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Razor-class light Prowler: Difference between revisions

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'''Name''': Razor-class light prowler<br />'''Craft''': ONI UNSC Razor-class light prowler<br />'''Type''': Stealth Infiltration<br />'''Scale''': starfighter<br />'''Length''': 50 meters (estimated)<br />'''Skill''': space transports<br />'''Crew''': varies: 1 - 90<br />'''Passengers''': 20<br />'''Cargo Capacity''': 50 metric tons<br />'''Consumables''': 3 years<br />'''Slip Space Drive''': x6.16<br />'''Nav Computer''': yes<br />'''Maneuverability''': 2D+1<br />'''Space''': 8<br />'''Atmosphere''': 365; 1,050kmh<br />'''Hull''': 5D<br />'''Sensors'''
'''Name''': Razor-class light prowler<br />'''Craft''': ONI UNSC Razor-class light prowler<br />'''Type''': Stealth Infiltration<br />'''Scale''': starfighter<br />'''Length''': 50 meters (estimated)<br />'''Skill''': space transports<br />'''Crew''': varies: 1 - 90<br />'''Passengers''': 20<br />'''Cargo Capacity''': 50 metric tons<br />'''Consumables''': 3 years<br />'''Slip Space Drive''': x6.16<br />'''Nav Computer''': yes<br />'''Maneuverability''': 2D+1<br />'''Space''': 8<br />'''Atmosphere''': 365; 1,050kmh<br />'''Hull''': 5D<br />'''Sensors'''
*Passive: 40/1D
*Passive: 40/1D
*Scan: 80/2D
*Scan: 80/2D
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'''Stealth Systems''': Difficulty to detect +4D<br />'''Weapons'''
'''Stealth Systems''': Difficulty to detect +4D<br />'''Weapons'''
*'''[[XEV9-M NPC|Pulse Lasers]]'''
*'''[[XEV9-M NPC|Pulse Lasers]]'''
: Fire Arc: turrets<br />Crew: 1<br />Scale: starfighter<br />Skill: starship gunnery<br />Fire Control: 2D<br />Space Range: 1-3/12/25<br />Atmosphere Range: 100-300/1,200/2,500m<br />Damage: 4D
: Fire Arc: turrets<br />Crew: 1<br />Scale: starfighter<br />Skill: starship gunnery<br />Fire Control: 2D<br />Space Range: 1-12/25/50<br />Atmosphere Range: 10-1,200/2,500/5,000m<br />Damage: 5D
*'''[[HORNET Mine]]s'''
*'''[[HORNET Mine]]s'''
: Fire Arc: dropped<br />Crew: 1<br />Scale: capital<br />Skill: demolitions<br />Fire Control: 0D<br />Space Range: 0<br />Atmosphere Range: 0<br />Ammo: 14<br />Damage: 6D+2
: Fire Arc: dropped<br />Crew: 1<br />Scale: capital<br />Skill: demolitions<br />Fire Control: 0D<br />Space Range: 0<br />Atmosphere Range: 0<br />Ammo: 14<br />Damage: 6D+2

Revision as of 18:26, 19 July 2018

Name: Razor-class light prowler
Craft: ONI UNSC Razor-class light prowler
Type: Stealth Infiltration
Scale: starfighter
Length: 50 meters (estimated)
Skill: space transports
Crew: varies: 1 - 90
Passengers: 20
Cargo Capacity: 50 metric tons
Consumables: 3 years
Slip Space Drive: x6.16
Nav Computer: yes
Maneuverability: 2D+1
Space: 8
Atmosphere: 365; 1,050kmh
Hull: 5D
Sensors

  • Passive: 40/1D
  • Scan: 80/2D
  • Search: 120/3D
  • Focus: 4/4D

Stealth Systems: Difficulty to detect +4D
Weapons

Fire Arc: turrets
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 2D
Space Range: 1-12/25/50
Atmosphere Range: 10-1,200/2,500/5,000m
Damage: 5D
Fire Arc: dropped
Crew: 1
Scale: capital
Skill: demolitions
Fire Control: 0D
Space Range: 0
Atmosphere Range: 0
Ammo: 14
Damage: 6D+2
Fire Arc: forward
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 4D
Space Range: 2-5/30/60
Atmosphere Range: 4-10/60/120km
Damage: 8D+2


Complement:

Description: The Razor-class light prowler is a classification of prowler used by the Office of Naval Intelligence during the pre-war Insurrection, the Human-Covenant war and presumably the Post-war era.

Very little is known about the Razor-class prowler other than that which is already known about other prowler classes. Originally developed before or during the Insurrection, the Razor-class prowler was designed as a light corvette that could operate as a high-impact, low-profile stealth vessel. Its chief functions were reconnaissance, VIP transport, intel-gathering, and the ability to operate as a mobile command platform. While unconfirmed, it is likely that the Razor-class continued to see use after the war, owing to ONI's extensive operations into former Covenant territory.

Stealth systems

  • Ablative baffles
  • Counter-electronic systems
  • Stealth ablative coating
  • Texture buffers

Source: