Macrobinoculars: Difference between revisions
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[[File:Electrobinoculars.jpg|thumb|250px]]Macrobinoculars<br />Type: Standard macrobinoculars<br />Skill: Sensors<br />Cost: 100<br />Availability: 1<br />Range: 100 meters to 1 kilometer<br />Game Notes: All search and Perception-oriented skills are increased by 3D when using the macrobinocular to view areas more than 100 meters away. If attached to a blaster via specialized programming software, they provide a +3D bonus to all medium and long-range shots, provided the attacker is in a steady “sniper” position.<br />Source: Rulebook (page 226), Heir to the Empire Sourcebook (page 109) | [[File:Electrobinoculars.jpg|thumb|250px]]Macrobinoculars<br />Type: Standard macrobinoculars<br />Skill: Sensors<br />Cost: 100<br />Availability: 1<br />Range: 100-250/500/1,000 (100 meters to 1 kilometer)<br />Game Notes: All search and Perception-oriented skills are increased by 3D when using the macrobinocular to view areas more than 100 meters away. If attached to a blaster via specialized programming software, they provide a +3D bonus to all medium and long-range shots, provided the attacker is in a steady “sniper” position.<br />Source: Rulebook (page 226), Heir to the Empire Sourcebook (page 109), Revised-Expanded-Updated (page 339)<br /> | ||
<==[[Binoculars]] | |||
Latest revision as of 17:30, 4 August 2019

Macrobinoculars
Type: Standard macrobinoculars
Skill: Sensors
Cost: 100
Availability: 1
Range: 100-250/500/1,000 (100 meters to 1 kilometer)
Game Notes: All search and Perception-oriented skills are increased by 3D when using the macrobinocular to view areas more than 100 meters away. If attached to a blaster via specialized programming software, they provide a +3D bonus to all medium and long-range shots, provided the attacker is in a steady “sniper” position.
Source: Rulebook (page 226), Heir to the Empire Sourcebook (page 109), Revised-Expanded-Updated (page 339)
<==Binoculars