Sensor Blind: Difference between revisions
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Sensor Blind<br />Model: IntelStar Tranquility System I<br />Type: Sensor blind<br />Skill: Sensors<br />Cost: 400,000<br />Availability: 4, X<br />Game Notes: To use the sensor blind, the operator must engage in an opposed roll with the operator of the scanning sensors. If the blind’s operator beats the opposing sensor operator by more than 5, then the scanner receives a false reading. In densely populated areas, give the blind’s operator a +1D bonus to his roll.<br />Source: Hideouts & Strongholds (page 12) | '''Sensor Blind'''<br /> | ||
'''Model:''' IntelStar Tranquility System I<br /> | |||
'''Type:''' Sensor blind<br /> | |||
'''Skill:''' Sensors<br /> | |||
'''Cost:''' 400,000<br /> | |||
'''Availability:''' 4, X<br /> | |||
'''Game Notes:''' To use the sensor blind, the operator must engage in an opposed roll with the operator of the scanning sensors. If the blind’s operator beats the opposing sensor operator by more than 5, then the scanner receives a false reading. In densely populated areas, give the blind’s operator a +1D bonus to his roll.<br /> | |||
'''Source:''' Hideouts & Strongholds (page 12)<br /> | |||
==>[[Anti-Surveillance]] | |||
Latest revision as of 19:09, 18 August 2019
Sensor Blind
Model: IntelStar Tranquility System I
Type: Sensor blind
Skill: Sensors
Cost: 400,000
Availability: 4, X
Game Notes: To use the sensor blind, the operator must engage in an opposed roll with the operator of the scanning sensors. If the blind’s operator beats the opposing sensor operator by more than 5, then the scanner receives a false reading. In densely populated areas, give the blind’s operator a +1D bonus to his roll.
Source: Hideouts & Strongholds (page 12)
==>Anti-Surveillance