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Battlestar Galactica Armor: Difference between revisions

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*'''Combat Helmet''': This basic black military-issue Kevlar composite helmet is covered with a cloth to match the wearer’s uniform. Hits to a helmeted head do not add extra damage, except on an Extraordinary Success.
*'''Combat Helmet''': This basic black military-issue Kevlar composite helmet is covered with a cloth to match the wearer’s uniform. Hits to a helmeted head do not add extra damage, except on an Extraordinary Success.
*'''Combat Suit''': Body armor material distributed evenly over the body offers much better protection. The main effects of the suit still apply only to bullets, but the Armor Rating reduces damage from all attacks (the suit includes a combat helmet with face plate). Unfortunately, the helmet impairs hearing and vision, and is a bit bulky.
*'''Combat Suit''': Body armor material distributed evenly over the body offers much better protection. The main effects of the suit still apply only to bullets, but the Armor Rating reduces damage from all attacks (the suit includes a combat helmet with face plate). Unfortunately, the helmet impairs hearing and vision, and is a bit bulky.
 
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{| border="3" cellpadding="0" cellspacing="0" width="1000"
|-
|- height="20" style="height:15.0pt"
| style="text-align: center;"|<u>'''Name'''</u>
| height="20" style="height: 15pt; width: 79pt; text-align: center;" width="105"|<u>'''Name'''</u>
| style="text-align: center;"|<u>'''Type'''</u>
| style="width: 78pt; text-align: center;" width="104"|<u>'''Type'''</u>
| style="text-align: center;"|<u>'''Scale'''</u>
| style="width: 50pt; text-align: center;" width="66"|<u>'''Scale'''</u>
| style="text-align: center;"|<u>'''Cost'''</u>
| style="width: 61pt; text-align: center;" width="81"|<u>'''Cost'''</u>
| style="text-align: center;"|<u>'''Availability'''</u>
| style="width: 58pt; text-align: center;" width="77"|<u>'''Availability'''</u>
| style="text-align: center;"|<u>'''Physical Proctection'''</u>
| style="width: 75pt; text-align: center;" width="100"|<u>'''Physical Armor'''</u>
| style="text-align: center;"|<u>'''Energy Proctection'''</u>
| style="width: 69pt; text-align: center;" width="92"|<u>'''Energy Armor'''</u>
| style="text-align: center;"|<u>'''Penalties'''</u>
| class="xl65" style="width: 182pt; text-align: center;" width="242"|<u>'''Penalties'''</u>
|-
|- height="20" style="height:15.0pt"
| scope="col" style="text-align: center;"|Body Armor
| height="20" style="height: 15pt; text-align: center;"|Body Armor
| scope="col" style="text-align: center;"|Personal Armor
| style="text-align: center;"|Personal Armor
| scope="col" style="text-align: center;"|Character
| style="text-align: center;"|Character
| scope="col" style="text-align: center;"|750 Cubits
| style="text-align: center;"|750 Cubits
| scope="col" style="text-align: center;"|Rare
| style="text-align: center;"|Rare
| scope="col" style="text-align: center;"|STR+0D+2
| style="text-align: center;"|0D+1
| scope="col" style="text-align: center;"|STR+0D+1
| style="text-align: center;"|0D
| scope="col" style="text-align: center;"|DEX: -0D+2
| class="xl65" style="text-align: center;"|None
|-
|- height="20" style="height:15.0pt"
| scope="col" style="text-align: center;"|Combat Helmet
| height="20" style="height: 15pt; text-align: center;"|Combat Helmet
| scope="col" style="text-align: center;"|Personal Armor
| style="text-align: center;"|Personal Armor
| scope="col" style="text-align: center;"|Character
| style="text-align: center;"|Character
| scope="col" style="text-align: center;"|250 Cubits
| style="text-align: center;"|250 Cubits
| scope="col" style="text-align: center;"|Rare
| style="text-align: center;"|Rare
| scope="col" style="text-align: center;"|STR+2D
| style="text-align: center;"|1D+1
| scope="col" style="text-align: center;"|STR+1D
| style="text-align: center;"|0D+2
| scope="col" style="text-align: center;"|Search: -0D+1
| class="xl65" style="text-align: center;"| -1D Perception: Search
|-
|- height="20" style="height:15.0pt"
| scope="col" style="text-align: center;"|Combat Suit
| height="20" style="height: 15pt; text-align: center;"|Combat Suit
| scope="col" style="text-align: center;"|Personal Armor
| style="text-align: center;"|Personal Armor
| scope="col" style="text-align: center;"|Character
| style="text-align: center;"|Character
| scope="col" style="text-align: center;"|1,500 Cubits
| style="text-align: center;"|1,500 Cubits
| scope="col" style="text-align: center;"|Military
| style="text-align: center;"|Military
| scope="col" style="text-align: center;"|STR+1D+2
| style="text-align: center;"|1D
| scope="col" style="text-align: center;"|STR+0D+2
| style="text-align: center;"|0D+1
| scope="col" style="text-align: center;"|DEX: -1D; Search: -0D+1
| class="xl65" style="text-align: center;"| -1D Dexterity; -1D Perception: Search
|}
|}



Latest revision as of 14:05, 4 May 2019

Heavier armor hinders the combatant. The Armor Table indicates the step penalties to Attributes imposed by armor.

  • Body Armor: Despite its expansive name, body armor is simply a vest that covers the torso. Made of Kevlar and ceramic plates, it greatly reduces the damage inflicted by most weapons, but is designed primarily for stopping bullets.
  • Combat Helmet: This basic black military-issue Kevlar composite helmet is covered with a cloth to match the wearer’s uniform. Hits to a helmeted head do not add extra damage, except on an Extraordinary Success.
  • Combat Suit: Body armor material distributed evenly over the body offers much better protection. The main effects of the suit still apply only to bullets, but the Armor Rating reduces damage from all attacks (the suit includes a combat helmet with face plate). Unfortunately, the helmet impairs hearing and vision, and is a bit bulky.
Name Type Scale Cost Availability Physical Proctection Energy Proctection Penalties
Body Armor Personal Armor Character 750 Cubits Rare STR+0D+2 STR+0D+1 DEX: -0D+2
Combat Helmet Personal Armor Character 250 Cubits Rare STR+2D STR+1D Search: -0D+1
Combat Suit Personal Armor Character 1,500 Cubits Military STR+1D+2 STR+0D+2 DEX: -1D; Search: -0D+1

Source

  • Battlestar Galactica RPG Corebook (page 113)
  • thedemonapostle