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Crab Tracer<br />Model: Crab Tracer<br />Type: Tiny self-guided tracking device<br />Cost: 3,000<br />Availability: 3, X<br />Game Notes: Unit is programmed to sneak onto a target and transmit its location though HoloNet with a miniaturized hypertransceiver. Unit possesses the sneak and hide skills at 5D and are remotely controlled. They can be deactivated with a Moderate computer programming/repair roll. A crab tracer aboard a ship sends a strong enough signal to be tracked through hyperspace, and grants a +2 bonus to starship attacks made against the tracked vessel.<br />Source: Tempest Feud (page 127) | '''Crab Tracer'''<br /> | ||
'''Model:''' Crab Tracer<br /> | |||
'''Type:''' Tiny self-guided tracking device<br /> | |||
'''Cost:''' 3,000<br /> | |||
'''Availability:''' 3, X<br /> | |||
'''Game Notes:''' Unit is programmed to sneak onto a target and transmit its location though HoloNet with a miniaturized hypertransceiver. Unit possesses the sneak and hide skills at 5D and are remotely controlled. They can be deactivated with a Moderate computer programming/repair roll. A crab tracer aboard a ship sends a strong enough signal to be tracked through hyperspace, and grants a +2 bonus to starship attacks made against the tracked vessel.<br /> | |||
'''Source:''' Tempest Feud (page 127)<br /> | |||
<==[[Tracking Devices]] | |||
Latest revision as of 16:55, 11 August 2019
Crab Tracer
Model: Crab Tracer
Type: Tiny self-guided tracking device
Cost: 3,000
Availability: 3, X
Game Notes: Unit is programmed to sneak onto a target and transmit its location though HoloNet with a miniaturized hypertransceiver. Unit possesses the sneak and hide skills at 5D and are remotely controlled. They can be deactivated with a Moderate computer programming/repair roll. A crab tracer aboard a ship sends a strong enough signal to be tracked through hyperspace, and grants a +2 bonus to starship attacks made against the tracked vessel.
Source: Tempest Feud (page 127)
<==Tracking Devices