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Mass Effect Character Weapon Mods: Difference between revisions

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<p style="text-align: center;">
='''Weapon Mods'''=
Weapon Mods are applied to assault rifles, shotguns, sniper rifles, submachine guns, and pistols to augment them. Available mods include high-caliber barrels, scopes, and bayonet attachments, among others. ''Only two mods can be applied to a weapon at a time, and the same mod cannot be applied twice to a single weapon.''<br />
Weapon Mods are applied to assault rifles, shotguns, sniper rifles, submachine guns, and pistols to augment them. Available mods include high-caliber barrels, scopes, and bayonet attachments, among others.
</p>
 
{| border="3" align="center" cellpadding="0" cellspacing="0" width="650"
'''Game Notes''':
*Only two mods can be applied to a weapon at a time, and the same mod type cannot be applied twice to a single weapon.
*Damage Increases are an adjustment off the weapon's base damage rating and NOT its modified damage rating.
*Heavy Weapons CANNOT install any mods.
=='''Price & Difficulty'''==
{| border="3" align="center" cellpadding="0" cellspacing="0" width="100%"
|- height="20" style="height:15.0pt"
|- height="20" style="height:15.0pt"
| style="width: 200px; text-align: center;"|<u>'''Level'''</u>
| style="width: 200px; text-align: center;"|<u>'''Level'''</u>
Line 12: Line 17:
|-
|-
| style="text-align: center; width: 200px;"|'''Mod Cost'''
| style="text-align: center; width: 200px;"|'''Mod Cost'''
| style="text-align: center; width: 100px;"| 1.200
| style="text-align: center; width: 100px;"| 1,200
| style="text-align: center; width: 100px;"| 1,800
| style="text-align: center; width: 100px;"| 2,400
| style="text-align: center; width: 100px;"| 2.700
| style="text-align: center; width: 100px;"| 3,600
| style="text-align: center; width: 100px;"| 4,000
| style="text-align: center; width: 100px;"| 4,800
| style="text-align: center; width: 100px;"| 6,000
| style="text-align: center; width: 100px;"| 6,000
|- height="20" style="height:15.0pt"
|- height="20" style="height:15.0pt"
Line 25: Line 30:
| style="text-align: center; width: 100px;"| Very Difficult
| style="text-align: center; width: 100px;"| Very Difficult
|}
|}
<p style="text-align: center;">  
=='''Weapon Mod Types'''==
[[Mass Effect: Weapons: Assault Rifle Mods|Assault Rifle Mods]]<br />
{| border="3" align="center" cellpadding="0" cellspacing="0" width="100%"
[[Mass Effect: Weapons: Shotgun Mods|Shotgun Mods]]<br />
|- height="20" style="height:15.0pt"
[[Mass Effect: Weapons: Sniper Rifle Mods|Sniper Rifle Mods]]<br />
| style="width: 200px; text-align: center;"|<u>'''Level'''</u>
[[Mass Effect: Weapons: Submachine Gun Mods|Submachine Gun Mods]]<br />
| style="width: 100px; text-align: center;"|<u>'''I'''</u>
[[Mass Effect: Weapons: Pistol Mods|Pistol Mods]]<br />
| style="width: 100px; text-align: center;"|<u>'''II'''</u>
</p>
| style="width: 100px; text-align: center;"|<u>'''III'''</u>
| style="width: 100px; text-align: center;"|<u>'''IV'''</u>
| style="width: 100px; text-align: center;"|<u>'''V'''</u>
|-
| style="width: 200px; text-align: center;"|Ammunition Capacity
