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[[File:Mass Effect Turian.jpg|thumb|500px|right|Turian without armor]]
[[File:Mass Effect Turian.jpg|thumb|500px|right|Turian without armor]]


'''Name''': Turian<br />'''Attribute Dice''': 12D<br />'''Dexterity''': 2D/4D+2<br />'''Knowledge''': 2D/4D<br />'''Mechanical''': 2D/4D<br />'''Perception''': 2D/4D+2<br />'''Strength''': 2D/4D+2<br />'''Technical''': 2D/4D
'''Name''': Turian<br />'''Attribute Dice''': 12D<br />'''Dexterity''': 2D / 4D<br />'''Knowledge''': 2D / 4D<br />'''Mechanical''': 2D / 4D<br />'''Perception''': 2D / 4D<br />'''Strength''': 2D / 4D<br />'''Technical''': 2D / 4D


'''Move''': 10 / 12<br />'''Size''': 1.8 - 2.0 m<br />'''Weight''': 80 - 95 kg
'''Move''': 10 / 12<br />'''Size''': 1.8 - 2.0 m<br />'''Weight''': 80 - 95 kg


'''Special Abilities''':
'''Unique Characteristics'''
*'''Military Upbringing''': All Turians gain +1D to all Ranged, Melee and Command skills.
*'''Military Upbringing''': All turians gain +2 to Dexterity: Ranged, Dexterity: Grenade, Strength: Melee, Knowledge: Tactics and Perception: Command skills (maximum of 6).
*'''Fearless''': Turians gain +4D to Knowledge: Willpower rolls vs any command (natural, Biotic or synthetic) that breaks their code of honor.
*'''Detective Souls''': During character creation every 1 skill point spent on Perception: Investigation, Knowledge: Law Enforcement, Knowledge: Streetwise gives +2 (maximum of 6).
*'''Honor''': Turians have a strict honor system, anytime a Turian would spend a Character Point to increase a skill in combat to aid a friend, ally or client, increase the bonus for that round by 2D instead.
*'''Fearless''': Turians gain +12 Knowledge: Willpower rolls versus any command (natural, Biotic or synthetic) that breaks their code of honor.
*'''Honor''': Turians have a strict honor system, anytime a turian may spend a paragon or renegade point to aid in success in a test of an ally or a client, the bonus for that test is +6 and not +3.


'''Racial Averages''':
'''Description'''
*'''Average Turian''': Dexterity 2D, Knowledge 2D, Mechanical 2D, Perception 2D+1, Strength 2D+1, Technical 2D. Move: 10


'''Description''': ''"Oh you'd know this one if you saw him: big, fast, carries enough weapons to take out a platoon."'' - Kaiden Alenko
Honorable and brave, the turians think of the welfare of the group before themselves. Taught from a young age to own every decision they make, only the rare exception will lie about their own actions. This does not mean they won't try to get away with criminal activity, just that they will not lie when directly questioned. Known for their militaristic and disciplined culture, the turians are the most recent of the Citadel races invited to join the Council. They gained their Council seat after defeating the hostile krogan for the Council during the 'Krogan Rebellions'. The turians deployed a salarian-created biological weapon called the genophage, which virtually sterilized the krogan and sent them into a decline. The turians then filled the peacekeeping niche left by the non-cooperative krogan, and eventually gained a Council seat in recognition of their efforts. Originally from the planet Palaven, turians are best known for their military role, particularly their contributions of soldiers and starships to the Citadel Fleet. They are respected for their 'public service' ethic - it was the turians who first proposed creating C-Sec - but are sometimes seen as imperialist or rigid by other races. There is some animosity between turians and humans, largely due to the turian role in the First Contact War. This bitterness is slowly beginning to heal - shown by the cooperation of the two races on the construction of the SSV Normandy – but many turians still hate humans, and vice versa. Turians are noted for their strong sense of public service. It is rare to find one who puts his needs ahead of the group. Every citizen from age 15 to 30 serves the state in some capacity, as anything from a soldier to an administrator, from a construction engineer to a sanitation worker. Turians have a strong inclination toward public service and self-sacrifice, so they tend to be poor entrepreneurs. To compensate, they accepted the mercantile Volus as a client race, offering protection in exchange for their fiscal expertise.


