Yimi: Difference between revisions
imported>Maj Cana Created page with "thumb|left|Yimi '''Species:''' Yimi <br /> '''Home Planet:''' Baskarn <br /> '''Yimi:'''<br /> The Yrashu were technologically primitive sapient beings indige..." |
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'''Species:''' Yimi <br /> | '''Species:''' Yimi <br /> | ||
'''Home Planet:''' | '''Home Planet:''' Kathol <br /> | ||
'''Yimi:'''<br /> | '''Yimi:'''<br /> | ||
The | The Yimi were a species of sentient, diminutive large-skulled humanoids that were indigenous to the world of Kathol. They were created by the DarkStryder and contained large brains which were flash printed with necessary skills. They were created to be extremely loyal to their creator. Despite their complex brains they were unable to learn new skills that were not flash printed. It was believed that the Yimi were crafted by DarkStryder to be twisted versions of the ancient Kathol themselves, as a cruel joke on its own creators. <br /> | ||
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'''''Biology & Appearance:''''' <br /> | '''''Biology & Appearance:''''' <br /> | ||
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involves swinging and climbing. <br /> | involves swinging and climbing. <br /> | ||
'''Size:''' 2.0 <br /> | '''Size:''' 2.0 <br /> | ||
'''Source:''' | '''Source:''' The DarkStryder Campaign – Endgame (page 37)<br /> | ||
Revision as of 20:48, 18 April 2011

Species: Yimi
Home Planet: Kathol
Yimi:
The Yimi were a species of sentient, diminutive large-skulled humanoids that were indigenous to the world of Kathol. They were created by the DarkStryder and contained large brains which were flash printed with necessary skills. They were created to be extremely loyal to their creator. Despite their complex brains they were unable to learn new skills that were not flash printed. It was believed that the Yimi were crafted by DarkStryder to be twisted versions of the ancient Kathol themselves, as a cruel joke on its own creators.
Biology & Appearance:
Yrashu were experts in jungle survival, passing on their skills to their young ones in a session called the momu, in which they would also teach their young ones to make Yrashu clubs from the roots of a great tree. The Yrashu exhibited their expertise in jungle survival in that they were able to climb the dangerous Razor trees of their planet.
The Yrashu were Force-sensitive and were therefore generally open-minded with a loving disposition towards things, and did not kill unless the need for its was great and a matter of survival. With some exceptions – namely the tribe referred to as the Low Ones – they were a tolerant and gentle species.
History & Culture:
Before the Battle of Baskarn, Yrashu had not been contacted by any spacefaring civilizations. However, they were receptive and open to relations, but it was required that diplomats be adopted into the tribe. They instinctively fought the Galactic Empire, as they could sense its ties to the Dark Side of the Force. In the events leading up to the Battle, a group of Rebels were adopted into a Yrashu tribe and went through a momu, in which they were taught jungle survival according to the Yrashu way. The tribe participated in the battle, and emerged victorious along with the Rebels.
Yimi
Attribute Dice: 13D
DEXTERITY 3D/4D
KNOWLEDGE 2D/3D
MECHANICAL 1D/3D
PERCEPTION 2D/4D
STRENGTH 4D/5D
TECHNICAL 1D/2D
Special Skills:
Baskarn Survival: This skill allows the Yrashu to survive almost anywhere on baskarn for an indefinite period and gives them a good chance of surviving in a jungle on almost any planet. Yrashu usually have this skill at 5D.
Yrashu Mace: Yrashu are proficient in the use of a mace made from the roots of a certain species of tree that all Yrashu visit upon reaching adulthood. Most Yrashu have this skill at 4D. The weapons acts like an ordinary club (STR+1D).
Special Abilities:
Stealth: All Yrashu receive +2D when sneaking in the jungle. They are almost impossible to spot when they don’t want to be seen. Naturally, this bonus only applies in a jungle and it would take a Yrashu several days to learn an alien jungle’s ways before the bonus could be applied.
Story Factors:
Honorable: Although rash and volatile, the Yuzzem follow a strict code of honor and insist on paying their debts.
Move: 10/12 (walking), 12/15 (jungle movement which
involves swinging and climbing.
Size: 2.0
Source: The DarkStryder Campaign – Endgame (page 37)