Jump to content

Tirrith: Difference between revisions

From Episode D6: Star Wars D6 Wiki
m 1 revision: as of 10/28/10
No edit summary
Line 1: Line 1:
TirrithAverage Tirrith. Dexterity 2D+2, Knowledge 2D+2, Mechanical 1D+2, Perception 2D+2, Strength 1D,
[[File:Tirrith.jpg|thumb|left|Tirrith]]


Technical 1D+1.<br />Home Planet: Beheboth<br />Attribute Dice: 12D<br />DEXTERITY 2D/4D+2<br />KNOWLEDGE 2D/4D+2<br />MECHANICAL 1D/3D+2<br />PERCEPTION 2D/4D+2<br />STRENGTH 1D/3D<br />TECHNICAL 1D/3D+1<br />Special Abilities:Hive: Tirrith are part of a larger hive, and all members of the hive share an empathic bond. If a
'''Species:''' Tirrith <br />
'''Home Planet:''' Togoria<br />
<br />
'''Tirrith''' <br />
<br />
<br />
'''Biology & Appearance:''' <br />
<br />
<br />
'''Society & Culture:''' <br />
<br />
<br />
'''History:''' <br />
<br />
<br />
'''Tirrith in the Galaxy:''' <br />
<br />
<br />
'''''Attribute Dice:''''' 12D<br />DEXTERITY 2D/4D<br />KNOWLEDGE 2D/4D<br />MECHANICAL 2D/4D<br />PERCEPTION 2D/4D<br />STRENGTH 2D/4D<br />TECHNICAL 2D/4D<br />
<br />
'''Special Abilities:'''<br />
<br />
'''Story Factors:'''<br />
<br />
'''Move:''' 10/12 <br />
'''Size:''' meters tall <br />
'''Source:''' Wookieepedia (For the Tirrith Description)


Tirrith character suffers pain, the rest of his hive will feel it as well. If a Tirrith is killed, the


members of his hive may die as well. For each point of damage suffered by a Tirrith character, his hive
Tirrith


suffers two points.Non-Corporeal: Tirrith characters can be harmed only by energy weapons and vacuum. They can force their
'''Average Tirrith:''' Dexterity 2D+2, Knowledge 2D+2, Mechanical 1D+2, Perception 2D+2, Strength 1D, Technical 1D+1.<br />


way into any non-hermetically-sealed room as an action. They cannot utilize any equipment.Somniferous Gas: Tirrith can reconstitute their planet's atmosphere into a powerful knockout gas. If
Home Planet: Beheboth<br />


non-Tirrith characters inhale this gas, they must make a Very Difficult Strength check or fall
Attribute Dice: 12D<br />DEXTERITY 2D/4D+2<br />KNOWLEDGE 2D/4D+2<br />MECHANICAL 1D/3D+2<br />PERCEPTION 2D/4D+2<br />STRENGTH 1D/3D<br />TECHNICAL 1D/3D+1<br />


unconscious for 1D+2 hours, unless revived by a medpack. Treat the creation of the gas a ranged attack
Special Abilities:


(range: 1-4/12/25) with a 2 meter blast radius.Telepathy: A Tirrith character can communicate telepathically with any number of beings within 20
Hive: Tirrith are part of a larger hive, and all members of the hive share an empathic bond. If a
Tirrith character suffers pain, the rest of his hive will feel it as well. If a Tirrith is killed, the members of his hive may die as well. For each point of damage suffered by a Tirrith character, his hive suffers two points.


meters. Anyone wishing to resist this telepathic contact must succeed in an opposed Perception check
Non-Corporeal: Tirrith characters can be harmed only by energy weapons and vacuum. They can force their way into any non-hermetically-sealed room as an action. They cannot utilize any equipment.


against the Tirrith in question. Anyone receiving a telepathic communication from a Tirrith "hears" the
Somniferous Gas: Tirrith can reconstitute their planet's atmosphere into a powerful knockout gas. If
non-Tirrith characters inhale this gas, they must make a Very Difficult Strength check or fall
unconscious for 1D+2 hours, unless revived by a medpack. Treat the creation of the gas a ranged attack (range: 1-4/12/25) with a 2 meter blast radius.


