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Mass Effect Combat Talents: Difference between revisions

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Combat Talents increase a character's abilities with different weapons and armors. Combat Talents emphasize flexibility and damage potential, either with rifles, pistols and grenades but also with hand-to-hand combat and melee weapons. Anything that can deal damage is an extension of the Combat Specialist. The other side of the Combat Power set is based on their armor: increasing damage protection, recharging failed kinetic barriers and even limited protection of others.
Combat Talents increase a character's abilities with different weapons and armor. Combat Talents emphasize flexibility and damage potential, either with rifles, pistols and grenades but also with hand-to-hand combat and melee weapons. Anything that can deal damage is an extension of the Combat Specialist. The other side of the Combat Power set is based on their armor: increasing damage protection, recharging failed kinetic barriers and even limited protection of others.


'''Combat Talents have a cool-down of 2 rounds unless specifically stated within the power itself.'''
'''Combat Talents have a cool-down of 2 rounds unless specifically stated within the power itself.'''
Combat Talents may be acquired at a cost of 5 Character points each. They are not raised like other Talents, but are dependent upon the skills of the Character using them.


Combat Talents are dependent on the equipment the power is attached to. Without weapon or armor the power cannot be used. However, any weapon can be used for the power as long as it matches it. Activating a power does not take any time but must be done at the start of your turn within the round; however, a power that can be used as a reaction does not need to be activated and is used as any other reaction skill.
Combat Talents are dependent on the equipment the power is attached to. Without weapon or armor the power cannot be used. However, any weapon can be used for the power as long as it matches it. Activating a power does not take any time but must be done at the start of your turn within the round; however, a power that can be used as a reaction does not need to be activated and is used as any other reaction skill.
 
*[[Mass Effect: Combat Talent: Adrenaline Burst|Adrenaline Burst]]
*[[Mass Effect: Combat Talent: Marksman|Marksman]]
*[[Mass Effect: Combat Talent: Assassination|Assassination]]
*[[Mass Effect: Combat Talent: Assault Training|Assault Training]]
*[[Mass Effect: Combat Talent: Carnage|Carnage]]
*[[Mass Effect: Combat Talent: Carnage|Carnage]]
*[[Mass Effect: Combat Talent: Overkill|Overkill]]
*[[Mass Effect: Combat Talent: Assassination|Assassination]]
*[[Mass Effect: Combat Talent: Charge|Charge]]
*[[Mass Effect: Combat Talent: Charge|Charge]]
*[[Mass Effect: Combat Talent: Combat Armor|Combat Armor]]
*[[Mass Effect: Combat Talent: Concussive Shot|Concussive Shot]]
*[[Mass Effect: Combat Talent: Disarm|Disarm]]
*[[Mass Effect: Combat Talent: Disarm|Disarm]]
*[[Mass Effect: Combat Talent: Precision|Precision]]
*[[Mass Effect: Combat Talent: Combat Armor|Combat Armor]]
*[[Mass Effect: Combat Talent: Shield Boost|Shield Boost]]
*[[Mass Effect: Combat Talent: Immunity|Immunity]]
*[[Mass Effect: Combat Talent: Fitness|Fitness]]
*[[Mass Effect: Combat Talent: Fitness|Fitness]]
*[[Mass Effect: Combat Talent: Assault Training|Assault Training]]
*[[Mass Effect: Combat Talent: Adrenaline Burst|Adrenaline Burst]]
*[[Mass Effect: Combat Talent: Concussive Shot|Concussive Shot]]
*[[Mass Effect: Combat Talent: Fortification|Fortification]]
*[[Mass Effect: Combat Talent: Fortification|Fortification]]
*[[Mass Effect: Combat Talent: Immunity|Immunity]]
*[[Mass Effect: Combat Talent: Inferno Grenade|Inferno Grenade]]
*[[Mass Effect: Combat Talent: Inferno Grenade|Inferno Grenade]]
*[[Mass Effect: Combat Talent: Marksman|Marksman]]
*[[Mass Effect: Combat Talent: Overkill|Overkill]]
*[[Mass Effect: Combat Talent: Precision|Precision]]
*[[Mass Effect: Combat Talent: Shield Boost|Shield Boost]]
'''Source''':
*Mass Effect: The Unofficial Role Playing Game 2.35 (pages 50-52)
*thedemonapostle

Latest revision as of 13:03, 22 February 2017

Combat Talents increase a character's abilities with different weapons and armor. Combat Talents emphasize flexibility and damage potential, either with rifles, pistols and grenades but also with hand-to-hand combat and melee weapons. Anything that can deal damage is an extension of the Combat Specialist. The other side of the Combat Power set is based on their armor: increasing damage protection, recharging failed kinetic barriers and even limited protection of others.

Combat Talents have a cool-down of 2 rounds unless specifically stated within the power itself.

Combat Talents may be acquired at a cost of 5 Character points each. They are not raised like other Talents, but are dependent upon the skills of the Character using them.

Combat Talents are dependent on the equipment the power is attached to. Without weapon or armor the power cannot be used. However, any weapon can be used for the power as long as it matches it. Activating a power does not take any time but must be done at the start of your turn within the round; however, a power that can be used as a reaction does not need to be activated and is used as any other reaction skill.

Source:

  • Mass Effect: The Unofficial Role Playing Game 2.35 (pages 50-52)
  • thedemonapostle