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Babylon 5 Living Ship Matrix: Difference between revisions

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'''Living Ship Matrix'''<br />
'''Living Ship Matrix'''<br />
'''Dominant Faction''': Shadows / Vorlon Empire<br />
'''Dominant Faction''': Shadows / Vorlon Empire<br />
'''Effect''': The ship heals naturally using its Hull rating as its Strength score. In addition, ship heals at a natural rate of one point of damage healed every 5 hours. The ship also has skills of its own: Combat Skills: 15D+1; Non-Combat Skills: 9D+1.
'''Effect''': The ship heals naturally using its Hull rating as its Strength score. In addition, ship heals at a natural rate of one point of damage healed every 5 hours. The ship also has skills of its own: Combat Skills: 9D; Non-Combat Skills: 11D+1.


'''Description''': The ship is actually a living entity growing outward from a central matrix, like a plant from a seed. The Vorlons are masters of bio-technology, to the extent that they are able to construct (or perhaps grow) spacecraft that are actually sentient and aware.
'''Description''': The ship is actually a living entity growing outward from a central matrix, like a plant from a seed. The Vorlons are masters of bio-technology, to the extent that they are able to construct (or perhaps grow) spacecraft that are actually sentient and aware.

Latest revision as of 01:50, 6 February 2019

Living Ship Matrix
Dominant Faction: Shadows / Vorlon Empire
Effect: The ship heals naturally using its Hull rating as its Strength score. In addition, ship heals at a natural rate of one point of damage healed every 5 hours. The ship also has skills of its own: Combat Skills: 9D; Non-Combat Skills: 11D+1.

Description: The ship is actually a living entity growing outward from a central matrix, like a plant from a seed. The Vorlons are masters of bio-technology, to the extent that they are able to construct (or perhaps grow) spacecraft that are actually sentient and aware.

It is able to make intelligent decisions for itself. It is able to execute up to five actions per turn. If this special ship trait is ever neutralized, the craft must have its command functions taken over, else it becomes merely a drifting hulk.

This add-on gives the ship the Living Ship and Self-Repairing special qualities. Only craft with purely biological engines can implant a living ship matrix.