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Typical Rebel Soldier: Difference between revisions

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Dexterity 3D+2, blaster 5D+2, grenade 4D+2
'''Dexterity''' 3D+2, blaster 5D+2, grenade 4D+2


Perception 1D+2
'''Perception''' 1D+2
Knowledge 1D
'''Knowledge''' 1D
Strength 3D brawling 4D
'''Strength''' 3D  
Mechanical 1D+2
brawling 4D
Technical 1D+2 demolitions 2D+2
'''Mechanical''' 1D+2
'''Technical''' 1D+2  
demolitions 2D+2


Equipment: Blast helmet and vest (+1D physical / +1 enengy resistance), BlasTech DL-18 blaster pistol (4D), grenades (5D), macrobinoculars (+1D search greater than 50 meters), comlink
'''Equipment:''' Blast helmet and vest (+1D physical / +1 enengy resistance), BlasTech DL-18 blaster pistol (4D), grenades (5D), macrobinoculars (+1D search greater than 50 meters), comlink

Revision as of 14:00, 10 February 2011

Typical Rebel army Trooper


Dexterity 3D

brawling parry 4D, blaster 4D, blaster artillery 3D+1, dodge 4D+2, granade 3D+1

Perception 2D+1

search 3D, sneak 3D+1

Knowledge 2D+1

languages 2D+2

Strength 3D

brawling 4D

Mechanical 2D

Technical 2D+2

blaster repair 3D

Equipment: Blast helmet and vest ( +1D physical / +1 enengy resistance ), BlasTech DL-18 blaster pistol (4D), comlink, utility belt with medpac


Source: 2nd Edition Core Rulebook (Page 150)


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Typical Rebel Alliance Soldier according 2nd Edition Revised (GM screen)


Dexterity 3D+2, blaster 5D+2, grenade 4D+2

Perception 1D+2 Knowledge 1D Strength 3D brawling 4D Mechanical 1D+2 Technical 1D+2 demolitions 2D+2

Equipment: Blast helmet and vest (+1D physical / +1 enengy resistance), BlasTech DL-18 blaster pistol (4D), grenades (5D), macrobinoculars (+1D search greater than 50 meters), comlink