Yinchorri: Difference between revisions
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'''Species:''' Yinchorri<br /> | '''Species:''' Yinchorri<br /> | ||
'''Home Planet:''' Yinchorr<br /> | '''Home Planet:''' [[Yinchorr]]<br /> | ||
'''Average Yinchorri:''' Dexterity 2D, Knowledge 2D, Mechanical 2D, Perception 2D, Strength 2D, Technical 2D.<br /><br /> | '''Average Yinchorri:''' Dexterity 2D, Knowledge 2D, Mechanical 2D, Perception 2D, Strength 2D, Technical 2D.<br /><br /> | ||
Latest revision as of 21:48, 30 August 2011

Species: Yinchorri
Home Planet: Yinchorr
Average Yinchorri: Dexterity 2D, Knowledge 2D, Mechanical 2D, Perception 2D, Strength 2D, Technical 2D.
Yinchorri
Attribute Dice: 12D
DEXTERITY 1D+1/4D
KNOWLEDGE 1D+1/4D
MECHANICAL 1D+1/4D
PERCEPTION 1D+1/4D
STRENGTH 1D+1/4D
TECHNICAL 1D+1/4D
Special Abilities:
Increased Stamina: Yinchorri characters gain a +1D bonus to all Stamina skill rolls.
Story Factors:
Cold-Blooded: If exposed to extreme cold without the proper equipment, a Yinchorri character suffers an immediate -2 penalty to all Perception rolls made to determine initiative. After ten minutes, the character will suffer an additional -2 to all attributes. After 20 minutes, a Difficult Strength or Stamina roll must be made, with success indicating no damage. Failure indicates that the character suffers an additional -2 penalty to all attributes. A roll must then be made every 10 minutes, with the difficulty increasing by +3 points each time, and each failed roll results in a further -2 modifier to all attributes. If the penalties ever exceed the Yinchorri's Strength score, he dies. If returned to a warm environment, the Yinchorri will recover fully within 30 minutes.
Move: 10/12
Size: 1.7 to 2.2 meters tall