''Game Notes:''' | |||
'''Armor Protection:''' +2D physical, +1D energy, -1D Dexterity and related skills. | |||
'''Comlink:''' Tongue-activated helmet comlink. | |||
'''Body Glove:''' Climate controlled body glove allows operation in uncomfortably cold or warm climates. | '''Body Glove:''' Climate controlled body glove allows operation in uncomfortably cold or warm climates. | ||
'''MFTAS:''' Multi-Frequency Targeting Acquisition System; adds +1 to Perception checks in low-visibility situations, +1 to ranged weapon skill uses against targets moving more than 10 meters per round; polarized lenses prevent flash-blinding.<br /> | |||
'''MFTAS:''' Multi-Frequency Targeting Acquisition System; adds +1 to Perception checks in low-visibility situations, +1 to ranged weapon skill uses | '''Utility Belt:''' High-tension wire, grappling hooks, spare blaster power packs, ion flares, concentrated rations, spare comlink, water packs, 2 medpacs. | ||
against targets moving more than 10 meters per round; polarized lenses prevent flash-blinding. | |||
'''Utility Belt:''' | |||
High-tension wire, grappling hooks, spare blaster power packs, ion flares, concentrated rations, spare comlink, water packs, 2 medpacs. | |||
Revision as of 08:09, 15 March 2012
Clone Trooper
Dexterity 1D+2*
blaster 4D, brawling parry 3D+2, dodge 3D+1 (*Penalties to Dex and related skills calculated)
(MFTAS: Against targets moving faster than 10 meters per round) DEX 1D+3, Blaster 4D+1
Knowledge 1D+2
Mechanical 2D
Perception 1D+2
(MFTAS: PERCEPTION checks in low-visibility conditions) PER 1D+3
Strength 2D (4D Against physical, 3D against energy damage)
brawling 3D
Technical 2D
Move: 10
Character points: 2
Equipment: DC-15s blaster pistol (3D), DC-15 blaster rifle (5D+1), clone trooper armor
Clone Trooper Armor
Model: Republic Clone Trooper Armor, Mark I
Type: Military armor
Scale: Character
Cost: Not available for sale
Availability: 3, X
Game Notes:
Armor Protection: +2D physical, +1D energy, -1D Dexterity and related skills.
Comlink: Tongue-activated helmet comlink.
Body Glove: Climate controlled body glove allows operation in uncomfortably cold or warm climates.
MFTAS: Multi-Frequency Targeting Acquisition System; adds +1 to Perception checks in low-visibility situations, +1 to ranged weapon skill uses against targets moving more than 10 meters per round; polarized lenses prevent flash-blinding.
Utility Belt: High-tension wire, grappling hooks, spare blaster power packs, ion flares, concentrated rations, spare comlink, water packs, 2 medpacs.
Clone Sergeant
Dexterity 1D+2*
blaster 4D, blaster artillery 2D+2, brawling parry 3D+2
dodge 3D+1, grenade 2D+2, missile weapons 2D (*Penalties to Dex and related skills calculated)
Knowledge 1D+2
intimidation 3D,tactics 2D
Mechanical 2D
ground vehicle operation 3D+2, repulsorlift operation 3D+2, walker operation 3D
Perception 1D+2
command 2D+1
Strength 2D
brawling 3D+1 (4D Against physical, 3D against energy damage)
Technical 2D
Move: 10
Equipment: DC-15s blaster pistol (3D), DC-15 blaster rifle (5D+1), clone trooper armor
CLONE TROOPER ARMOUR
Model: Republic Clone Trooper Armor, Mark I
Type: Military armor
Scale: Character
Cost: Not available for sale
Availability: 3, X
Game Notes:
Armor Protection: +2D physical, +1D energy, -1D Dexterity and related skills.
Comlink: Tongue-activated helmet comlink.
Body Glove: Climate controlled body glove allows operation in uncomfortably cold or warm climates.
