Headstrap Macrobinoculars: Difference between revisions
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[[File:Headstrap_Macrobinocular.jpg|thumb|236px]]Headstrap Macrobinoculars<br />Model: Ziko 1125 Heads-Up Macrobinoculars<br />Type: head-mounted image-magnification sensor<br />Skill: Sensors<br />Cost: 200<br />Availability: 2<br />Range: 100-250/500/1,000<br />Game Notes: All modes have an Easy sensors difficulty at short range, increasing one level per range band. May be used to improve aiming by +2D with blaster or slugthrower weapons (at medium and long range) if the weapon is equipped with a laser-sight. Search and other Perceptionbased rolls may be increased when using macrobinoculars by +3D when used to find something more than 100 meters away, at the gamemaster’s discretion.<br />Source: Rules of Engagement – The Rebel SpecForce Handbook (page 40), Arms and Equipment Guide (page 91) | [[File:Headstrap_Macrobinocular.jpg|thumb|236px]]Headstrap Macrobinoculars<br />Model: Ziko 1125 Heads-Up Macrobinoculars<br />Type: head-mounted image-magnification sensor<br />Skill: Sensors<br />Cost: 200<br />Availability: 2<br />Range: 100-250/500/1,000<br />Game Notes: All modes have an Easy sensors difficulty at short range, increasing one level per range band. May be used to improve aiming by +2D with blaster or slugthrower weapons (at medium and long range) if the weapon is equipped with a laser-sight. Search and other Perceptionbased rolls may be increased when using macrobinoculars by +3D when used to find something more than 100 meters away, at the gamemaster’s discretion.<br />Source: Rules of Engagement – The Rebel SpecForce Handbook (page 40), Arms and Equipment Guide (page 91)<br /> | ||
<==[[Binoculars]] | |||
Latest revision as of 17:33, 4 August 2019

Headstrap Macrobinoculars
Model: Ziko 1125 Heads-Up Macrobinoculars
Type: head-mounted image-magnification sensor
Skill: Sensors
Cost: 200
Availability: 2
Range: 100-250/500/1,000
Game Notes: All modes have an Easy sensors difficulty at short range, increasing one level per range band. May be used to improve aiming by +2D with blaster or slugthrower weapons (at medium and long range) if the weapon is equipped with a laser-sight. Search and other Perceptionbased rolls may be increased when using macrobinoculars by +3D when used to find something more than 100 meters away, at the gamemaster’s discretion.
Source: Rules of Engagement – The Rebel SpecForce Handbook (page 40), Arms and Equipment Guide (page 91)
<==Binoculars