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[[File:vindicatorchc.jpg|200px|thumb|right]]
'''Vindicator Heavy Cruiser'''<br />'''Craft''': Sienar Fleet Systems Vindicator-class Heavy Cruiser<br />'''Affiliation''': Empire / General<br />'''Era''': Rise of the Empire<br />'''Source''': Starships of the Galaxy (pages 99-100)<br />'''Type''': Vindicator-class heavy cruiser<br />'''Scale''': Capital<br />'''Length''': 600 meters<br />'''Skill''': Capital ship piloting: Vindicator<br />'''Crew''': 2,551<br />'''Crew Skill''': Varies, typically 4D in all applicable skills<br />'''Passengers''': 400 (troops)<br />'''Cargo Capacity''': 8,000 metric tons<br />'''Consumables''': 1.5 years<br />'''Cost''': Not available for sale (43 million estimated)<br />'''Hyperdrive Multiplier''': x2<br />'''Hyperdrive Backup''': x8<br />'''Nav Computer''': Yes<br />'''Maneuverability''': 1D<br />'''Space''': 6<br />'''Hull''': 6D<br />'''Shields''': 3D<br />'''Sensors''':
'''Vindicator Heavy Cruiser'''<br />'''Craft''': Sienar Fleet Systems Vindicator-class Heavy Cruiser<br />'''Affiliation''': Empire / General<br />'''Era''': Rise of the Empire<br />'''Source''': Starships of the Galaxy (pages 99-100)<br />'''Type''': Vindicator-class heavy cruiser<br />'''Scale''': Capital<br />'''Length''': 600 meters<br />'''Skill''': Capital ship piloting: Vindicator<br />'''Crew''': 2,551<br />'''Crew Skill''': Varies, typically 4D in all applicable skills<br />'''Passengers''': 400 (troops)<br />'''Cargo Capacity''': 8,000 metric tons<br />'''Consumables''': 1.5 years<br />'''Cost''': Not available for sale (43 million estimated)<br />'''Hyperdrive Multiplier''': x2<br />'''Hyperdrive Backup''': x8<br />'''Nav Computer''': Yes<br />'''Maneuverability''': 1D<br />'''Space''': 6<br />'''Hull''': 6D<br />'''Shields''': 3D<br />'''Sensors''':
*Passive: 30/1D
*Passive: 30/1D

Revision as of 00:28, 20 May 2011

Vindicator Heavy Cruiser
Craft: Sienar Fleet Systems Vindicator-class Heavy Cruiser
Affiliation: Empire / General
Era: Rise of the Empire
Source: Starships of the Galaxy (pages 99-100)
Type: Vindicator-class heavy cruiser
Scale: Capital
Length: 600 meters
Skill: Capital ship piloting: Vindicator
Crew: 2,551
Crew Skill: Varies, typically 4D in all applicable skills
Passengers: 400 (troops)
Cargo Capacity: 8,000 metric tons
Consumables: 1.5 years
Cost: Not available for sale (43 million estimated)
Hyperdrive Multiplier: x2
Hyperdrive Backup: x8
Nav Computer: Yes
Maneuverability: 1D
Space: 6
Hull: 6D
Shields: 3D
Sensors:

  • Passive: 30/1D
  • Scan: 75/2D
  • Search: 150/3D
  • Focus: 5/4D

Weapons:

  • 25 Light Turbolasers
Fire Arc: 2 batteries front, 1 battery right, 1 battery left, 1 battery rear
Skill: Capital ship gunnery
Fire Control: 3D
Space Range: 3-15/35/75
Atmosphere Range: 6-30/70/150 km
Damage: 4D
  • 20 Light Turbo Quadlasers
Fire Arc: 2 batteries front, 1 battery right, 1 battery left, 1 battery rear
Skill: Capital ship gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 4D
  • 10 Point-Defense Lasers
Fire Arc: 2 front, 3 right, 3 left, 2 rear
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 4D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 4D
  • 20 Light Ion Cannons
Fire Arc: 2 batteries front, 1 battery right, 1 battery left, 1 battery rear
Skill: Capital ship gunnery
Fire Control: 2D
Space Range: 1-5/15/30
Atmosphere Range: 2-10/30/60 km
Damage: 3D+2
  • 3 Tractor Beam Projectors
Fire Arc: 1 front, 1 right, 1 left
Skill: Capital ship gunnery
Fire Control: 1D
Space Range: 1-5/15/30
Atmosphere Range: 1-5/15/30 km
Damage: 4D

Capsule: Most Vindicators were specifically configured so that they could carry a full TIE starfighter wing and operate independently without the need for support ships. Other configurations could carry only two squadrons of starfighters.The Immobilizer 418 cruiser was designed using the same basic hull as the Vindicator. In addition to manufacturing new Immobilizer 418s, the Empire converted a number of Vindicators into Interdictor cruisers

Weekness also took some moments to activate their projectors after arriving from hyperspace, and once activated, the massive simulated mass they created made the ship very cumbersome to maneuver. There was rarely enough time for an entire fleet to make the jump to hyperspace before a newly-arrived Interdictor activated its projectors, but if a fast ship such as a starfighter could avoid enemy tractor beams, it could often escape to the edge of an active gravity well, and then escape.The gravity wells were also a large drain on the ship’s energy reserves. This flaw was used on several occasions. When enemy ships were able to inflict significant damage to the Ship, the captain was forced to choose between entrapment of the enemy and his ship’s own protection. This also augmented the Ship´s shortcomings, as they were poorly protected and armed for their size. Enemy forces could send a smaller starship, to weaken its defenses.

Gravity wells attract space debris, and a cruiser with powered gravity wells can suffer external damage from larger pieces of such hazards. While most damage is minor it is one reason Vidicators and Interdictors require more maintenance than many other fleet vehicles.

Due to their importance and weaknesses, they were usually found on the periphery of the battle they were affecting, dependent on better equipped capital ships and starfighters to deliver the necessary damage.