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Mass Effect: Tech Talent: Electronics: Difference between revisions

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'''Electronics'''<br />
'''Electronics'''<br />
'''Time Taken''': action<br />
'''Time Taken''': action<br />
'''Prerequisites''': 3 Tech Skills at +9<br />
'''Prerequisites''': 3 Tech Skills at 5D each<br />
Having more experience in dealing with how technology works, you are able to increase your abilities for a few moments to do things no other techie could. Make a Technical attribute check against Moderate (11-15) difficulty, to lessen the difficulty of all tech rolls for the remainder of the current round by 2 levels. You still have the -3 modifier to all those rolls due to doing 2 actions in one round.
Having more experience in dealing with how technology works, you are able to increase your abilities for a few moments to do things no other techie could. Make a Technical attribute check against Moderate (11-15) difficulty, to lessen the difficulty of all tech rolls for the remainder of the current round by 2 levels. You still have the -1D modifier to all those rolls due to doing 2 actions in one round.

Latest revision as of 13:27, 22 February 2017

Electronics
Time Taken: action
Prerequisites: 3 Tech Skills at 5D each
Having more experience in dealing with how technology works, you are able to increase your abilities for a few moments to do things no other techie could. Make a Technical attribute check against Moderate (11-15) difficulty, to lessen the difficulty of all tech rolls for the remainder of the current round by 2 levels. You still have the -1D modifier to all those rolls due to doing 2 actions in one round.