| style="width: 100px; text-align: center;"| Ammo +40%
| style="width: 100px; text-align: center;"| Ammo +50%
| style="width: 100px; text-align: center;"| Ammo +60%
| style="width: 100px; text-align: center;"| Ammo +70%
| style="width: 100px; text-align: center;"| Ammo +80%
|-
| style="width: 200px; text-align: center;"|Barrel, Extended*
| style="width: 100px; text-align: center;"|Range +15.0%
| style="width: 100px; text-align: center;"|Range +17.5%
| style="width: 100px; text-align: center;"|Range +20.0%
| style="width: 100px; text-align: center;"|Range +22.5%
| style="width: 100px; text-align: center;"|Range +25.0%
|-
| style="width: 200px; text-align: center;"|Barrel, Heavy*
| style="width: 100px; text-align: center;"|DMG +5%
| style="width: 100px; text-align: center;"|DMG +10%
| style="width: 100px; text-align: center;"|DMG +15%
| style="width: 100px; text-align: center;"|DMG +20%
| style="width: 100px; text-align: center;"|DMG +25%
|-
| style="width: 200px; text-align: center;"|Barrel, High Caliber*
| style="width: 100px; text-align: center;"|DMG +15%
| style="width: 100px; text-align: center;"|DMG +20%
| style="width: 100px; text-align: center;"|DMG +25%
| style="width: 100px; text-align: center;"|DMG +30%
| style="width: 100px; text-align: center;"|DMG +35%
|-
| style="width: 200px; text-align: center;"|Barrel, High Velocity*
| style="width: 100px; text-align: center;"|DMG +5%
| style="width: 100px; text-align: center;"|DMG +10%
| style="width: 100px; text-align: center;"|DMG +15%
| style="width: 100px; text-align: center;"|DMG +20%
| style="width: 100px; text-align: center;"|DMG +25%
|-
| style="width: 200px; text-align: center;"|Bayonet, Omni Blade*
| style="width: 100px; text-align: center;"|STR +1D+1
| style="width: 100px; text-align: center;"|STR +1D+2
| style="width: 100px; text-align: center;"|STR +2D
| style="width: 100px; text-align: center;"|STR +2D+1
| style="width: 100px; text-align: center;"|STR +2D+2
|-
| style="width: 200px; text-align: center;"|Bayonet, Standard*
| style="width: 100px; text-align: center;"|STR +0D+2
| style="width: 100px; text-align: center;"|STR +1D
| style="width: 100px; text-align: center;"|STR +1D+1
| style="width: 100px; text-align: center;"|STR +1D+2
| style="width: 100px; text-align: center;"|STR +2D
|-
| style="width: 200px; text-align: center;"|Bayonet, Stunner*
| style="width: 100px; text-align: center;"|STR +1D+1, Stun
| style="width: 100px; text-align: center;"|STR +1D+2, Stun
| style="width: 100px; text-align: center;"|STR +2D, Stun
| style="width: 100px; text-align: center;"|STR +2D+1, Stun
| style="width: 100px; text-align: center;"|STR +2D+2, Stun
|-
| style="width: 200px; text-align: center;"|Concentration Mod
| style="width: 100px; text-align: center;"|Attack +1D
| style="width: 100px; text-align: center;"|Attack +1D+1
| style="width: 100px; text-align: center;"|Attack +2D
| style="width: 100px; text-align: center;"|Attack +2D+1
| style="width: 100px; text-align: center;"|Attack  +3D
|-
| style="width: 200px; text-align: center;"|Cranial Trauma System
| style="width: 100px; text-align: center;"|DMG +10%
| style="width: 100px; text-align: center;"|DMG +15%
| style="width: 100px; text-align: center;"|DMG +20%
