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Mass Effect: Tech Talent: Hacking: Difference between revisions

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'''Time Taken''': action<br />
'''Time Taken''': action<br />
'''Range''': personal<br />
'''Range''': personal<br />
'''Prerequisites''': Synthetics 4D<br />
'''Prerequisites''': Droid Programming 4D or Droid Repair 4D <br />
With an understanding of how synthetics operate you have the ability to disrupt their targeting and defense systems. All Synthetics, mech and automatic targeting systems that are trying to hit you are affected. Roll Synthetics skill against Difficulty (16-20). For every 2D in Synthetics Skill the difficulty for hitting you is raised by one level. Hacking effect lasts 1 round, and an additional round for each 1D above 2D in your Hacking talent.
With an understanding of how synthetics operate you have the ability to disrupt their targeting and defense systems. All Synthetics, mech and automatic targeting systems that are trying to hit you are affected. Roll Droid Programming or Droid Repair skill against Difficulty (16-20). For every 2D in Skill the difficulty for hitting you is raised by one level. Hacking effect lasts 1 round, and an additional round for each 1D above 4D in your skill.

Latest revision as of 13:56, 22 February 2017

Hacking
Time Taken: action
Range: personal
Prerequisites: Droid Programming 4D or Droid Repair 4D
With an understanding of how synthetics operate you have the ability to disrupt their targeting and defense systems. All Synthetics, mech and automatic targeting systems that are trying to hit you are affected. Roll Droid Programming or Droid Repair skill against Difficulty (16-20). For every 2D in Skill the difficulty for hitting you is raised by one level. Hacking effect lasts 1 round, and an additional round for each 1D above 4D in your skill.