Mass Effect Character Weapon Mods: Difference between revisions
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='''Weapon Mods'''= | |||
Weapon Mods are applied to assault rifles, shotguns, sniper rifles, submachine guns, and pistols to augment them. Available mods include high-caliber barrels, scopes, and bayonet attachments, among others. ''Only two mods can be applied to a weapon at a time, and the same mod cannot be applied twice to a single weapon.'' | Weapon Mods are applied to assault rifles, shotguns, sniper rifles, submachine guns, and pistols to augment them. Available mods include high-caliber barrels, scopes, and bayonet attachments, among others. | ||
{| border="3" align="center" cellpadding="0" cellspacing="0" width=" | '''Game Notes''': | ||
*Only two mods can be applied to a weapon at a time, and the same mod type cannot be applied twice to a single weapon. | |||
*Damage Increases are an adjustment off the weapon's base damage rating and NOT its modified damage rating. | |||
*Heavy Weapons CANNOT install any mods. | |||
=='''Price & Difficulty'''== | |||
{| border="3" align="center" cellpadding="0" cellspacing="0" width="100%" | |||
|- height="20" style="height:15.0pt" | |- height="20" style="height:15.0pt" | ||
| style="width: 200px; text-align: center;"|<u>'''Level'''</u> | | style="width: 200px; text-align: center;"|<u>'''Level'''</u> | ||
| Line 12: | Line 17: | ||
|- | |- | ||
| style="text-align: center; width: 200px;"|'''Mod Cost''' | | style="text-align: center; width: 200px;"|'''Mod Cost''' | ||
| style="text-align: center; width: 100px;"| 1 | | style="text-align: center; width: 100px;"| 1,200 | ||
| style="text-align: center; width: 100px;"| | | style="text-align: center; width: 100px;"| 2,400 | ||
| style="text-align: center; width: 100px;"| | | style="text-align: center; width: 100px;"| 3,600 | ||
| style="text-align: center; width: 100px;"| 4, | | style="text-align: center; width: 100px;"| 4,800 | ||
| style="text-align: center; width: 100px;"| 6,000 | | style="text-align: center; width: 100px;"| 6,000 | ||
|- height="20" style="height:15.0pt" | |- height="20" style="height:15.0pt" | ||
| Line 25: | Line 30: | ||
| style="text-align: center; width: 100px;"| Very Difficult | | style="text-align: center; width: 100px;"| Very Difficult | ||
|} | |} | ||
< | =='''Weapon Mod Types'''== | ||
{| border="3" align="center" cellpadding="0" cellspacing="0" width="100%" | |||
|- height="20" style="height:15.0pt" | |||
| style="width: 200px; text-align: center;"|<u>'''Level'''</u> | |||
| style="width: 100px; text-align: center;"|<u>'''I'''</u> | |||
[ | | style="width: 100px; text-align: center;"|<u>'''II'''</u> | ||
| style="width: 100px; text-align: center;"|<u>'''III'''</u> | |||
| style="width: 100px; text-align: center;"|<u>'''IV'''</u> | |||
| style="width: 100px; text-align: center;"|<u>'''V'''</u> | |||
|- | |||
| style="width: 200px; text-align: center;"|Ammunition Capacity | |||
| style="width: 100px; text-align: center;"| Ammo +40% | |||
| style="width: 100px; text-align: center;"| Ammo +50% | |||
| style="width: 100px; text-align: center;"| Ammo +60% | |||
| style="width: 100px; text-align: center;"| Ammo +70% | |||
| style="width: 100px; text-align: center;"| Ammo +80% | |||
|- | |||
| style="width: 200px; text-align: center;"|Barrel, Extended* | |||
| style="width: 100px; text-align: center;"|Range +15.0% | |||
| style="width: 100px; text-align: center;"|Range +17.5% | |||
| style="width: 100px; text-align: center;"|Range +20.0% | |||
| style="width: 100px; text-align: center;"|Range +22.5% | |||
| style="width: 100px; text-align: center;"|Range +25.0% | |||
|- | |||
| style="width: 200px; text-align: center;"|Barrel, Heavy* | |||
| style="width: 100px; text-align: center;"|DMG +5% | |||
