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Mass Effect Character Weapon Mods: Difference between revisions

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[[Mass Effect: Weapons: Submachine Gun Mods|Submachine Gun Mods]]<br />
[[Mass Effect: Weapons: Submachine Gun Mods|Submachine Gun Mods]]<br />
[[Mass Effect: Weapons: Pistol Mods|Pistol Mods]]<br />
[[Mass Effect: Weapons: Pistol Mods|Pistol Mods]]<br />
[[Mass Effect: Weapons: Heavy Weapon Mods|Heavy Weapon Mods]]<br />
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Revision as of 13:15, 9 February 2017

Weapon Mods are applied to assault rifles, shotguns, sniper rifles, submachine guns, and pistols to augment them. Available mods include high-caliber barrels, scopes, and bayonet attachments, among others. Only two mods can be applied to a weapon at a time, and the same mod cannot be applied twice to a single weapon.
Once a weapon mod is found, it may be applied to any and all of the weapons of the applicable type at a weapon bench.

Level I II III IV V
Installation Difficulty Very Easy Easy Moderate Difficulty Very Difficult

Assault Rifle Mods
Shotgun Mods
Sniper Rifle Mods
Submachine Gun Mods
Pistol Mods