| style="width: 100px; text-align: center;"|DMG +25%
| style="width: 100px; text-align: center;"|DMG +30%
|-
| style="width: 200px; text-align: center;"|Piercing Mod
| style="width: 100px; text-align: center;"|DMG +5%
| style="width: 100px; text-align: center;"|DMG +10%
| style="width: 100px; text-align: center;"|DMG +15%
| style="width: 100px; text-align: center;"|DMG +20%
| style="width: 100px; text-align: center;"|DMG +25%
|-
| style="width: 200px; text-align: center;"|Power Magnifier
| style="width: 100px; text-align: center;"|DMG +10%
| style="width: 100px; text-align: center;"|DMG +15%
| style="width: 100px; text-align: center;"|DMG +20%
| style="width: 100px; text-align: center;"|DMG +25%
| style="width: 100px; text-align: center;"|DMG +30%
|-
| style="width: 200px; text-align: center;"|Recoil System
| style="width: 100px; text-align: center;"|M.A.P. -1 pip
| style="width: 100px; text-align: center;"|M.A.P. -2 pips
| style="width: 100px; text-align: center;"|M.A.P.-1D
| style="width: 100px; text-align: center;"|M.A.P. -1D+1
| style="width: 100px; text-align: center;"|M.A.P. -1D+2
|-
| style="width: 200px; text-align: center;"|Shotgun Shredder Mod
| style="width: 100px; text-align: center;"|DMG +40%
| style="width: 100px; text-align: center;"|DMG +45%
| style="width: 100px; text-align: center;"|DMG +50%
| style="width: 100px; text-align: center;"|DMG +55%
| style="width: 100px; text-align: center;"|DMG +60%
|-
| style="width: 200px; text-align: center;"|Shotgun Smart Choke
| style="width: 100px; text-align: center;"|Shogun Range +30%
| style="width: 100px; text-align: center;"|Shogun Range +35%
| style="width: 100px; text-align: center;"|Shogun Range +40%
| style="width: 100px; text-align: center;"|Shogun Range +45%
| style="width: 100px; text-align: center;"|Shogun Range +50%
|-
| style="width: 200px; text-align: center;"|Stability Damper
| style="width: 100px; text-align: center;"|M.A.P. -1 pip
| style="width: 100px; text-align: center;"|M.A.P. -2 pips
| style="width: 100px; text-align: center;"|M.A.P.-1D
| style="width: 100px; text-align: center;"|M.A.P. -1D+1
| style="width: 100px; text-align: center;"|M.A.P. -1D+2
|-
| style="width: 200px; text-align: center;"|Scope, Enhanced*
| style="width: 100px; text-align: center;"|Attack +1D+1
| style="width: 100px; text-align: center;"|Attack +2D
| style="width: 100px; text-align: center;"|Attack +2D+1
| style="width: 100px; text-align: center;"|Attack +3D
| style="width: 100px; text-align: center;"|Attack +3D+1
|-
| style="width: 200px; text-align: center;"|Scope, Precision*
| style="width: 100px; text-align: center;"|Attack +1D+1
| style="width: 100px; text-align: center;"|Attack +2D
| style="width: 100px; text-align: center;"|Attack +2D+1
| style="width: 100px; text-align: center;"|Attack +3D
| style="width: 100px; text-align: center;"|Attack +3D+1
|-
| style="width: 200px; text-align: center;"|Scope, Thermal*
| style="width: 100px; text-align: center;"|Attack +1D+1
| style="width: 100px; text-align: center;"|Attack +2D
| style="width: 100px; text-align: center;"|Attack +2D+1
| style="width: 100px; text-align: center;"|Attack +3D
| style="width: 100px; text-align: center;"|Attack +3D+1
|}
 
