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*Star fighter compliment - 300 star fighters
*Star fighter compliment - 300 star fighters
**30 launch bays
**30 launch bays
***10 star fighter slots per launch
**10 star fighter slots per launch
**each slot is 18.5 meters wide by 20.5 meters long
***each slot is 18.5 meters wide by 20.5 meters long
*'''Energy Compression Acceleration Cannons''': Compresses a large amount of energy then fires it at near light speed velocities. Because of how it works, should a ship sustain enough damage from any single shot, the damaged ship will not explode, but rather a hole will be created through said ship and the compressed energy will continue on to half its range with minus the damaged ship’s hull code as its new damage, modified by range.
*'''Energy Compression Acceleration Cannons''': Compresses a large amount of energy then fires it at near light speed velocities. Because of how it works, should a ship sustain enough damage from any single shot, the damaged ship will not explode, but rather a hole will be created through said ship and the compressed energy will continue on to half its range with minus the damaged ship’s hull code as its new damage, modified by range.
*'''Mauler Devices: '''A Mauler Device is similar to a point singularity weapon. Such vast quantities of energy are required to fire these weapons that most are always mounted on capital and death star scale vessels. Unlike the Energy Compression Acceleration Cannon, the Mauler Device will “expand” upon impact causing similar damaging effects to a missile or torpedo, with an explosion radius in space units equal to half its damage code.
*'''Mauler Devices: '''A Mauler Device is similar to a point singularity weapon. Such vast quantities of energy are required to fire these weapons that most are always mounted on capital and death star scale vessels. Unlike the Energy Compression Acceleration Cannon, the Mauler Device will “expand” upon impact causing similar damaging effects to a missile or torpedo, with an explosion radius in space units equal to half its damage code.

Revision as of 19:56, 9 May 2011

Tears of the Fallen
Craft-Ancient Alien Destroyer
Type-Alien Destroyer/Carrier
Scale-Death Star
Length-3,613 meters
Auto Pilot Skill-capital ship pilot 4D+2; capital ship shields 4D+2; sensors 4D+2; planetary systems 4D+2; astrogation 4D+2
Crew-1,953
-Gunners-1,660
Passengers-10,000
-Troops-25,000
Cargo Capacity-50,000 metric tons
Consumables-5 years
Hyperdrive-x1
Hyperdrive Back up-x3
Nav Computer-yes
Maneuverability-1D
Space-12
Atmosphere-450; 1300kmh
Hull-14D
Shields-1D
Sensors

  • Passive-150/2D
  • Scan-200/3D
  • Search-250/4D
  • Focus-10/5D

Weapons

  • 6 Assault Destroyer Class Mauler Devices (sets of 2 fire linked)
Fire Arc-fore
Crew-60
Scale-capital
Skill-capital ship gunnery
Fire Control-2D
Space Range-1-50/75/150
Atmosphere Range-100-5,000/7,500/15,000 meters
Damage-16D
  • 100 Assault Missile Launchers
Fire Arc-50 port; 50 starboard
Crew-5 each
Scale-capital
Skill-capital ship gunnery
Fire Control-3D
Space Range-3-100/200/300
Atmosphere Range-300-10,000/20,000/30,000 meters
Ammo-250 each
Damage-15D (10D if replaced with modern warhead missiles at a cost of 3000 credits per missile)
  • 100 Light Energy Compression Acceleration Cannons
Fire Arc-50 port; 50 starboard
Crew-1 each
Scale-star fighter
Skill-starship gunnery
Fire Control-5D
Space Range-3-15/35/75
Atmosphere Range-300/1,500/3,500/7,500 meters
Damage-5D
  • 100 Singularity Projectors (use rules for tractor beams)
Fire Arc-25 port; 25 starboard; 25 fore; 25 aft
Crew-10 each
Scale-star fighter
Skill-starship gunnery
Fire Control-6D
Space Range-5/10/15
Atmosphere Range-will not work inside an atmosphere
Damage-15D

Capsule:

  • Ship was created 200 years ago by an alien species of another galaxy, but it has been aged to be greater than 25,000 years old and is thus prone to several random system failures. roll 2D every time something is used for random system quirks.
    • 2 randomly chosen systems fail and require 1D x 1D hours of repairs before it will come back online.
    • 3-5 system works normally.
    • 6 all systems shut off for 2D rounds before rebooting.
    • 7-11 system works normally.
    • 12 randomly chose a system, said system provides twice power.
  • It is completely immune to ionization damage
  • Main Power system is a contained black hole which is the reason for the ship’s scale
    • The singularity is contained behind a powerful, self sustaining isolation containment field.
  • Sensors cannot identify individual life form types
  • Cargo hold is 150 meters wide by 150 meters length by 25 meters height
  • Hallways are 5 meters in height and uses circular iris style doors
    • All doors are considered blast door strength (6D)
  • Ship has landing gear
  • Star fighter compliment - 300 star fighters
    • 30 launch bays
    • 10 star fighter slots per launch
      • each slot is 18.5 meters wide by 20.5 meters long
  • Energy Compression Acceleration Cannons: Compresses a large amount of energy then fires it at near light speed velocities. Because of how it works, should a ship sustain enough damage from any single shot, the damaged ship will not explode, but rather a hole will be created through said ship and the compressed energy will continue on to half its range with minus the damaged ship’s hull code as its new damage, modified by range.
  • Mauler Devices: A Mauler Device is similar to a point singularity weapon. Such vast quantities of energy are required to fire these weapons that most are always mounted on capital and death star scale vessels. Unlike the Energy Compression Acceleration Cannon, the Mauler Device will “expand” upon impact causing similar damaging effects to a missile or torpedo, with an explosion radius in space units equal to half its damage code.
  • Warhead Launchers: The missiles fired from these launchers are anti-matter in nature. If detonated within an atmosphere the planet’s atmosphere is destroyed, making it extremely toxic and radioactive.
  • Tractor Beam Systems: Similar to Imperial tractor beams, the Gromek systems are much more powerful, but as a side effect of their construction, they will NOT work inside of an atmosphere.


Authors Note: I designed this ship under the premise that the creators were fearless warriors that never retreated in battle. This is shown by the fact there is no rear offensive capabilities. I should also point out the Light Energy Compression Cannons are designed to be used as point defense weapons, and not as an anti-starfighter weapon. I understand that the ship is death star scale without a death star scale weapon. My idea behind this was the massive power needed to charge and fire the primary cannons every round. The Singuilarity Projectors are simply tranfering small amounts of the gravitational pull of the black hole contained within and act as superior form of a tractor beam. One major item to note is there is a black hole contained with in the ship, and as the creators took the ship into battle alone as a carrier and if it came down to the point where the ship was going to be destroyed they felt releasing a black hole in enemy territory and trapping all nearby ships within its gravity was an acceptable trade for the loss of one of its destroyers.