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Slaver Snare Gun<br />Model: Thalassian Corodex Snare<br />Type: Ranged personal restraint weapon<br />Scale: Character<br />Skill: Missile weapons: thalassian snare gun<br />Ammo: 6<br />Cost: 1,200 (black market)<br />Availability: 3, F or X<br />Range: 5-10/25/50<br />Damage: 2D stun damage<br />Game Notes: Upon initial contact, the target individual must make an opposed Strength roll to avoid entanglement; the snare has a beginning Strength of 3D. Failure to do so results in entanglement. The snare’s Strength increases by +1D for each additional round as the filaments continue to constrict and harden. The filaments cause no physical damage. A special formulated dissolving agent degrades the filaments.<br />Source: Galaxy Guide 11: Criminal Organizations (pages 81/83), Gundark’s Fantastic Technology (pages 72-73)
Slaver Snare Gun<br />Model: Thalassian Corodex Snare<br />Type: Ranged personal restraint weapon<br />Scale: Character<br />Skill: Missile weapons: thalassian snare gun<br />Ammo: 6<br />Cost: 1,200 (black market)<br />Availability: 3, F or X<br />Range: 5-10/25/50<br />Damage: 2D stun damage<br />Game Notes: Upon initial contact, the target individual must make an opposed Strength roll to avoid entanglement; the snare has a beginning Strength of 3D. Failure to do so results in entanglement. The snare’s Strength increases by +1D for each additional round as the filaments continue to constrict and harden. The filaments cause no physical damage. A special formulated dissolving agent degrades the filaments.<br />Source: Galaxy Guide 11: Criminal Organizations (pages 81/83), Gundark’s Fantastic Technology (pages 72-73)
== External Links ==
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Revision as of 03:55, 17 July 2011

Slaver Snare Gun
Model: Thalassian Corodex Snare
Type: Ranged personal restraint weapon
Scale: Character
Skill: Missile weapons: thalassian snare gun
Ammo: 6
Cost: 1,200 (black market)
Availability: 3, F or X
Range: 5-10/25/50
Damage: 2D stun damage
Game Notes: Upon initial contact, the target individual must make an opposed Strength roll to avoid entanglement; the snare has a beginning Strength of 3D. Failure to do so results in entanglement. The snare’s Strength increases by +1D for each additional round as the filaments continue to constrict and harden. The filaments cause no physical damage. A special formulated dissolving agent degrades the filaments.
Source: Galaxy Guide 11: Criminal Organizations (pages 81/83), Gundark’s Fantastic Technology (pages 72-73)

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