=='''Ammunition Capacity'''==
Increases magazine capacity, allowing more shots before reload.
 
=='''Barrel'''==
 
==='''Barrel, Extended'''===
Lengthens barrel, creating greater bullet velocity and impact.
 
==='''Barrel, Heavy'''===
A barrel that produces and withstands extreme kinetic and thermal energy.
 
==='''Barrel, High Caliber'''===
Allows wider projectiles, causing more trauma on impact. Ballistically optimized to maintain penetrative power.
 
==='''Barrel, High Velocity'''===
Superior kinetic coils increase shot penetration.
 
=='''Bayonet'''==
 
==='''Bayonet, Omni Blade'''===
Attach an omni-blade to the weapon for increased melee damage.
 
==='''Bayonet, Standard'''===
Tungsten carbide bayonet with recessed edge for increased melee damage.
 
==='''Bayonet, Stunner'''===
Small attachment to muzzle, causing massive damage to melee targets.
 
Adds a visible stunner beneath the barrel.
 
=='''Concentration Mod'''==
Biometric sensors and auto-targeting software adjust to the user's pulse and breath rate, assisting aim.
 
=='''Cranial Trauma System'''==
Increase headshot lethality by balancing barrel calibration so that ammunition pierces bone and explodes in soft tissue.
*'''Game Notes''': Damage increase is against the head only. Provides no additional damage versus droids or similar targets.
=='''Piercing Mod'''==
Capacitor boosts kinetic coil generators, increasing shot penetration.
 
=='''Power Magnifier'''==
Generator designed to enhance the effectiveness of tech or biotic attacks.
*'''Game Notes''': Requires an Omin-Tool or Bio-Amp to utilize this mod effectively.
 
=='''Recoil System'''==
Increase weapon mass for a split second per shot by using an expert timing-VI to reduce weapon kick and improve aim
*'''Game Notes''': Reduces the Multiple Action Penalties (M.A.P.) of follow-up attacks.
 
=='''Shredder Mod'''==
Capacitor boosts kinetic coil generators, increasing shot penetration.
*'''Game Notes''': This mod can only be installed on a shotgun.
 
=='''Smart Choke'''==
Servo motors hooked up to adjustable system tighten or loosen pellet spread for maximum accuracy.
*'''Game Notes''': This mod can only be installed on a shotgun.
 
=='''Stability Damper'''==
Distributes recoil with sliding system of counterweights compatible with kinetic coil generators. Reduces weapon kickback.
*'''Game Notes''': Reduces the Multiple Action Penalties (M.A.P.) of follow-up attacks.
 
=='''Scope'''==
 
==='''Scope, Enhanced'''===
Stability-enhancing scope increases accuracy while moving and taking damage. Highlights targets through smoke.
*'''Game Notes''': Does not work in well lit areas.
 
==='''Scope, Precision'''===
Simple optical scope to enhance stability while zoomed. Increases accuracy while moving and taking damage.
*'''Game Notes''': Does not work in poorly lit areas.
 
==='''Scope, Thermal'''===
Reveal enemies through walls and smoke with an optical scope and enhance stability and accuracy while zoomed.
*'''Game Notes''': Does not work against targets that do not produce a heat signature or against heat shielded/insulated targets.
 
=='''Source'''==
*[https://masseffect.fandom.com/wiki/Weapon_Mods Mass Effect Wiki: Weapon Mods]
*thedemonapostle

Revision as of 12:45, 22 June 2020

Weapon Mods

Weapon Mods are applied to assault rifles, shotguns, sniper rifles, submachine guns, and pistols to augment them. Available mods include high-caliber barrels, scopes, and bayonet attachments, among others.

Game Notes:

  • Only two mods can be applied to a weapon at a time, and the same mod type cannot be applied twice to a single weapon.
  • Damage Increases are an adjustment off the weapon's base damage rating and NOT its modified damage rating.
  • Heavy Weapons CANNOT install any mods.

Price & Difficulty

Level I II III IV V
Mod Cost 1,200 2,400 3,600 4,800 6,000
Installation Difficulty Very Easy Easy Moderate Difficulty Very Difficult

