Typical Aquatic Assault Stormtrooper (Seatrooper): Difference between revisions
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Equipment: Blaster speargun (blaster: 5D, 0-10/50/100 [AIR], 0-5/25/35 [UNDERWATER], speargun 4D: 0-5/15/25 [UNDERWATER]), concussion grenades (5D/4D/3D/2D), seatroper armor (+1D physical and energy, increases swimming by +2D) | Equipment: Blaster speargun (blaster: 5D, 0-10/50/100 [AIR], 0-5/25/35 [UNDERWATER], speargun 4D: 0-5/15/25 [UNDERWATER]), concussion grenades (5D/4D/3D/2D), seatroper armor (+1D physical and energy, increases swimming by +2D) | ||
*Armor modifier considered | <nowiki>*</nowiki>Armor modifier considered | ||
(Source: Gamemaster Screen: Expanded & Revised) | (Source: Gamemaster Screen: Expanded & Revised) | ||
| Line 29: | Line 29: | ||
'''Model:''' Standard Aquatic Assault Trooper Armor | '''Model:''' Standard Aquatic Assault Trooper Armor | ||
'''Type:''' Underwater military armor | '''Type:''' Underwater military armor | ||
'''Scale:''' Character | '''Scale:''' Character | ||
'''Cost:''' Not available for sale | '''Cost:''' Not available for sale | ||
'''Availability:''' 3, X | '''Availability:''' 3, X | ||
'''Game Notes:''' | '''Game Notes:''' | ||
'''*Armor Protection:''' +1D physical and energy, +2D swimming skill. | '''*Armor Protection:''' +1D physical and energy, +2D swimming skill. | ||
*Comlink: Tongue activated helmet comlink. | *Comlink: Tongue activated helmet comlink. | ||
'''*Sealed Body Glove:''' Climate controlled body glove and breath mask allows operation in uncomfortably cold or warm climates and toxic air environments. | '''*Sealed Body Glove:''' Climate controlled body glove and breath mask allows operation in uncomfortably cold or warm climates and toxic air environments. | ||
*Helmet draws air from tank, and has a one hour emergency rebreather attachment. | *Helmet draws air from tank, and has a one hour emergency rebreather attachment. | ||
'''*MFTAS:''' Multi-Frequency Targeting Acquisition System; adds +2D to Perception checks in low-visibility situations, +2D to ranged weapon skill uses against targets moving more than 10 meters per round; polarized lenses prevent flash-blinding. | '''*MFTAS:''' Multi-Frequency Targeting Acquisition System; adds +2D to Perception checks in low-visibility situations, +2D to ranged weapon skill uses against targets moving more than 10 meters per round; polarized lenses prevent flash-blinding. | ||
'''*Utility Belt:''' High-tension wire, grappling hooks, spare blaster power packs, ion flares, concentrated rations, spare comlink, water packs, 2 medpacs, spare breather, and compressed-air inflated bubble tent. | '''*Utility Belt:''' High-tension wire, grappling hooks, spare blaster power packs, ion flares, concentrated rations, spare comlink, water packs, 2 medpacs, spare breather, and compressed-air inflated bubble tent. | ||
'''Source:''' Rules of Engagement – The Rebel SpecForce Handbook (page 99), Imperial Sourcebook (page 47) | '''Source:''' Rules of Engagement – The Rebel SpecForce Handbook (page 99), Imperial Sourcebook (page 47) | ||
Latest revision as of 15:38, 24 February 2011
typical Aquatic Assault Stormtrooper (Seatrooper)

Dexterity: 2D Blaster 4D, brawling parry 4D
-For ranged attacks against targets moving faster than 10 meters per round DEX 4D, Blaster 6D-
Knowledge: 2D
Mechanical: 3D Imperial Waveskimmer operation 3D+2
Perception: 2D
Strength: 2D+2 (3D+2 Agaisnt Physical and Energy damage) Brawling 3D+2, swimming 6D+2*
Technical: 2D
Move 10, 12 (swimming)
Equipment: Blaster speargun (blaster: 5D, 0-10/50/100 [AIR], 0-5/25/35 [UNDERWATER], speargun 4D: 0-5/15/25 [UNDERWATER]), concussion grenades (5D/4D/3D/2D), seatroper armor (+1D physical and energy, increases swimming by +2D)
*Armor modifier considered
(Source: Gamemaster Screen: Expanded & Revised) _______________________________________________________________________________________________________________________________________
Seatrooper Armor
[edit]Model: Standard Aquatic Assault Trooper Armor
Type: Underwater military armor
Scale: Character
Cost: Not available for sale
Availability: 3, X
Game Notes:
*Armor Protection: +1D physical and energy, +2D swimming skill.
- Comlink: Tongue activated helmet comlink.
*Sealed Body Glove: Climate controlled body glove and breath mask allows operation in uncomfortably cold or warm climates and toxic air environments.
- Helmet draws air from tank, and has a one hour emergency rebreather attachment.
*MFTAS: Multi-Frequency Targeting Acquisition System; adds +2D to Perception checks in low-visibility situations, +2D to ranged weapon skill uses against targets moving more than 10 meters per round; polarized lenses prevent flash-blinding.
*Utility Belt: High-tension wire, grappling hooks, spare blaster power packs, ion flares, concentrated rations, spare comlink, water packs, 2 medpacs, spare breather, and compressed-air inflated bubble tent.
Source: Rules of Engagement – The Rebel SpecForce Handbook (page 99), Imperial Sourcebook (page 47)
See Also: Imperial Waveskimmer Seatrooper Armor