The turians were the last of the Citadel species to join the Council. The turians gained this position after defeating the krogan for the Council during the "Krogan Rebellions," employing a salarian-developed biological weapon called the genophage which virtually eliminated the possibility of new krogan births and caused that species to go into a steady decline.
Turian society is highly regimented and very organized, and the species is known for its strict discipline and work ethic. Turians are willing to do what needs to be done, and they always follow through. They are not easily spurred to violence, but when conflict is inevitable, they only understand a concept of "total war." They do not believe in skirmishes or small-scale battles; they use massive fleets and numbers to defeat an adversary so completely that they remove any threat of having to fight the same opponent more than once. They do not exterminate their enemy, but so completely devastate their military that the enemy has no choice but to become a colony of the turians. It is theorized that another conflict between the rapidly advancing humans and the turians could annihilate a large portion of known space. The turian military is the center of their society. It is not just an armed force; it is an all-encompassing public works organization. The military police are also the civic police. The fire brigades serve the civilian population as well as military facilities. The corps of engineers builds and maintains spaceports, schools, water purification plants, and power stations. The merchant marine ensures that all worlds get needed resources.


Turian features are avian in nature, resembling Terran birds or raptors. Most also have painted-on markings on their faces whose design and color denote which colony or system they were born or raised in.
Other species see turians as "men of action," and they are generally regarded as the most progressive of the Citadel races (though some species believe humans are rivaling this position). Since their culture is based on the structure of a military hierarchy, changes and advances accepted by the leadership are quickly adopted by the rest of society with minimal resistance.


Turian society in general is very honor-bound, concerned with the performance of one's duty, regardless of one's role in society. All turians work for the glory of the state and are all state-employed in some way. Military service is required for all turian citizens, as well as client races who wish to become full turian citizens.
While turians are individuals with personal desires, their instinct is to equate the self with the group, and to set aside all personal desires for the good of all. Turians are taught to have a strong sense of personal accountability, the 'Turian Honor' that other races find so remarkable. Turians are taught to own every decision they make, good or ill. The worst sin they can make in the eyes of their people is to lie about their own actions. Turians who murder will try to get away with it, but if directly questioned, most will confess the crime.


Despite this preoccupation with law and order, many are surprised by the importance turian society places on personal freedoms. Turian society allows for freedom of speech, religion and the practice of practically any activity that does not harm or undermine the state. There are turians who are known to observe and adhere to asari and even human religious practices; there is an increasingly large segment of turians who are known to practice Confucianism and/or Zen Buddhism.
'''Personality''': Turians are taught to have a strong sense of personal accountability, the "Turian Honor" that other races find remarkable.


Their species is governed by the Turian Hierarchy, a collection of military leaders and autocrats, and of the three permanent council races, they possess the largest military force, even if they are not as powerful as the technologically, diplomatically and economically superior Asari. As such, they are largely employed as the front line of the Council's combined military forces.
'''Physical Description''': Tall and of an avian build, they evolved skin armor to protect them from the radiation of their homeworld. It is common for turians to wear the facial markings of their home colony.


Politically, the Turians are conservative, paying great observance to tradition, duty, loyalty, honor and the preservation of the status quo. Still, they generally get along w ell with most other races. There is a great deal of hostility between they and the Krogan for obvious reasons, and there is a lingering degree of distrust and enmity between the turians and the human race, the bitter memories of the First Contact War still very fresh for both races. However, the Turians still greatly respect the military tactics and aptitude of the humans as demonstrated against them in battle during the reclamation of the human colony of Shanxi. The rate of human colonization, material wealth and influence within the Council is known to irk some prominent Turians, but there is a grudging respect between the two races.
'''Homeworld''': Palaven<br />'''Religion''': Turians enjoy absolute freedom of religion and can practice whatever appeals to them so long as it does not impede anyone's ability to perform their duties.<br />'''Biotics''': Turian biotics are uncommon, and generally viewed with suspicion by the general turian population.<br />'''Example Names''': Garrus Vakarian, Nihlus Kryik, Saren, Arterias, Chellick, Septimus.
 
Turians are tall bipeds standing 1.8 to 2.0m in height and weighing between 80 and 95kg. Turians have a reputation for skill and bravery in combat, but are not considered bloodthirsty. In combat, turian units are highly adaptable and yet highly disciplined. Turian units do not break, no matter how disadvantaged; they will retreat and withdraw if necessary, but will do so in an orderly fashion, setting up vicious rear-guard actions and ambushes along the way. A rigid code of honor and strict discipline are the hallmarks of any turian officer and soldier. This includes humane treatment of prisoners and conquered enemies. A turian unit will never willingly leave behind one of their own, no matter what the cost of going back to retrieve their comrade.
 
Military service is required for all turian citizens, as well as client races who wish to become full turian citizens. Therefore, even a Turian that is no longer in active military service is still a formidable opponent. Though finding a Turian not in some form of armed service, wether military or civil, is very rare.


