Celegian: Difference between revisions
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Revision as of 03:25, 23 November 2010
Attribute Dice: 12D
DEXTERITY 1D/3D
KNOWLEDGE 2D+2/5D
MECHANICAL 1D/4D
PERCEPTION 2D/4D
STRENGTH 1D/4D
TECHNICAL 1D/4D
Move: 6/8 (fly), 16/18 (swim)
Special Abilities:
Broadcast Telepathy: As their primary mode of communication, Celegians can speak telepathically with any number of creatures within 500 meters. Anyone wishing to resist this telepathic communication must make an opposed Willpower or Control skill roll against the Celegian's own Willpower or Control skill. This ability cannot be used to "steal" memories or information.
Excellent Swimmers: Celegian character gain a permanent +3D bonus to their Swimming skill.
Story Factors:
Cyanogen Breathers: Celegians cannot survive without their native atmosphere. After being exposed to an oxygen atmosphere for 1 round, a Celegian must make a Moderate Strength check, with the difficulty increasing by +4 for every round past the first. If successful, the Celegian remains conscious, but must continue to make Strength checks until returned to its native atmosphere. Failure indicates that the Celegian falls unconscious, and takes 1D damage. This damage is increased by +1D for each round afterwards (cumulative). Exposure to the cyanogen atmosphere has a similar effect on oxygen-breaters.
Celegians outside of their environment exist in transparisteel life-support chambers. These chambers have an effective Body Strength rating of 4D+2 when resisting damage.
Size: Unlisted (Large)
Home Planet: Unlisted
Average Celegian. Dexterity 1D, Knowledge 3D, Mechanical 2D, Perception 2D, Strength 2D, Technical 2D