Weapon Mod Types

Level I II III IV V
Ammunition Capacity Ammo +40% Ammo +50% Ammo +60% Ammo +70% Ammo +80%
Barrel, Extended* Range +15.0% Range +17.5% Range +20.0% Range +22.5% Range +25.0%
Barrel, Heavy* DMG +5% DMG +10% DMG +15% DMG +20% DMG +25%
Barrel, High Caliber* DMG +15% DMG +20% DMG +25% DMG +30% DMG +35%
Barrel, High Velocity* DMG +5% DMG +10% DMG +15% DMG +20% DMG +25%
Bayonet, Omni Blade* STR +1D+1 STR +1D+2 STR +2D STR +2D+1 STR +2D+2
Bayonet, Standard* STR +0D+2 STR +1D STR +1D+1 STR +1D+2 STR +2D
Bayonet, Stunner* STR +1D+1, Stun STR +1D+2, Stun STR +2D, Stun STR +2D+1, Stun STR +2D+2, Stun
Concentration Mod Attack +1D Attack +1D+1 Attack +2D Attack +2D+1 Attack +3D
Cranial Trauma System DMG +10% DMG +15% DMG +20% DMG +25% DMG +30%
Piercing Mod DMG +5% DMG +10% DMG +15% DMG +20% DMG +25%
Power Magnifier DMG +10% DMG +15% DMG +20% DMG +25% DMG +30%
Recoil System M.A.P. -1 pip M.A.P. -2 pips M.A.P.-1D M.A.P. -1D+1 M.A.P. -1D+2
Shotgun Shredder Mod DMG +40% DMG +45% DMG +50% DMG +55% DMG +60%
Shotgun Smart Choke Shogun Range +30% Shogun Range +35% Shogun Range +40% Shogun Range +45% Shogun Range +50%
Stability Damper M.A.P. -1 pip M.A.P. -2 pips M.A.P.-1D M.A.P. -1D+1 M.A.P. -1D+2
Scope, Enhanced* Attack +1D+1 Attack +2D Attack +2D+1 Attack +3D Attack +3D+1
Scope, Precision* Attack +1D+1 Attack +2D Attack +2D+1 Attack +3D Attack +3D+1
Scope, Thermal* Attack +1D+1 Attack +2D Attack +2D+1 Attack +3D Attack +3D+1

Ammunition Capacity

Increases magazine capacity, allowing more shots before reload.

Barrel

Barrel, Extended

Lengthens barrel, creating greater bullet velocity and impact.

Barrel, Heavy

A barrel that produces and withstands extreme kinetic and thermal energy.

Barrel, High Caliber

Allows wider projectiles, causing more trauma on impact. Ballistically optimized to maintain penetrative power.

Barrel, High Velocity

Superior kinetic coils increase shot penetration.

Bayonet

Bayonet, Omni Blade

Attach an omni-blade to the weapon for increased melee damage.

Bayonet, Standard

Tungsten carbide bayonet with recessed edge for increased melee damage.

Bayonet, Stunner

Small attachment to muzzle, causing massive damage to melee targets.

Adds a visible stunner beneath the barrel.

Concentration Mod

Biometric sensors and auto-targeting software adjust to the user's pulse and breath rate, assisting aim.

Cranial Trauma System

Increase headshot lethality by balancing barrel calibration so that ammunition pierces bone and explodes in soft tissue.

  • Game Notes: Damage increase is against the head only. Provides no additional damage versus droids or similar targets.

Piercing Mod

Capacitor boosts kinetic coil generators, increasing shot penetration.

Power Magnifier

Generator designed to enhance the effectiveness of tech or biotic attacks.

  • Game Notes: Requires an Omin-Tool or Bio-Amp to utilize this mod effectively.

Recoil System

Increase weapon mass for a split second per shot by using an expert timing-VI to reduce weapon kick and improve aim

  • Game Notes: Reduces the Multiple Action Penalties (M.A.P.) of follow-up attacks.

Shredder Mod

Capacitor boosts kinetic coil generators, increasing shot penetration.

  • Game Notes: This mod can only be installed on a shotgun.

Smart Choke

Servo motors hooked up to adjustable system tighten or loosen pellet spread for maximum accuracy.

  • Game Notes: This mod can only be installed on a shotgun.

Stability Damper

Distributes recoil with sliding system of counterweights compatible with kinetic coil generators. Reduces weapon kickback.

  • Game Notes: Reduces the Multiple Action Penalties (M.A.P.) of follow-up attacks.

Scope

Scope, Enhanced

Stability-enhancing scope increases accuracy while moving and taking damage. Highlights targets through smoke.

  • Game Notes: Does not work in well lit areas.

Scope, Precision

Simple optical scope to enhance stability while zoomed. Increases accuracy while moving and taking damage.

  • Game Notes: Does not work in poorly lit areas.

Scope, Thermal

Reveal enemies through walls and smoke with an optical scope and enhance stability and accuracy while zoomed.

  • Game Notes: Does not work against targets that do not produce a heat signature or against heat shielded/insulated targets.

Source