message in their own language.<br />Story Factors:Pacifists: Tirrith are fundamental pacifists that have a hard time conceiving violence against other
Telepathy: A Tirrith character can communicate telepathically with any number of beings within 20
meters. Anyone wishing to resist this telepathic contact must succeed in an opposed Perception check
against the Tirrith in question. Anyone receiving a telepathic communication from a Tirrith "hears" the message in their own language.<br />


beings.<br />Move: 10/12<br />Size: 1.8 to 2.2 meters<br />Tirrith Hive (SWG#7, pages 68-69)<br />Home Planet: Beheboth<br />DEXTERITY 6D, +1 pip for every two Tirrith past twenty.<br />KNOWLEDGE 6D, +1 pip for every two Tirrith past twenty.<br />MECHANICAL 3D, +1 pip for every two Tirrith past twenty.<br />PERCEPTION 5D+1, +1 pip for every two Tirrith past twenty.<br />STRENGTH 10D, +1D for every Tirrith past twenty.<br />TECHNICAL 6D, +1 pip for every two Tirrith past twenty.<br />Special Abilities:Hive: Tirrith are part of a larger hive, and all members of the hive share an empathic bond. If a
Story Factors:
Pacifists: Tirrith are fundamental pacifists that have a hard time conceiving violence against other
beings.<br />


Tirrith character suffers pain, the rest of his hive will feel it as well. If an individual Tirrith is
Move: 10/12<br />
Size: 1.8 to 2.2 meters<br />


killed, some members of his hive may die as well. For each point of damage suffered by a Tirrith
Tirrith Hive (SWG#7, pages 68-69)<br />
Home Planet: Beheboth<br />DEXTERITY 6D, +1 pip for every two Tirrith past twenty.<br />KNOWLEDGE 6D, +1 pip for every two Tirrith past twenty.<br />MECHANICAL 3D, +1 pip for every two Tirrith past twenty.<br />PERCEPTION 5D+1, +1 pip for every two Tirrith past twenty.<br />STRENGTH 10D, +1D for every Tirrith past twenty.<br />TECHNICAL 6D, +1 pip for every two Tirrith past twenty.<br />


character, his hive suffers two points.Non-Corporeal: Tirrith hives can be harmed only by energy weapons and vacuum. They can force their way
Special Abilities:
Hive: Tirrith are part of a larger hive, and all members of the hive share an empathic bond. If a
Tirrith character suffers pain, the rest of his hive will feel it as well. If an individual Tirrith is killed, some members of his hive may die as well. For each point of damage suffered by a Tirrith
character, his hive suffers two points.


into any non-hermetically-sealed room as an action. They cannot utilize any equipment.Somniferous Gas: Tirrith hives can reconstitute their planet's atmosphere into a powerful knockout gas.
Non-Corporeal: Tirrith hives can be harmed only by energy weapons and vacuum. They can force their way into any non-hermetically-sealed room as an action. They cannot utilize any equipment.


If non-Tirrith characters inhale this gas, they must make a Very Difficult Strength check or fall
Somniferous Gas: Tirrith hives can reconstitute their planet's atmosphere into a powerful knockout gas. If non-Tirrith characters inhale this gas, they must make a Very Difficult Strength check or fall unconscious for 1D+2 hours, unless revived by a medpack. Treat the creation of the gas a ranged attack (range: 1-4/12/25) with a 20 meter blast radius.
 
unconscious for 1D+2 hours, unless revived by a medpack. Treat the creation of the gas a ranged attack
 
(range: 1-4/12/25) with a 20 meter blast radius.Telepathy: A Tirrith hive can communicate telepathically with any number of beings within 20 meters.


Telepathy: A Tirrith hive can communicate telepathically with any number of beings within 20 meters.
Anyone wishing to resist this telepathic contact must succeed in an opposed Perception check against
Anyone wishing to resist this telepathic contact must succeed in an opposed Perception check against
the Tirrith hive in question. Anyone receiving a telepathic communication from a Tirrith "hears" the
the Tirrith hive in question. Anyone receiving a telepathic communication from a Tirrith "hears" the
message in their own language.<br />


message in their own language.<br />Story Factors:Pacifists: Tirrith are fundamental pacifists that have a hard time conceiving violence against other
Story Factors:
Pacifists: Tirrith are fundamental pacifists that have a hard time conceiving violence against other
beings.<br />


beings.<br />Move: 10Size: Listed as between 1.8 and 2.2 meters, though this seems small.
Move: 10
Size: Listed as between 1.8 and 2.2 meters, though this seems small.

