Bossk: Difference between revisions
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Computer programming/repair 4D+1, security 4D+1, space transport repair 5D+1 | Computer programming/repair 4D+1, security 4D+1, space transport repair 5D+1 | ||
Special Abilities: | Special Abilities: | ||
Vision: Trandoshan vision is in a different portion of the electromagnetic spectrum, allowing them to see in infrared. They can see in | Vision: Trandoshan vision is in a different portion of the electromagnetic spectrum, allowing them to see in infrared. They can see in darkness with no penalty. | ||
darkness with no penalty. | Clumsy: Trandoshans lack manual dexterity. They have considerable trouble performing actions requiring precise finger movement, such as picking locks or picking pockets. They suffer a -2D penalty whenever attempting an action of this type. | ||
Clumsy: Trandoshans lack manual dexterity. They have considerable trouble performing actions requiring precise finger movement, | |||
such as picking locks or picking pockets. They suffer a -2D penalty whenever attempting an action of this type. | |||
Force Points: 1 | Force Points: 1 | ||
Revision as of 15:23, 12 July 2011
Type: Trandoshan Bounty Hunter
DEXTERITY 4D
Blaster 5D+2, brawling parry 5D+2, dodge 4D+2, flamethrower 5D, grenade 4D+2, missile weapons 4D+2, vehicle blasters 5D+2
KNOWLEDGE 2D+2
Alien species 4D, intimidation 5D+2, languages 4D, planetary systems 6D, streetwise 3D+2, survival 5D, value 4D
MECHANICAL 2D+2
Astrogation 5D+1, space transports 7D+1, starship gunnery 6D+1, starship shields 4D+1
PERCEPTION 3D
Command 3D+2, con 3D+2, gambling 3D+2, hide 4D+2, search 5D+2, sneak 4D+2
STRENGTH 3D+2
Brawling 6D+2, swimming 6D
TECHNICAL 2D
Computer programming/repair 4D+1, security 4D+1, space transport repair 5D+1
Special Abilities:
Vision: Trandoshan vision is in a different portion of the electromagnetic spectrum, allowing them to see in infrared. They can see in darkness with no penalty.
Clumsy: Trandoshans lack manual dexterity. They have considerable trouble performing actions requiring precise finger movement, such as picking locks or picking pockets. They suffer a -2D penalty whenever attempting an action of this type.
Force Points: 1
Character Points: 14
Move: 9
Equipment: Blaster rifle (6D), IPKC bounty hunter license, grenade launcher (5D), flamethrower (4D), binders, 500 credits