Shadowrun Explosives: Difference between revisions
imported>Thedemonapostle m format |
imported>Thedemonapostle No edit summary |
||
| Line 1: | Line 1: | ||
==='''Explosives'''=== | ==='''Explosives'''=== | ||
Explosives are primarily used to damage structures. Characters use Demolitions skill to prepare explosives, identify key or weak structural points, and focus the blast | Explosives are primarily used to damage structures. Characters use Demolitions skill to prepare explosives, identify key or weak structural points, and focus the blast. | ||
An explosive’s Damage Value is calculated as (modified) rating multiplied by the square root of the kilograms used. Damage is Physical. Like grenades, the DV is reduced the further you get from the epicenter of the blast. | An explosive’s Damage Value is calculated as (modified) rating multiplied by the square root of the kilograms used. Damage is Physical. Like grenades, the DV is reduced the further you get from the epicenter of the blast. | ||
The Blast value for a circular explosion is | The Blast value for a circular explosion is –0D+2 per meter, while the Blast value for a directional explosion (up to 60 degrees in a specific direction) is –0D+1 per meter. When attached directly to a target, the target’s armor is halved, otherwise the explosive is assumed to have an AP value of 0. If an explosion destroys a barrier, it creates a cloud of deadly shrapnel that threatens an area far bigger than the actual blast—the Blast value is halved, effectively doubling the radius of effect. | ||
*'''Commercial Explosives''': This covers a range of explosive compounds, both solid and liquid, composed of a high explosive chemical and a stabilizer to reduce the sensitivity and increase the stability of the material. | *'''Commercial Explosives''': This covers a range of explosive compounds, both solid and liquid, composed of a high explosive chemical and a stabilizer to reduce the sensitivity and increase the stability of the material. | ||
| Line 18: | Line 18: | ||
|- height="20" style="height:15.0pt" | |- height="20" style="height:15.0pt" | ||
| style="height: 15pt; width: 120pt; text-align: center;"|<u>'''Explosives, per kilogram'''</u> | | style="height: 15pt; width: 120pt; text-align: center;"|<u>'''Explosives, per kilogram'''</u> | ||
| class="xl65" style="width: 71px; text-align: center;"|<u>'''Rating'''</u> | | class="xl65" style="width: 71px; text-align: center;"|<u>'''Scale'''</u> | ||
| class="xl65" style="width: 71px; text-align: center;"|<u>'''Rating'''</u>''' '''<u>'''(Damage)'''</u> | |||
| class="xl65" style="width: 71px; text-align: center;"|<u>'''Availability'''</u> | | class="xl65" style="width: 71px; text-align: center;"|<u>'''Availability'''</u> | ||
| class="xl65" style="width: 71px; text-align: center;"|<u>'''Cost'''</u> | | class="xl65" style="width: 71px; text-align: center;"|<u>'''Cost'''</u> | ||
|- height="20" style="height:15.0pt" | |- height="20" style="height:15.0pt" | ||
| style="height: 15pt; text-align: center;"|Commercial | | style="height: 15pt; text-align: center;"|Commercial | ||
| class="xl65" style="width: 71px; text-align: center;"|5 ( | | class="xl65" style="width: 71px; text-align: center;"|Character | ||
| class="xl65" style="width: 150px; text-align: center;"|5 (2D+1) | |||
| class="xl65" style="width: 71px; text-align: center;"|3R | | class="xl65" style="width: 71px; text-align: center;"|3R | ||
| class="xl65" style="width: 71px; text-align: center;"|100 | | class="xl65" style="width: 71px; text-align: center;"|100 | ||
|- height="20" style="height:15.0pt" | |- height="20" style="height:15.0pt" | ||
| style="height: 15pt; text-align: center;"|Plastic | | style="height: 15pt; text-align: center;"|Plastic | ||
| class="xl65" style="width: 71px; text-align: center;"|6-25 ( | | class="xl65" style="width: 71px; text-align: center;"|Speeder | ||
| class="xl65" style="width: 150px; text-align: center;"|6-25 (1D+1 - 6D+1) | |||
| class="xl65" style="width: 71px; text-align: center;"|4X | | class="xl65" style="width: 71px; text-align: center;"|4X | ||
| class="xl65" style="width: 71px; text-align: center;"|Rating x 100 | | class="xl65" style="width: 71px; text-align: center;"|Rating x 100 | ||
|- height="20" style="height:15.0pt" | |- height="20" style="height:15.0pt" | ||
| style="height: 15pt; text-align: center;"|Foam | | style="height: 15pt; text-align: center;"|Foam | ||
| class="xl65" style="width: 71px; text-align: center;"|6-25 ( | | class="xl65" style="width: 71px; text-align: center;"|Speeder | ||
| class="xl65" style="width: 150px; text-align: center;"|6-25 (1D+1 - 6D+1) | |||
| class="xl65" style="width: 71px; text-align: center;"|5X | | class="xl65" style="width: 71px; text-align: center;"|5X | ||
| class="xl65" style="width: 71px; text-align: center;"|Rating x 100 | | class="xl65" style="width: 71px; text-align: center;"|Rating x 100 | ||
Revision as of 13:10, 22 June 2018
Explosives
Explosives are primarily used to damage structures. Characters use Demolitions skill to prepare explosives, identify key or weak structural points, and focus the blast.
An explosive’s Damage Value is calculated as (modified) rating multiplied by the square root of the kilograms used. Damage is Physical. Like grenades, the DV is reduced the further you get from the epicenter of the blast.
The Blast value for a circular explosion is –0D+2 per meter, while the Blast value for a directional explosion (up to 60 degrees in a specific direction) is –0D+1 per meter. When attached directly to a target, the target’s armor is halved, otherwise the explosive is assumed to have an AP value of 0. If an explosion destroys a barrier, it creates a cloud of deadly shrapnel that threatens an area far bigger than the actual blast—the Blast value is halved, effectively doubling the radius of effect.
- Commercial Explosives: This covers a range of explosive compounds, both solid and liquid, composed of a high explosive chemical and a stabilizer to reduce the sensitivity and increase the stability of the material.
- Plastic Explosives: Highly stable, moldable, and adhesive, plastic explosives are ideal for certain jobs like blowing a hole in a wall. They are usually color-tinted to indicate the level of current needed to detonate them, from the black of magnetic-field induction to the chalky white of 440-volt industrial explosives.
- Explosive Foam: This special plastic explosive compound has the consistency of shaving cream, is stored in an aerosol can, and can be sprayed onto a surface or into a crevice. Like regular plastic explosives, explosive foam is detonated by electric current.
- Detonator Cap: Contains a detonator explosive or electrical fuse with which an explosion can be initiated. Incorporates a timer and wireless receiver for remote detonation.
| Explosives, per kilogram | Scale | Rating (Damage) | Availability | Cost |
| Commercial | Character | 5 (2D+1) | 3R | 100 |
| Plastic | Speeder | 6-25 (1D+1 - 6D+1) | 4X | Rating x 100 |
| Foam | Speeder | 6-25 (1D+1 - 6D+1) | 5X | Rating x 100 |
| Accessories | Rating | Availability | Cost |
| Detonator Cap | - | 3R | 75 |