| style="width: 100px; text-align: center;"|DMG +10% | |||
| style="width: 100px; text-align: center;"|DMG +15% | |||
| style="width: 100px; text-align: center;"|DMG +20% | |||
| style="width: 100px; text-align: center;"|DMG +25% | |||
|- | |||
| style="width: 200px; text-align: center;"|Barrel, High Caliber* | |||
| style="width: 100px; text-align: center;"|DMG +15% | |||
| style="width: 100px; text-align: center;"|DMG +20% | |||
| style="width: 100px; text-align: center;"|DMG +25% | |||
| style="width: 100px; text-align: center;"|DMG +30% | |||
| style="width: 100px; text-align: center;"|DMG +35% | |||
|- | |||
| style="width: 200px; text-align: center;"|Barrel, High Velocity* | |||
| style="width: 100px; text-align: center;"|DMG +5% | |||
| style="width: 100px; text-align: center;"|DMG +10% | |||
| style="width: 100px; text-align: center;"|DMG +15% | |||
| style="width: 100px; text-align: center;"|DMG +20% | |||
| style="width: 100px; text-align: center;"|DMG +25% | |||
|- | |||
| style="width: 200px; text-align: center;"|Bayonet, Omni Blade* | |||
| style="width: 100px; text-align: center;"|STR +1D+1 | |||
| style="width: 100px; text-align: center;"|STR +1D+2 | |||
| style="width: 100px; text-align: center;"|STR +2D | |||
| style="width: 100px; text-align: center;"|STR +2D+1 | |||
| style="width: 100px; text-align: center;"|STR +2D+2 | |||
|- | |||
| style="width: 200px; text-align: center;"|Bayonet, Standard* | |||
| style="width: 100px; text-align: center;"|STR +0D+2 | |||
| style="width: 100px; text-align: center;"|STR +1D | |||
| style="width: 100px; text-align: center;"|STR +1D+1 | |||
| style="width: 100px; text-align: center;"|STR +1D+2 | |||
| style="width: 100px; text-align: center;"|STR +2D | |||
|- | |||
| style="width: 200px; text-align: center;"|Bayonet, Stunner* | |||
| style="width: 100px; text-align: center;"|STR +1D+1, Stun | |||
| style="width: 100px; text-align: center;"|STR +1D+2, Stun | |||
| style="width: 100px; text-align: center;"|STR +2D, Stun | |||
| style="width: 100px; text-align: center;"|STR +2D+1, Stun | |||
| style="width: 100px; text-align: center;"|STR +2D+2, Stun | |||
|- | |||
| style="width: 200px; text-align: center;"|Concentration Mod | |||
| style="width: 100px; text-align: center;"|Attack +1D | |||
| style="width: 100px; text-align: center;"|Attack +1D+1 | |||
| style="width: 100px; text-align: center;"|Attack +2D | |||
| style="width: 100px; text-align: center;"|Attack +2D+1 | |||
| style="width: 100px; text-align: center;"|Attack +3D | |||
|- | |||
| style="width: 200px; text-align: center;"|Cranial Trauma System | |||
| style="width: 100px; text-align: center;"|DMG +10% | |||
| style="width: 100px; text-align: center;"|DMG +15% | |||
| style="width: 100px; text-align: center;"|DMG +20% | |||
| style="width: 100px; text-align: center;"|DMG +25% | |||
| style="width: 100px; text-align: center;"|DMG +30% | |||
|- | |||
| style="width: 200px; text-align: center;"|Piercing Mod | |||
| style="width: 100px; text-align: center;"|DMG +5% | |||
| style="width: 100px; text-align: center;"|DMG +10% | |||
| style="width: 100px; text-align: center;"|DMG +15% | |||
| style="width: 100px; text-align: center;"|DMG +20% | |||
| style="width: 100px; text-align: center;"|DMG +25% | |||
|- | |||
| style="width: 200px; text-align: center;"|Power Magnifier | |||
| style="width: 100px; text-align: center;"|DMG +10% | |||
| style="width: 100px; text-align: center;"|DMG +15% | |||
| style="width: 100px; text-align: center;"|DMG +20% | |||
| style="width: 100px; text-align: center;"|DMG +25% | |||
| style="width: 100px; text-align: center;"|DMG +30% | |||
|- | |||
| style="width: 200px; text-align: center;"|Recoil System | |||
| style="width: 100px; text-align: center;"|M.A.P. -1 pip | |||
