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EMRG-50 Rail Gun: Difference between revisions

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EMRG-50 Rail Gun<br />Model: Arachnica EMRG-50 Rail Gun<br />Type: Electromagnetic rail gun<br />Scale: Character<br />Skill: Rail gun<br />Ammo: 4 shots<br />Cost: 10,000<br />Availability: 3, X<br />Range: 100-1/2/4 km<br />Damage: 5D<br />Game Notes: Character must have Strength of 5D to hold the gun due to recoil.<br />Source: Twin Star of Kira (page 63)
EMRG-50 Rail Gun<br />Model: Arachnica EMRG-50 Rail Gun<br />Type: Electromagnetic rail gun<br />Scale: Character<br />Skill: Rail gun<br />Ammo: 4 shots<br />Cost: 10,000<br />Availability: 3, X<br />Range: 100-1/2/4 km<br />Damage: 5D<br />Game Notes: According to the book, character must have Strength of 5D to hold the gun due to recoil. However, rail guns do not have recoil, so this can be ignored. Rail guns are extremely heavy, so you can keep the Strength requirement if you wish.<br />Source: Twin Star of Kira (page 63)

Revision as of 09:43, 18 May 2015

EMRG-50 Rail Gun
Model: Arachnica EMRG-50 Rail Gun
Type: Electromagnetic rail gun
Scale: Character
Skill: Rail gun
Ammo: 4 shots
Cost: 10,000
Availability: 3, X
Range: 100-1/2/4 km
Damage: 5D
Game Notes: According to the book, character must have Strength of 5D to hold the gun due to recoil. However, rail guns do not have recoil, so this can be ignored. Rail guns are extremely heavy, so you can keep the Strength requirement if you wish.
Source: Twin Star of Kira (page 63)