Revision as of 14:07, 21 June 2011

Tirrith

Species: Tirrith
Home Planet: Togoria

Tirrith


Biology & Appearance:


Society & Culture:


History:


Tirrith in the Galaxy:


Attribute Dice: 12D
DEXTERITY 2D/4D
KNOWLEDGE 2D/4D
MECHANICAL 2D/4D
PERCEPTION 2D/4D
STRENGTH 2D/4D
TECHNICAL 2D/4D

Special Abilities:

Story Factors:

Move: 10/12
Size: meters tall
Source: Wookieepedia (For the Tirrith Description)


Tirrith

Average Tirrith: Dexterity 2D+2, Knowledge 2D+2, Mechanical 1D+2, Perception 2D+2, Strength 1D, Technical 1D+1.

Home Planet: Beheboth

Attribute Dice: 12D
DEXTERITY 2D/4D+2
KNOWLEDGE 2D/4D+2
MECHANICAL 1D/3D+2
PERCEPTION 2D/4D+2
STRENGTH 1D/3D
TECHNICAL 1D/3D+1

Special Abilities:

Hive: Tirrith are part of a larger hive, and all members of the hive share an empathic bond. If a Tirrith character suffers pain, the rest of his hive will feel it as well. If a Tirrith is killed, the members of his hive may die as well. For each point of damage suffered by a Tirrith character, his hive suffers two points.

Non-Corporeal: Tirrith characters can be harmed only by energy weapons and vacuum. They can force their way into any non-hermetically-sealed room as an action. They cannot utilize any equipment.

Somniferous Gas: Tirrith can reconstitute their planet's atmosphere into a powerful knockout gas. If non-Tirrith characters inhale this gas, they must make a Very Difficult Strength check or fall unconscious for 1D+2 hours, unless revived by a medpack. Treat the creation of the gas a ranged attack (range: 1-4/12/25) with a 2 meter blast radius.

Telepathy: A Tirrith character can communicate telepathically with any number of beings within 20 meters. Anyone wishing to resist this telepathic contact must succeed in an opposed Perception check against the Tirrith in question. Anyone receiving a telepathic communication from a Tirrith "hears" the message in their own language.

Story Factors: Pacifists: Tirrith are fundamental pacifists that have a hard time conceiving violence against other beings.

Move: 10/12
Size: 1.8 to 2.2 meters

Tirrith Hive (SWG#7, pages 68-69)
Home Planet: Beheboth
DEXTERITY 6D, +1 pip for every two Tirrith past twenty.
KNOWLEDGE 6D, +1 pip for every two Tirrith past twenty.
MECHANICAL 3D, +1 pip for every two Tirrith past twenty.
PERCEPTION 5D+1, +1 pip for every two Tirrith past twenty.
STRENGTH 10D, +1D for every Tirrith past twenty.
TECHNICAL 6D, +1 pip for every two Tirrith past twenty.

Special Abilities: Hive: Tirrith are part of a larger hive, and all members of the hive share an empathic bond. If a Tirrith character suffers pain, the rest of his hive will feel it as well. If an individual Tirrith is killed, some members of his hive may die as well. For each point of damage suffered by a Tirrith character, his hive suffers two points.

Non-Corporeal: Tirrith hives can be harmed only by energy weapons and vacuum. They can force their way into any non-hermetically-sealed room as an action. They cannot utilize any equipment.

Somniferous Gas: Tirrith hives can reconstitute their planet's atmosphere into a powerful knockout gas. If non-Tirrith characters inhale this gas, they must make a Very Difficult Strength check or fall unconscious for 1D+2 hours, unless revived by a medpack. Treat the creation of the gas a ranged attack (range: 1-4/12/25) with a 20 meter blast radius.

Telepathy: A Tirrith hive can communicate telepathically with any number of beings within 20 meters. Anyone wishing to resist this telepathic contact must succeed in an opposed Perception check against the Tirrith hive in question. Anyone receiving a telepathic communication from a Tirrith "hears" the message in their own language.

Story Factors: Pacifists: Tirrith are fundamental pacifists that have a hard time conceiving violence against other beings.

Move: 10 Size: Listed as between 1.8 and 2.2 meters, though this seems small.