| style="width: 100px; text-align: center;"|M.A.P. -2 pips | |||
| style="width: 100px; text-align: center;"|M.A.P.-1D | |||
| style="width: 100px; text-align: center;"|M.A.P. -1D+1 | |||
| style="width: 100px; text-align: center;"|M.A.P. -1D+2 | |||
|- | |||
| style="width: 200px; text-align: center;"|Shotgun Shredder Mod | |||
| style="width: 100px; text-align: center;"|DMG +40% | |||
| style="width: 100px; text-align: center;"|DMG +45% | |||
| style="width: 100px; text-align: center;"|DMG +50% | |||
| style="width: 100px; text-align: center;"|DMG +55% | |||
| style="width: 100px; text-align: center;"|DMG +60% | |||
|- | |||
| style="width: 200px; text-align: center;"|Shotgun Smart Choke | |||
| style="width: 100px; text-align: center;"|Shogun Range +30% | |||
| style="width: 100px; text-align: center;"|Shogun Range +35% | |||
| style="width: 100px; text-align: center;"|Shogun Range +40% | |||
| style="width: 100px; text-align: center;"|Shogun Range +45% | |||
| style="width: 100px; text-align: center;"|Shogun Range +50% | |||
|- | |||
| style="width: 200px; text-align: center;"|Stability Damper | |||
| style="width: 100px; text-align: center;"|M.A.P. -1 pip | |||
| style="width: 100px; text-align: center;"|M.A.P. -2 pips | |||
| style="width: 100px; text-align: center;"|M.A.P.-1D | |||
| style="width: 100px; text-align: center;"|M.A.P. -1D+1 | |||
| style="width: 100px; text-align: center;"|M.A.P. -1D+2 | |||
|- | |||
| style="width: 200px; text-align: center;"|Scope, Enhanced* | |||
| style="width: 100px; text-align: center;"|Attack +1D+1 | |||
| style="width: 100px; text-align: center;"|Attack +2D | |||
| style="width: 100px; text-align: center;"|Attack +2D+1 | |||
| style="width: 100px; text-align: center;"|Attack +3D | |||
| style="width: 100px; text-align: center;"|Attack +3D+1 | |||
|- | |||
| style="width: 200px; text-align: center;"|Scope, Precision* | |||
| style="width: 100px; text-align: center;"|Attack +1D+1 | |||
| style="width: 100px; text-align: center;"|Attack +2D | |||
| style="width: 100px; text-align: center;"|Attack +2D+1 | |||
| style="width: 100px; text-align: center;"|Attack +3D | |||
| style="width: 100px; text-align: center;"|Attack +3D+1 | |||
|- | |||
| style="width: 200px; text-align: center;"|Scope, Thermal* | |||
| style="width: 100px; text-align: center;"|Attack +1D+1 | |||
| style="width: 100px; text-align: center;"|Attack +2D | |||
| style="width: 100px; text-align: center;"|Attack +2D+1 | |||
| style="width: 100px; text-align: center;"|Attack +3D | |||
| style="width: 100px; text-align: center;"|Attack +3D+1 | |||
|} | |||
=='''Ammunition Capacity'''== | |||
Increases magazine capacity, allowing more shots before reload. | |||
=='''Barrel'''== | |||
==='''Barrel, Extended'''=== | |||
Lengthens barrel, creating greater bullet velocity and impact. | |||
==='''Barrel, Heavy'''=== | |||
A barrel that produces and withstands extreme kinetic and thermal energy. | |||
==='''Barrel, High Caliber'''=== | |||
Allows wider projectiles, causing more trauma on impact. Ballistically optimized to maintain penetrative power. | |||
==='''Barrel, High Velocity'''=== | |||
Superior kinetic coils increase shot penetration. | |||
=='''Bayonet'''== | |||
==='''Bayonet, Omni Blade'''=== | |||
Attach an omni-blade to the weapon for increased melee damage. | |||
==='''Bayonet, Standard'''=== | |||
Tungsten carbide bayonet with recessed edge for increased melee damage. | |||
==='''Bayonet, Stunner'''=== | |||
Small attachment to muzzle, causing massive damage to melee targets. | |||
Adds a visible stunner beneath the barrel. | |||
=='''Concentration Mod'''== | |||
Biometric sensors and auto-targeting software adjust to the user's pulse and breath rate, assisting aim. | |||
=='''Cranial Trauma System'''== | |||
