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Typical Storm Commando Trooper: Difference between revisions

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Melee combat 5D+2<br/>
Melee combat 5D+2<br/>
Melee parry 5D+2<br/>
Melee parry 5D+2<br/>
'''(Against targets moving faster than 10 meters per round)''' [[DEX 5D, Blaster 9D, grenade 7D]]<br/>
'''KNO 3D'''<br/>
'''KNO 3D'''<br/>
Survival 6D<br/>
Survival 6D<br/>

Revision as of 10:29, 14 April 2011

DEXTERITY 3D


Blaster 7D
Brawling parry 5D+2
Dodge 5D+2
Grenade 5D
Melee combat 5D+2
Melee parry 5D+2
(Against targets moving faster than 10 meters per round) DEX 5D, Blaster 9D, grenade 7D
KNO 3D
Survival 6D
MECHANICAL 3D
Beast riding 5D
Hover vehicle operation 5D+1
Repulsorlift operation 5D
PERCEPTION 3D
Hide 6D+2
Search 6D+2
Sneak 7D
STRENGHT 3D+1
Brawling 5D
TECHNICAL 3D
Armor repair 5D
Blaster repair 5D
First Aid 4D
Demolitions 4D+2
Security 3D+2


Character Points: Varies; typically 3-15


Move: 10


Equipment:

Sorosuub Stormtrooper One blaster Carbine (5D+2) (adds +1D to blaster skill if retractable stock is used), Blaster pistol (4D), Combat knife (STR+1D+2), Storm Commando Armor


Source: Rules of Engagement, The Rebel SpecForce Handbook


See also
Storm Commando Trooper (Assault Team)
Storm Commando Trooper (Saboteur Team)
Storm Commando Trooper (Tech Team)