Mass Effect: Tech Talent: Electronics: Difference between revisions
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imported>Thedemonapostle Created page with "'''Electronics'''<br /> '''Time Taken''': action<br /> '''Prerequisites''': 3 Tech Skills at +9<br /> Having more experience in dealing with how technology works, you are able..." |
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'''Electronics'''<br /> | '''Electronics'''<br /> | ||
'''Time Taken''': action<br /> | '''Time Taken''': action<br /> | ||
'''Prerequisites''': 3 Tech Skills at | '''Prerequisites''': 3 Tech Skills at 5D each<br /> | ||
Having more experience in dealing with how technology works, you are able to increase your abilities for a few moments to do things no other techie could. Make a Technical attribute check against Moderate (11-15) difficulty, to lessen the difficulty of all tech rolls for the remainder of the current round by 2 levels. You still have the - | Having more experience in dealing with how technology works, you are able to increase your abilities for a few moments to do things no other techie could. Make a Technical attribute check against Moderate (11-15) difficulty, to lessen the difficulty of all tech rolls for the remainder of the current round by 2 levels. You still have the -1D modifier to all those rolls due to doing 2 actions in one round. | ||
Latest revision as of 13:27, 22 February 2017
Electronics
Time Taken: action
Prerequisites: 3 Tech Skills at 5D each
Having more experience in dealing with how technology works, you are able to increase your abilities for a few moments to do things no other techie could. Make a Technical attribute check against Moderate (11-15) difficulty, to lessen the difficulty of all tech rolls for the remainder of the current round by 2 levels. You still have the -1D modifier to all those rolls due to doing 2 actions in one round.