'''Source''':
'''Source''':
*Mass Effect: The Unofficial Role Playing Game (page 12)
*Mass Effect: The Unofficial Role Playing Game 2.35 (page 20)

Revision as of 13:59, 30 January 2017

Turian without armor

Name: Turian
Attribute Dice: 12D
Dexterity: 2D / 4D
Knowledge: 2D / 4D
Mechanical: 2D / 4D
Perception: 2D / 4D
Strength: 2D / 4D
Technical: 2D / 4D

Move: 10 / 12
Size: 1.8 - 2.0 m
Weight: 80 - 95 kg

Unique Characteristics

  • Military Upbringing: All turians gain +2 to Dexterity: Ranged, Dexterity: Grenade, Strength: Melee, Knowledge: Tactics and Perception: Command skills (maximum of 6).
  • Detective Souls: During character creation every 1 skill point spent on Perception: Investigation, Knowledge: Law Enforcement, Knowledge: Streetwise gives +2 (maximum of 6).
  • Fearless: Turians gain +12 Knowledge: Willpower rolls versus any command (natural, Biotic or synthetic) that breaks their code of honor.
  • Honor: Turians have a strict honor system, anytime a turian may spend a paragon or renegade point to aid in success in a test of an ally or a client, the bonus for that test is +6 and not +3.

Description

Honorable and brave, the turians think of the welfare of the group before themselves. Taught from a young age to own every decision they make, only the rare exception will lie about their own actions. This does not mean they won't try to get away with criminal activity, just that they will not lie when directly questioned. Known for their militaristic and disciplined culture, the turians are the most recent of the Citadel races invited to join the Council. They gained their Council seat after defeating the hostile krogan for the Council during the 'Krogan Rebellions'. The turians deployed a salarian-created biological weapon called the genophage, which virtually sterilized the krogan and sent them into a decline. The turians then filled the peacekeeping niche left by the non-cooperative krogan, and eventually gained a Council seat in recognition of their efforts. Originally from the planet Palaven, turians are best known for their military role, particularly their contributions of soldiers and starships to the Citadel Fleet. They are respected for their 'public service' ethic - it was the turians who first proposed creating C-Sec - but are sometimes seen as imperialist or rigid by other races. There is some animosity between turians and humans, largely due to the turian role in the First Contact War. This bitterness is slowly beginning to heal - shown by the cooperation of the two races on the construction of the SSV Normandy – but many turians still hate humans, and vice versa. Turians are noted for their strong sense of public service. It is rare to find one who puts his needs ahead of the group. Every citizen from age 15 to 30 serves the state in some capacity, as anything from a soldier to an administrator, from a construction engineer to a sanitation worker. Turians have a strong inclination toward public service and self-sacrifice, so they tend to be poor entrepreneurs. To compensate, they accepted the mercantile Volus as a client race, offering protection in exchange for their fiscal expertise.

Turian society is highly regimented and very organized, and the species is known for its strict discipline and work ethic. Turians are willing to do what needs to be done, and they always follow through. They are not easily spurred to violence, but when conflict is inevitable, they only understand a concept of "total war." They do not believe in skirmishes or small-scale battles; they use massive fleets and numbers to defeat an adversary so completely that they remove any threat of having to fight the same opponent more than once. They do not exterminate their enemy, but so completely devastate their military that the enemy has no choice but to become a colony of the turians. It is theorized that another conflict between the rapidly advancing humans and the turians could annihilate a large portion of known space. The turian military is the center of their society. It is not just an armed force; it is an all-encompassing public works organization. The military police are also the civic police. The fire brigades serve the civilian population as well as military facilities. The corps of engineers builds and maintains spaceports, schools, water purification plants, and power stations. The merchant marine ensures that all worlds get needed resources.

Other species see turians as "men of action," and they are generally regarded as the most progressive of the Citadel races (though some species believe humans are rivaling this position). Since their culture is based on the structure of a military hierarchy, changes and advances accepted by the leadership are quickly adopted by the rest of society with minimal resistance.

While turians are individuals with personal desires, their instinct is to equate the self with the group, and to set aside all personal desires for the good of all. Turians are taught to have a strong sense of personal accountability, the 'Turian Honor' that other races find so remarkable. Turians are taught to own every decision they make, good or ill. The worst sin they can make in the eyes of their people is to lie about their own actions. Turians who murder will try to get away with it, but if directly questioned, most will confess the crime.

Personality: Turians are taught to have a strong sense of personal accountability, the "Turian Honor" that other races find remarkable.

Physical Description: Tall and of an avian build, they evolved skin armor to protect them from the radiation of their homeworld. It is common for turians to wear the facial markings of their home colony.

Homeworld: Palaven
Religion: Turians enjoy absolute freedom of religion and can practice whatever appeals to them so long as it does not impede anyone's ability to perform their duties.
Biotics: Turian biotics are uncommon, and generally viewed with suspicion by the general turian population.
Example Names: Garrus Vakarian, Nihlus Kryik, Saren, Arterias, Chellick, Septimus.

Source:

  • Mass Effect: The Unofficial Role Playing Game 2.35 (page 20)