Increase headshot lethality by balancing barrel calibration so that ammunition pierces bone and explodes in soft tissue. | |||
*'''Game Notes''': Damage increase is against the head only. Provides no additional damage versus droids or similar targets. | |||
=='''Piercing Mod'''== | |||
Capacitor boosts kinetic coil generators, increasing shot penetration. | |||
=='''Power Magnifier'''== | |||
Generator designed to enhance the effectiveness of tech or biotic attacks. | |||
*'''Game Notes''': Requires an Omin-Tool or Bio-Amp to utilize this mod effectively. | |||
=='''Recoil System'''== | |||
Increase weapon mass for a split second per shot by using an expert timing-VI to reduce weapon kick and improve aim | |||
*'''Game Notes''': Reduces the Multiple Action Penalties (M.A.P.) of follow-up attacks. | |||
=='''Shredder Mod'''== | |||
Capacitor boosts kinetic coil generators, increasing shot penetration. | |||
*'''Game Notes''': This mod can only be installed on a shotgun. | |||
=='''Smart Choke'''== | |||
Servo motors hooked up to adjustable system tighten or loosen pellet spread for maximum accuracy. | |||
*'''Game Notes''': This mod can only be installed on a shotgun. | |||
=='''Stability Damper'''== | |||
Distributes recoil with sliding system of counterweights compatible with kinetic coil generators. Reduces weapon kickback. | |||
*'''Game Notes''': Reduces the Multiple Action Penalties (M.A.P.) of follow-up attacks. | |||
=='''Scope'''== | |||
==='''Scope, Enhanced'''=== | |||
Stability-enhancing scope increases accuracy while moving and taking damage. Highlights targets through smoke. | |||
*'''Game Notes''': Does not work in well lit areas. | |||
==='''Scope, Precision'''=== | |||
Simple optical scope to enhance stability while zoomed. Increases accuracy while moving and taking damage. | |||
*'''Game Notes''': Does not work in poorly lit areas. | |||
==='''Scope, Thermal'''=== | |||
Reveal enemies through walls and smoke with an optical scope and enhance stability and accuracy while zoomed. | |||
*'''Game Notes''': Does not work against targets that do not produce a heat signature or against heat shielded/insulated targets. | |||
=='''Source'''== | |||
*[https://masseffect.fandom.com/wiki/Weapon_Mods Mass Effect Wiki: Weapon Mods] | |||
*thedemonapostle | |||
Revision as of 12:45, 22 June 2020
Weapon Mods
Weapon Mods are applied to assault rifles, shotguns, sniper rifles, submachine guns, and pistols to augment them. Available mods include high-caliber barrels, scopes, and bayonet attachments, among others.
Game Notes:
- Only two mods can be applied to a weapon at a time, and the same mod type cannot be applied twice to a single weapon.
- Damage Increases are an adjustment off the weapon's base damage rating and NOT its modified damage rating.
- Heavy Weapons CANNOT install any mods.
Price & Difficulty
| Level | I | II | III | IV | V |
| Mod Cost | 1,200 | 2,400 | 3,600 | 4,800 | 6,000 |
| Installation Difficulty | Very Easy | Easy | Moderate | Difficulty | Very Difficult |
Weapon Mod Types
| Level | I | II | III | IV | V |
| Ammunition Capacity | Ammo +40% | Ammo +50% | Ammo +60% | Ammo +70% | Ammo +80% |
| Barrel, Extended* | Range +15.0% | Range +17.5% | Range +20.0% | Range +22.5% | Range +25.0% |
| Barrel, Heavy* | DMG +5% | DMG +10% | DMG +15% | DMG +20% | DMG +25% |
| Barrel, High Caliber* | DMG +15% | DMG +20% | DMG +25% | DMG +30% | DMG +35% |
| Barrel, High Velocity* | DMG +5% | DMG +10% | DMG +15% | DMG +20% | DMG +25% |
| Bayonet, Omni Blade* | STR +1D+1 | STR +1D+2 | STR +2D | STR +2D+1 | STR +2D+2 |
| Bayonet, Standard* | STR +0D+2 | STR +1D | STR +1D+1 | STR +1D+2 | STR +2D |
| Bayonet, Stunner* | STR +1D+1, Stun | STR +1D+2, Stun | STR +2D, Stun | STR +2D+1, Stun | STR +2D+2, Stun |
