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Created page with "Jammer Pack<br />Model: Modified M39 MicroThrust ComTech Eavesdrop Protection Unit<br />Type: Communications disruption unit<br />Skill: Communications<br />Cost: 1,050 (basic un..."
 
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Jammer Pack<br />Model: Modified M39 MicroThrust ComTech Eavesdrop Protection Unit<br />Type: Communications disruption unit<br />Skill: Communications<br />Cost: 1,050 (basic unit), 3,400 (Imperial modified unit), 1,750 (jury-rigged unit)<br />Availability: X*<br />Game Notes: To successfully activate the jammer pack requires a Moderate communications<br />roll. If successful, it produces high-gain white noise on all communications<br />bandwidths, preventing any comlink transmission within a 150-meter radius. A successful Difficult communications<br />roll is necessary to tie the jammer pack into an integrated communications network (such as the comlink system in<br />Imperial Palace on Coruscant). If completed, the jammer pack produces communications-fouling noise that is<br />broadcast throughout the entire system, completely shutting down the network. The jammer pack can tie into<br />an integrated network from any public access terminal, but this normally requires several additional computer<br />programming/repair totals to successfully slice into the network’s management program routines.<br />* Note: This item is not available prior to the Battle of Endor.<br />Source: Last Command Sourcebook (pages 121-122), Gundark’s Fantastic Technology (pages 89-90), Rules of Engagement – The Rebel SpecForce Handbook (pages 42-43), The Thrawn Trilogy Sourcebook (page 191), Arms and Equipment Guide (page 92)
Jammer Pack<br />Model: Modified M39 MicroThrust ComTech Eavesdrop Protection Unit<br />Type: Communications disruption unit<br />Skill: Communications<br />Cost: 1,050 (basic unit), 3,400 (Imperial modified unit), 1,750 (jury-rigged unit)<br />Availability: X*<br />Game Notes: To successfully activate the jammer pack requires a Moderate communications<br />roll. If successful, it produces high-gain white noise on all communications<br />bandwidths, preventing any comlink transmission within a 150-meter radius. A successful Difficult communications<br />roll is necessary to tie the jammer pack into an integrated communications network (such as the comlink system in<br />Imperial Palace on Coruscant). If completed, the jammer pack produces communications-fouling noise that is<br />broadcast throughout the entire system, completely shutting down the network. The jammer pack can tie into<br />an integrated network from any public access terminal, but this normally requires several additional computer<br />programming/repair totals to successfully slice into the network’s management program routines.<br />* Note: This item is not available prior to the Battle of Endor.<br />Source: Last Command Sourcebook (pages 121-122), Gundark’s Fantastic Technology (pages 89-90), Rules of Engagement – The Rebel SpecForce Handbook (pages 42-43), The Thrawn Trilogy Sourcebook (page 191), Arms and Equipment Guide (page 92)
<== [[Communication Disruptors]]

Revision as of 19:55, 3 August 2019

Jammer Pack
Model: Modified M39 MicroThrust ComTech Eavesdrop Protection Unit
Type: Communications disruption unit
Skill: Communications
Cost: 1,050 (basic unit), 3,400 (Imperial modified unit), 1,750 (jury-rigged unit)
Availability: X*
Game Notes: To successfully activate the jammer pack requires a Moderate communications
roll. If successful, it produces high-gain white noise on all communications
bandwidths, preventing any comlink transmission within a 150-meter radius. A successful Difficult communications
roll is necessary to tie the jammer pack into an integrated communications network (such as the comlink system in
Imperial Palace on Coruscant). If completed, the jammer pack produces communications-fouling noise that is
broadcast throughout the entire system, completely shutting down the network. The jammer pack can tie into
an integrated network from any public access terminal, but this normally requires several additional computer
programming/repair totals to successfully slice into the network’s management program routines.
* Note: This item is not available prior to the Battle of Endor.
Source: Last Command Sourcebook (pages 121-122), Gundark’s Fantastic Technology (pages 89-90), Rules of Engagement – The Rebel SpecForce Handbook (pages 42-43), The Thrawn Trilogy Sourcebook (page 191), Arms and Equipment Guide (page 92) <== Communication Disruptors