Mass Effect Character Weapon Mods: Difference between revisions
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| style="width: 100px; text-align: center;"|Range +25.0% | | style="width: 100px; text-align: center;"|Range +25.0% | ||
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| style="width: 200px; text-align: center;"|Barrel, Heavy | | style="width: 200px; text-align: center;"|Barrel, Heavy | ||
| style="width: 100px; text-align: center;"|DMG +5% | | style="width: 100px; text-align: center;"|DMG +5% | ||
| style="width: 100px; text-align: center;"|DMG +10% | | style="width: 100px; text-align: center;"|DMG +10% | ||
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| style="width: 100px; text-align: center;"|DMG +25% | | style="width: 100px; text-align: center;"|DMG +25% | ||
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| style="width: 200px; text-align: center;"|Barrel, High Caliber | | style="width: 200px; text-align: center;"|Barrel, High Caliber | ||
| style="width: 100px; text-align: center;"|DMG +15% | | style="width: 100px; text-align: center;"|DMG +15% | ||
| style="width: 100px; text-align: center;"|DMG +20% | | style="width: 100px; text-align: center;"|DMG +20% | ||
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| style="width: 100px; text-align: center;"|DMG +35% | | style="width: 100px; text-align: center;"|DMG +35% | ||
|- | |- | ||
| style="width: 200px; text-align: center;"|Barrel, High Velocity | | style="width: 200px; text-align: center;"|Barrel, High Velocity | ||
| style="width: 100px; text-align: center;"|DMG +5% | | style="width: 100px; text-align: center;"|DMG +5% | ||
| style="width: 100px; text-align: center;"|DMG +10% | | style="width: 100px; text-align: center;"|DMG +10% | ||
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| style="width: 100px; text-align: center;"|DMG +25% | | style="width: 100px; text-align: center;"|DMG +25% | ||
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| style="width: 200px; text-align: center;"|Bayonet, Omni Blade | | style="width: 200px; text-align: center;"|Bayonet, Omni Blade | ||
| style="width: 100px; text-align: center;"|STR +1D+1 | | style="width: 100px; text-align: center;"|STR +1D+1 | ||
| style="width: 100px; text-align: center;"|STR +1D+2 | | style="width: 100px; text-align: center;"|STR +1D+2 | ||
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| style="width: 100px; text-align: center;"|STR +2D+2 | | style="width: 100px; text-align: center;"|STR +2D+2 | ||
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| style="width: 200px; text-align: center;"|Bayonet, Standard | | style="width: 200px; text-align: center;"|Bayonet, Standard | ||
| style="width: 100px; text-align: center;"|STR +0D+2 | | style="width: 100px; text-align: center;"|STR +0D+2 | ||
| style="width: 100px; text-align: center;"|STR +1D | | style="width: 100px; text-align: center;"|STR +1D | ||
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| style="width: 100px; text-align: center;"|STR +2D | | style="width: 100px; text-align: center;"|STR +2D | ||
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| style="width: 200px; text-align: center;"|Bayonet, Stunner | | style="width: 200px; text-align: center;"|Bayonet, Stunner | ||
| style="width: 100px; text-align: center;"|STR +1D+1, Stun | | style="width: 100px; text-align: center;"|STR +1D+1, Stun | ||
| style="width: 100px; text-align: center;"|STR +1D+2, Stun | | style="width: 100px; text-align: center;"|STR +1D+2, Stun | ||
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| style="width: 100px; text-align: center;"|M.A.P. -1D+2 | | style="width: 100px; text-align: center;"|M.A.P. -1D+2 | ||
|- | |- | ||
| style="width: 200px; text-align: center;"|Scope, Enhanced | | style="width: 200px; text-align: center;"|Scope, Enhanced | ||
