Kel Dor: Difference between revisions
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[[File:KelDor.jpg|thumb|left|Kel Dor]] | |||
Home Planet: Dorin<br />Attribute Dice: 12D<br />DEXTERITY 1D+1/4D<br />KNOWLEDGE 1D+1/4D<br />MECHANICAL 1D+1/4D<br />PERCEPTION 1D+2/4D+1<br />STRENGTH 1D/3D+2<br />TECHNICAL 1D+1/4D<br />'''Special Abilities''' | '''Species:''' Kel Dor<br /> | ||
'''Home Planet:''' Dorin <br /> | |||
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'''Kel Dor''' <br /> | |||
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'''Biology & Appearance:''' <br /> | |||
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'''Society & Culture:''' <br /> | |||
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'''History:''' <br /> | |||
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'''Kel Dor in the Galaxy:''' <br /> | |||
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'''''Average Kel Dor:''''' Dexterity 2D, Knowledge 2D, Mechanical 2D, Perception 2D+1, Strength 1D+2, Technical 2D. <br /> | |||
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'''''Attribute Dice:''''' 12D<br />DEXTERITY 1D+1/4D<br />KNOWLEDGE 1D+1/4D<br />MECHANICAL 1D+1/4D<br />PERCEPTION 1D+2/4D+1<br />STRENGTH 1D/3D+2<br />TECHNICAL 1D+1/4D<br /> | |||
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'''Special Abilities:''' <br /> | |||
''Low Light Vision:'' Kel Dor can see twice as far as a normal human in poor lighting conditions.<br /> | |||
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'''Story Factors:''' <br /> | |||
''Atmospheric Dependence:'' Kel Dor cannot survive without their native atmosphere, and must wear breath masks and protective eye wear. Without a breath mask and protective goggles, a Kel Dor will be blind within 5 rounds and must make a Moderate Strength check or go unconscious. Each round thereafter, the difficulty increases by +3. Once unconscious, the Kel Dor will take one level of damage per round unless returned to his native atmosphere.<br /> | |||
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'''Move:''' 10/12 <br /> | |||
'''Size:''' 1.4-2.0 meters tall <br /> | |||
'''Source:''' Wookieepedia (For the Kel Dor Description) | |||
Revision as of 20:13, 25 August 2011

Species: Kel Dor
Home Planet: Dorin
Kel Dor
Biology & Appearance:
Society & Culture:
History:
Kel Dor in the Galaxy:
Average Kel Dor: Dexterity 2D, Knowledge 2D, Mechanical 2D, Perception 2D+1, Strength 1D+2, Technical 2D.
Attribute Dice: 12D
DEXTERITY 1D+1/4D
KNOWLEDGE 1D+1/4D
MECHANICAL 1D+1/4D
PERCEPTION 1D+2/4D+1
STRENGTH 1D/3D+2
TECHNICAL 1D+1/4D
Special Abilities:
Low Light Vision: Kel Dor can see twice as far as a normal human in poor lighting conditions.
Story Factors:
Atmospheric Dependence: Kel Dor cannot survive without their native atmosphere, and must wear breath masks and protective eye wear. Without a breath mask and protective goggles, a Kel Dor will be blind within 5 rounds and must make a Moderate Strength check or go unconscious. Each round thereafter, the difficulty increases by +3. Once unconscious, the Kel Dor will take one level of damage per round unless returned to his native atmosphere.
Move: 10/12
Size: 1.4-2.0 meters tall
Source: Wookieepedia (For the Kel Dor Description)