MFTAS: Multi-Frequency Targeting Acquisition System; adds +1 to Perception checks in low-visibility situations, +1 to ranged weapon skill uses against targets moving more than 10 meters per round; polarized lenses prevent flash-blinding.
Utility Belt: High-tension wire, grappling hooks, spare blaster power packs, ion flares, concentrated rations, spare comlink, water packs, 2 medpacs.
Clone Captain
Dexterity 1D+2*
blaster 4D+2, blaster artillery 4D, brawling parry 4D+1
dodge 4D, grenade 3D, missile weapons 2D+1 (*Penalties to Dex and related skills calculated)
(MFTAS: Against targets moving faster than 10 meters per round) DEX 1D+3, Blaster 4D+3, Blaster artillery 4D+2, Grenade 3D+1, Missile weapons 2D+2
Knowledge 1D+2
Intimidation 5D+2, tactics 4D
Mechanical 2D
Ground vehicle operation 4D, repulsorlift operation 5D, walker operation 4D
Perception 1D+2
Command 4D+1
(MFTAS: PERCEPTION checks in low-visibility conditions) PER 1D+3
Strength 2D (4D Against physical damage, 3D against energy damage)
brawling 3D+2
Technical 2D
Move: 10.
Equipment: DC-15s blaster pistol (3D), DC-15 blaster rifle (5D+1), clone trooper armor.
CLONE TROOPER ARMOUR
Model: Republic Clone Trooper Armor, Mark I
Type: Military armor
Scale: Character
Cost: Not available for sale
Availability: 3, X
Game Notes:
Armor Protection: +2D physical, +1D energy, -1D Dexterity and related skills.
Comlink: Tongue-activated helmet comlink.
Body Glove: Climate controlled body glove allows operation in uncomfortably cold or warm climates.
MFTAS: Multi-Frequency Targeting Acquisition System; adds +1 to Perception checks in low-visibility situations, +1 to ranged weapon skill uses against targets moving more than 10 meters per round; polarized lenses prevent flash-blinding.
Utility Belt: High-tension wire, grappling hooks, spare blaster power packs, ion flares, concentrated rations, spare comlink, water packs, 2 medpacs.
Clone Commander

Dexterity 1D+2*
blaster 4D+2, blaster artillery 4D, brawling parry 4D+1
dodge 4D, grenade 3D, missile weapons 2D+1 (*Penalties to Dex and related skills calculated)
(MFTAS: Against targets moving faster than 10 meters per round) DEX 1D+3, Blaster 4D+3, Blaster artillery 4D+1, Grenade 3D+1, Missile weapons 2D+2
Knowledge 1D+2
intimidation 5D+2,tactics 4D+2
Mechanical 2D
ground vehicle operation 4D, repulsorlift operation 5D, walker operation 4D
Perception 1D+2
command 5D+1
(MFTAS: PERCEPTION checks in low-visibility conditions) PER 1D+3
Strength 2D (4D Against physical damage, 3D against energy damage)
brawling 3D+2
Technical 2D
Move: 10
Equipment: DC-15s blaster pistol (3D), DC-15 blaster rifle (5D+1), clone trooper armor
CLONE TROOPER ARMOUR
Model: Republic Clone Trooper Armor, Mark I
Type: Military armor
Scale: Character
Cost: Not available for sale
Availability: 3, X
Game Notes:
Armor Protection: +2D physical, +1D energy, -1D Dexterity and related skills.
Comlink: Tongue-activated helmet comlink.
Body Glove: Climate controlled body glove allows operation in uncomfortably cold or warm climates.
MFTAS: Multi-Frequency Targeting Acquisition System; adds +1 to Perception checks in low-visibility situations, +1 to ranged weapon skill uses against targets moving more than 10 meters per round; polarized lenses prevent flash-blinding.
Utility Belt: High-tension wire, grappling hooks, spare blaster power packs, ion flares, concentrated rations, spare comlink, water packs, 2 medpacs.