| style="width: 100px; text-align: center;"|Attack +1D+1 | | style="width: 100px; text-align: center;"|Attack +1D+1 | ||
| style="width: 100px; text-align: center;"|Attack +2D | | style="width: 100px; text-align: center;"|Attack +2D | ||
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| style="width: 100px; text-align: center;"|Attack +3D+1 | | style="width: 100px; text-align: center;"|Attack +3D+1 | ||
|- | |- | ||
| style="width: 200px; text-align: center;"|Scope, Precision | | style="width: 200px; text-align: center;"|Scope, Precision | ||
| style="width: 100px; text-align: center;"|Attack +1D+1 | | style="width: 100px; text-align: center;"|Attack +1D+1 | ||
| style="width: 100px; text-align: center;"|Attack +2D | | style="width: 100px; text-align: center;"|Attack +2D | ||
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| style="width: 100px; text-align: center;"|Attack +3D+1 | | style="width: 100px; text-align: center;"|Attack +3D+1 | ||
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| style="width: 200px; text-align: center;"|Scope, Thermal | | style="width: 200px; text-align: center;"|Scope, Thermal | ||
| style="width: 100px; text-align: center;"|Attack +1D+1 | | style="width: 100px; text-align: center;"|Attack +1D+1 | ||
| style="width: 100px; text-align: center;"|Attack +2D | | style="width: 100px; text-align: center;"|Attack +2D | ||
Latest revision as of 12:46, 22 June 2020
Weapon Mods
[edit]Weapon Mods are applied to assault rifles, shotguns, sniper rifles, submachine guns, and pistols to augment them. Available mods include high-caliber barrels, scopes, and bayonet attachments, among others.
Game Notes:
- Only two mods can be applied to a weapon at a time, and the same mod type cannot be applied twice to a single weapon.
- Damage Increases are an adjustment off the weapon's base damage rating and NOT its modified damage rating.
- Heavy Weapons CANNOT install any mods.
Price & Difficulty
[edit]| Level | I | II | III | IV | V |
| Mod Cost | 1,200 | 2,400 | 3,600 | 4,800 | 6,000 |
| Installation Difficulty | Very Easy | Easy | Moderate | Difficulty | Very Difficult |
Weapon Mod Types
[edit]| Level | I | II | III | IV | V |
| Ammunition Capacity | Ammo +40% | Ammo +50% | Ammo +60% | Ammo +70% | Ammo +80% |
| Barrel, Extended* | Range +15.0% | Range +17.5% | Range +20.0% | Range +22.5% | Range +25.0% |
| Barrel, Heavy | DMG +5% | DMG +10% | DMG +15% | DMG +20% | DMG +25% |
| Barrel, High Caliber | DMG +15% | DMG +20% | DMG +25% | DMG +30% | DMG +35% |
| Barrel, High Velocity | DMG +5% | DMG +10% | DMG +15% | DMG +20% | DMG +25% |
| Bayonet, Omni Blade | STR +1D+1 | STR +1D+2 | STR +2D | STR +2D+1 | STR +2D+2 |
| Bayonet, Standard | STR +0D+2 | STR +1D | STR +1D+1 | STR +1D+2 | STR +2D |
| Bayonet, Stunner | STR +1D+1, Stun | STR +1D+2, Stun | STR +2D, Stun | STR +2D+1, Stun | STR +2D+2, Stun |
| Concentration Mod | Attack +1D | Attack +1D+1 | Attack +2D | Attack +2D+1 | Attack +3D |
| Cranial Trauma System | DMG +10% | DMG +15% | DMG +20% | DMG +25% | DMG +30% |
| Piercing Mod | DMG +5% | DMG +10% | DMG +15% | DMG +20% | DMG +25% |
| Power Magnifier | DMG +10% | DMG +15% | DMG +20% | DMG +25% | DMG +30% |
| Recoil System | M.A.P. -1 pip | M.A.P. -2 pips | M.A.P.-1D | M.A.P. -1D+1 | M.A.P. -1D+2 |
| Shotgun Shredder Mod | DMG +40% | DMG +45% | DMG +50% | DMG +55% | DMG +60% |
| Shotgun Smart Choke | Shogun Range +30% | Shogun Range +35% | Shogun Range +40% | Shogun Range +45% | Shogun Range +50% |
| Stability Damper | M.A.P. -1 pip | M.A.P. -2 pips | M.A.P.-1D | M.A.P. -1D+1 | M.A.P. -1D+2 |
| Scope, Enhanced | Attack +1D+1 | Attack +2D | Attack +2D+1 | Attack +3D | Attack +3D+1 |
| Scope, Precision | Attack +1D+1 | Attack +2D | Attack +2D+1 | Attack +3D | Attack +3D+1 |
| Scope, Thermal | Attack +1D+1 | Attack +2D | Attack +2D+1 | Attack +3D | Attack +3D+1 |
Ammunition Capacity
[edit]Increases magazine capacity, allowing more shots before reload.