| Concentration Mod | Attack +1D | Attack +1D+1 | Attack +2D | Attack +2D+1 | Attack +3D |
| Cranial Trauma System | DMG +10% | DMG +15% | DMG +20% | DMG +25% | DMG +30% |
| Piercing Mod | DMG +5% | DMG +10% | DMG +15% | DMG +20% | DMG +25% |
| Power Magnifier | DMG +10% | DMG +15% | DMG +20% | DMG +25% | DMG +30% |
| Recoil System | M.A.P. -1 pip | M.A.P. -2 pips | M.A.P.-1D | M.A.P. -1D+1 | M.A.P. -1D+2 |
| Shotgun Shredder Mod | DMG +40% | DMG +45% | DMG +50% | DMG +55% | DMG +60% |
| Shotgun Smart Choke | Shogun Range +30% | Shogun Range +35% | Shogun Range +40% | Shogun Range +45% | Shogun Range +50% |
| Stability Damper | M.A.P. -1 pip | M.A.P. -2 pips | M.A.P.-1D | M.A.P. -1D+1 | M.A.P. -1D+2 |
| Scope, Enhanced* | Attack +1D+1 | Attack +2D | Attack +2D+1 | Attack +3D | Attack +3D+1 |
| Scope, Precision* | Attack +1D+1 | Attack +2D | Attack +2D+1 | Attack +3D | Attack +3D+1 |
| Scope, Thermal* | Attack +1D+1 | Attack +2D | Attack +2D+1 | Attack +3D | Attack +3D+1 |
Ammunition Capacity
Increases magazine capacity, allowing more shots before reload.
Barrel
Barrel, Extended
Lengthens barrel, creating greater bullet velocity and impact.
Barrel, Heavy
A barrel that produces and withstands extreme kinetic and thermal energy.
Barrel, High Caliber
Allows wider projectiles, causing more trauma on impact. Ballistically optimized to maintain penetrative power.
Barrel, High Velocity
Superior kinetic coils increase shot penetration.
Bayonet
Bayonet, Omni Blade
Attach an omni-blade to the weapon for increased melee damage.
Bayonet, Standard
Tungsten carbide bayonet with recessed edge for increased melee damage.
Bayonet, Stunner
Small attachment to muzzle, causing massive damage to melee targets.
Adds a visible stunner beneath the barrel.
Concentration Mod
Biometric sensors and auto-targeting software adjust to the user's pulse and breath rate, assisting aim.
Cranial Trauma System
Increase headshot lethality by balancing barrel calibration so that ammunition pierces bone and explodes in soft tissue.
- Game Notes: Damage increase is against the head only. Provides no additional damage versus droids or similar targets.
Piercing Mod
Capacitor boosts kinetic coil generators, increasing shot penetration.
Power Magnifier
Generator designed to enhance the effectiveness of tech or biotic attacks.
- Game Notes: Requires an Omin-Tool or Bio-Amp to utilize this mod effectively.
Recoil System
Increase weapon mass for a split second per shot by using an expert timing-VI to reduce weapon kick and improve aim
- Game Notes: Reduces the Multiple Action Penalties (M.A.P.) of follow-up attacks.
Shredder Mod
Capacitor boosts kinetic coil generators, increasing shot penetration.
- Game Notes: This mod can only be installed on a shotgun.
Smart Choke
Servo motors hooked up to adjustable system tighten or loosen pellet spread for maximum accuracy.
- Game Notes: This mod can only be installed on a shotgun.
Stability Damper
Distributes recoil with sliding system of counterweights compatible with kinetic coil generators. Reduces weapon kickback.
- Game Notes: Reduces the Multiple Action Penalties (M.A.P.) of follow-up attacks.
Scope
Scope, Enhanced
Stability-enhancing scope increases accuracy while moving and taking damage. Highlights targets through smoke.
- Game Notes: Does not work in well lit areas.
Scope, Precision
Simple optical scope to enhance stability while zoomed. Increases accuracy while moving and taking damage.
- Game Notes: Does not work in poorly lit areas.
Scope, Thermal
Reveal enemies through walls and smoke with an optical scope and enhance stability and accuracy while zoomed.
- Game Notes: Does not work against targets that do not produce a heat signature or against heat shielded/insulated targets.
Source
- Mass Effect Wiki: Weapon Mods
- thedemonapostle