Arkanian: Difference between revisions
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Revision as of 03:25, 23 November 2010
Attribute Dice: 13D
DEX 1D/3D+2
KNO 1D+2/4D+1
MEC 1D+1/4D
PER 1D+1/4D
STR 1D+2/4D+1
TEC 2D/4D+2
Special Abilities:
- Darkvision: Arkanian characters can see up to 20 meters in total darkness but may need to wear blinders on warmr worlds.
Story Factors:
- Arrogance: Arkanians are typically arrogant, believing that they have reached the pinnacle of evolution.
- Infamy: Arkania was once part of the Sith empire, and their dedication to aggressive scientific research has given them a somewhat bad reputation as the galaxy's mad scientists.
- Move: 10/12
- Size: 1.6 to 2.2 meters tall.
Personality:
- Possessing extreme inteligence, Arkanians consider themselves the pinnacle of evolution which makes for a distinctly arrogant race. It is not unusual for an Arkanian to enhance themselves with internal or external cybernetics or even both. It is also standard practice for many Arkanians to undergo further genetic manipulation on their own bodies, enhancing themselves even further and better than lesser species.
Physical Description:
- Most Arkanians could pass for human, though the majority have pure white eyes, hair and four clawed digits on each hand. Arkanians were capable of seeing in infra-red light, and their eyes were sensitive to sources of extreme heat. This was helpful on their dark and frigid homeworld, but when traveling offworld, many were forced to wear blinders on planets with hotter, younger suns.
Offshoots:
- One particular sub-species was bred as workers for the famed Arkanian gem mines. These people had hands with five digits and eyes whose iris contrasted in coloring to the rest of the eyeball - sometimes even pointed ears. Members of this breed were viewed as lower species and forced to live as outcasts by other "pure" Arkanians.
Homeworld: Arkania
Languages: Basic, Arkanian
Names: Unrecorded naming conventions
Adventurers: Unchronicled