Barrel
[edit]Barrel, Extended
[edit]Lengthens barrel, creating greater bullet velocity and impact.
Barrel, Heavy
[edit]A barrel that produces and withstands extreme kinetic and thermal energy.
Barrel, High Caliber
[edit]Allows wider projectiles, causing more trauma on impact. Ballistically optimized to maintain penetrative power.
Barrel, High Velocity
[edit]Superior kinetic coils increase shot penetration.
Bayonet
[edit]Bayonet, Omni Blade
[edit]Attach an omni-blade to the weapon for increased melee damage.
Bayonet, Standard
[edit]Tungsten carbide bayonet with recessed edge for increased melee damage.
Bayonet, Stunner
[edit]Small attachment to muzzle, causing massive damage to melee targets.
Adds a visible stunner beneath the barrel.
Concentration Mod
[edit]Biometric sensors and auto-targeting software adjust to the user's pulse and breath rate, assisting aim.
Cranial Trauma System
[edit]Increase headshot lethality by balancing barrel calibration so that ammunition pierces bone and explodes in soft tissue.
- Game Notes: Damage increase is against the head only. Provides no additional damage versus droids or similar targets.
Piercing Mod
[edit]Capacitor boosts kinetic coil generators, increasing shot penetration.
Power Magnifier
[edit]Generator designed to enhance the effectiveness of tech or biotic attacks.
- Game Notes: Requires an Omin-Tool or Bio-Amp to utilize this mod effectively.
Recoil System
[edit]Increase weapon mass for a split second per shot by using an expert timing-VI to reduce weapon kick and improve aim
- Game Notes: Reduces the Multiple Action Penalties (M.A.P.) of follow-up attacks.
Shredder Mod
[edit]Capacitor boosts kinetic coil generators, increasing shot penetration.
- Game Notes: This mod can only be installed on a shotgun.
Smart Choke
[edit]Servo motors hooked up to adjustable system tighten or loosen pellet spread for maximum accuracy.
- Game Notes: This mod can only be installed on a shotgun.
Stability Damper
[edit]Distributes recoil with sliding system of counterweights compatible with kinetic coil generators. Reduces weapon kickback.
- Game Notes: Reduces the Multiple Action Penalties (M.A.P.) of follow-up attacks.
Scope
[edit]Scope, Enhanced
[edit]Stability-enhancing scope increases accuracy while moving and taking damage. Highlights targets through smoke.
- Game Notes: Does not work in well lit areas.
Scope, Precision
[edit]Simple optical scope to enhance stability while zoomed. Increases accuracy while moving and taking damage.
- Game Notes: Does not work in poorly lit areas.
Scope, Thermal
[edit]Reveal enemies through walls and smoke with an optical scope and enhance stability and accuracy while zoomed.
- Game Notes: Does not work against targets that do not produce a heat signature or against heat shielded/insulated targets.
Source
[edit]- Mass Effect Wiki: Weapon Mods
- thedemonapostle