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UMRIN
Homeworld: Ostvego
Other planets inhabited: None Appearance: Umrin are tripedial, and have three arms. These limbs are thick and powerful, and
are attached to the an equally wide torso. Umrin have horn claws on each of these limbs, and a pair of
short, thick, foreword pointing horns atop their heads. Their mouths are broad, and their lower jaw
has a backward bending joint that enables them to swallow small animals whole, and to take huge bites
out of larger prey. Their entire bodies are covered with a thick layer of matted white or light yellow
hair, which gets a good deal thicker on their heads,
calves, and forearms. Leaders: Umrin are pack creatures, with the strongest male leading the group. When a pack member
gets to old or weak to hold his place in the pack, he gets left behind or eaten by the other members of
the pack. World view: Umrin can be said to view the world through a homicidal red haze. They hate
everything not Umrin, and just about everything Umrin, for most of the time. They will not hesitate to
kill and eat other sentient species, and will kill and destroy even when not hungry, simply for the
pleasure of destruction.
Temperament: See World View. History and Culture: Umrin have lived on Ostvego for several hundred thousand years without
developing any history or culture of any sort. Every once in a while an Umrin with a much greater
capacity for intelligent thought and artistic expression is born, but these are invariably killed by
their kin.
Tech Level: None. Umrin in the Sector: Classed as being semi-sentient by the New Republic, the Umrin have been
causing problems for the miners and foresters of Ostvego, though the numbers of Umrin that attack at
once are seldom large enough to get them past the initial defenses.
A Quote: "Aaaarrrrrruughghgghggggggaaa"
Spaceships: None.
Attribute Dice:
Attribute Min/Max
DEX: 2D+1/6D+2
KNO: 0D/1D+2
MECH: 0D/1D
PER: 2D/3D+1
STR: 3D/7D
TECH: 0D/1D
Move: 11/15,
Special Abilities: * Skill Bonuses/Penalties: When in snowy conditions, Umrin gain a +2 bonus to all their skills.
When in other conditions, they suffer a -1D penalty. In addition, they must pay three times the CP
cost to advance skills that require either tool use or interpersonal interaction, and suffer a -2
penalties to skills of that type throughout their lives. * Natural Weapons: The claws and horns of the Umrin inflict STR+2D damage each, and one of these
attacks can be used in addition to the bite attack without any penalties. The bite itself inflicts
STR+3D+2, and often carries infectious diseases as well.
Story Factors: * Reputation: Known as being insane and powerful killers, an Umrin who attempts to fit into
galactic society will have to overcome a good deal of hostility and prejudice. * Population Cycles: Unlike many of the species of Ostvego, Umrin have no adaptations to protect
them from the planet's brief summer. Due to this fact, large numbers of Umrin die at toward the of the
summer, which acts as a population check. When the summer is short enough that these die offs do not
occur, massive packs of Umrin form, destroying everything and depleting the available resources. Do to
the resultant poor hunting, few Umrin indeed survive the next summer, giving the forests a chance to
recover, as the Umrin population rises to ordinary levels.