Jump to content

Mass Effect Character Weapon Mods: Difference between revisions

From Episode D6: Star Wars D6 Wiki
imported>Thedemonapostle
No edit summary
imported>Thedemonapostle
No edit summary
Line 1: Line 1:
<p style="text-align: center;">  
<p style="text-align: center;">  
Weapon Mods are applied to assault rifles, shotguns, sniper rifles, submachine guns, and pistols to augment them. Available mods include high-caliber barrels, scopes, and bayonet attachments, among others. Only two mods can be applied to a weapon at a time, and the same mod cannot be applied twice to a single weapon.<br />
Weapon Mods are applied to assault rifles, shotguns, sniper rifles, submachine guns, and pistols to augment them. Available mods include high-caliber barrels, scopes, and bayonet attachments, among others. Only two mods can be applied to a weapon at a time, and the same mod cannot be applied twice to a single weapon.<br />
Once a weapon mod is found, it may be applied to any and all of the weapons of the applicable type at a weapon bench. Finding another instance of a mod the player already possesses will upgrade that mod to the next level. Likewise, shops will always carry mods one level above those the player currently has. <br />
Once a weapon mod is found, it may be applied to any and all of the weapons of the applicable type at a weapon bench.<br />
</p>
{| border="3" align="center" cellpadding="0" cellspacing="0" width="650"
|- height="20" style="height:15.0pt"
| style="width: 200px; text-align: center;"|<u>'''Level'''</u>
| style="width: 100px; text-align: center;"|<u>'''I'''</u>
| style="width: 100px; text-align: center;"|<u>'''II'''</u>
| style="width: 100px; text-align: center;"|<u>'''III'''</u>
| style="width: 100px; text-align: center;"|<u>'''IV'''</u>
| style="width: 100px; text-align: center;"|<u>'''V'''</u>
|- height="20" style="height:15.0pt"
| style="text-align: center; width: 200px;"|'''Installation Difficulty'''
| style="text-align: center; width: 100px;"| Very Easy
| style="text-align: center; width: 100px;"| Easy
| style="text-align: center; width: 100px;"| Moderate
| style="text-align: center; width: 100px;"| Difficulty
| style="text-align: center; width: 100px;"| Very Difficult
|}
<p style="text-align: center;">  
[[Mass Effect: Weapons: Assault Rifle Mods|Assault Rifle Mods]]<br />
[[Mass Effect: Weapons: Assault Rifle Mods|Assault Rifle Mods]]<br />
[[Mass Effect: Weapons: Shotgun Mods|Shotgun Mods]]<br />
[[Mass Effect: Weapons: Shotgun Mods|Shotgun Mods]]<br />

Revision as of 14:38, 8 February 2017

Weapon Mods are applied to assault rifles, shotguns, sniper rifles, submachine guns, and pistols to augment them. Available mods include high-caliber barrels, scopes, and bayonet attachments, among others. Only two mods can be applied to a weapon at a time, and the same mod cannot be applied twice to a single weapon.
Once a weapon mod is found, it may be applied to any and all of the weapons of the applicable type at a weapon bench.

Level I II III IV V
Installation Difficulty Very Easy Easy Moderate Difficulty Very Difficult

Assault Rifle Mods
Shotgun Mods
Sniper Rifle Mods
Submachine Gun Mods
Pistol Mods
Heavy Weapon Mods