Mass Effect: Tech Talent: Overload: Difference between revisions
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'''Time Taken''': action<br /> | '''Time Taken''': action<br /> | ||
'''Range''': 30 meters, the target has to be in the line of sight<br /> | '''Range''': 30 meters, the target has to be in the line of sight<br /> | ||
'''Prerequisites''': Synthetics | '''Prerequisites''': Synthetics 5D and Armor Repair 5D<br /> | ||
Overload is best used at the beginning of a battle to give you an instant edge, allowing you to spend less time attacking an enemy's shield and more time killing them. It is effective against larger enemies like Geth Armatures or Mechs, who often fully recharge their kinetic barriers very often. Roll | Overload is best used at the beginning of a battle to give you an instant edge, allowing you to spend less time attacking an enemy's shield and more time killing them. It is effective against larger enemies like Geth Armatures or Mechs, who often fully recharge their kinetic barriers very often. Roll Computer Programming / Repair skill against targets Technical attribute to shut down their kinetic barriers. The kinetic barriers will be offline for 3 rounds after that they start to regenerate. Overload automatically shuts down any kinetic barriers of a personal armor. | ||
Revision as of 13:30, 22 February 2017
Overload
Time Taken: action
Range: 30 meters, the target has to be in the line of sight
Prerequisites: Synthetics 5D and Armor Repair 5D
Overload is best used at the beginning of a battle to give you an instant edge, allowing you to spend less time attacking an enemy's shield and more time killing them. It is effective against larger enemies like Geth Armatures or Mechs, who often fully recharge their kinetic barriers very often. Roll Computer Programming / Repair skill against targets Technical attribute to shut down their kinetic barriers. The kinetic barriers will be offline for 3 rounds after that they start to regenerate. Overload automatically shuts down any kinetic barriers of a personal armor.