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Orbalisk Armor: Difference between revisions

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Created page with "*Orbalisk Armor<br />Type: Parasite armor<br />Scale: Character<br />Cost: Not for sale<br />Availability: 4<br />Game Notes: Orbalisk infestation will cover a small host in 13 d..."
 
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Latest revision as of 23:04, 14 December 2010

  • Orbalisk Armor
    Type: Parasite armor
    Scale: Character
    Cost: Not for sale
    Availability: 4
    Game Notes: Orbalisk infestation will cover a small host in 13 days, a medium host in 17 days, and a large host in 21 days. The biochemical reaction created by the mixture of Dark Side energy and orbalisk venom can be reflected in a Strength increase of +1 pips for every 20% of coverage. Additionally, characters who are host to orbalisks can make natural healing rolls twice as often for every 20% of coverage (see below).
  • Source: The Dark Side Sourcebook (pages 67-68)
Orbalisk Healing Rates/Coverage
Wound Level None 20% 40% 60% 80% 100%
Wounded Once/Twice 3 Days 2 Days 1 Day

12 Hours

5 Hours 3 Hours
Incapacitated 14 Days 7 Days 4 Days 2 Days 1 Day 6 Hours
Mortally Wounded 35 Days 18 Days 9 Days 5 Days 3 Days 2 Days







The armor bonus granted by orbalisks depends on the degree of coverage they have on the host.


% Of Coverage Bonus vs. Lightsaber Dexterity Penalty Move Penalty
10% +1 +2 -1 0
20% +2 +1D+1 -2 0
30% +1D +2D -2 0
40% +1D+1 +2D+2 -1D+1 -2
50% +1D+2 +3D+1 -1D+1 -2
60% +2D +4D -1D+1 -2
70% +2D+1 +4D+2 -2D -4
80% +2D+2 +5D+1 -2D -4
90% +3D +6D -2D -4
100% +3D +6D -2D+2 -8