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Babylon 5 Defense Grids: Difference between revisions

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*'''Offensive''': This lists the damage if the device is used offensively. For example, if one were to use a Flak Cannon against a starfighter, the device would do 4D.
*'''Offensive''': This lists the damage if the device is used offensively. For example, if one were to use a Flak Cannon against a starfighter, the device would do 4D.
*'''Intercept''': This lists the defensive value when the device is used aginst incoming fire. If a ship is fired upon, the intercept value reduces the attack roll. If the remianing value is higher than the defending ship's dodge roll, the attack succeeds, if the remianing attack vaue is lower than the dodge roll, the attack fails.
*'''Intercept''': To use, the gunner makes an opposing starship/capital ship gunnery + fire control roll against the incoming attack roll. Tie goes to the defender. If the roll is equal to or greater than the incoming attack roll, the incoming attack's damage is reduced by the Intercept's value. If the incoming attack is a missile/torpedo, and the Intercept roll succeeds, the missile/torpedo is destroyed. If the intercept roll is less than the incoming attack roll, the attack succeeds normally, unless the target dodges it...
*'''Notes''': Any Fire Control Bonuses are used for Offensive purposes only. They are NOT added to the intercept value.
 
'''Point Defense Gun'''
'''Point Defense Gun'''



Revision as of 15:45, 1 November 2016

The simplest form of defensive measure is that of the point defense grid, or just defense grid for short. These swiveled turrets are attached to extremely intelligent computing software designed to predict the incoming path of enemy fire and fire salvos. The resulting impact is supposed to stop the shots, or at least redirect them enough away from their intended target, and cause less damage.

A ship’s defense grid is also useful to a certain degree to dissuade enemy fighter and assault craft from nearing the vessel. Defense grid emplacements rarely cause significant damage to a target but are enough to deter fighter craft from moving too close.

Name Scale Weight Cost Space Range Offensive Intercept
Point Defence Gun Starfighter 6 mt 1,200 1-3/12/25 3D+1 4D
Flak Cannon Starfighter 7.5 mt 1,800 1-3/12/25 4D 5D
Mk I Interceptor Capital 475 mt 6,000 1-3/12/25 0D+2 2D
Mk II Interceptor Capital 600 mt 9,000 1-3/12/25 0D+2 3D
  • Offensive: This lists the damage if the device is used offensively. For example, if one were to use a Flak Cannon against a starfighter, the device would do 4D.
  • Intercept: To use, the gunner makes an opposing starship/capital ship gunnery + fire control roll against the incoming attack roll. Tie goes to the defender. If the roll is equal to or greater than the incoming attack roll, the incoming attack's damage is reduced by the Intercept's value. If the incoming attack is a missile/torpedo, and the Intercept roll succeeds, the missile/torpedo is destroyed. If the intercept roll is less than the incoming attack roll, the attack succeeds normally, unless the target dodges it...

Point Defense Gun

The most basic form of defensive turret is the point defense gun. A single turreted barrel that sends charged particles directly at any incoming fire, it is rather inadequate by current standards. Even so, it is inexpensive and takes up very little space.

Flak Cannon

When one thinks of ‘defensive’ the Hurr are rarely that springs to mind. Even so, in the early design of their fast firing ballistic arrays they came up with a rather ingenious little device they have called the flak cannon. The first prototype ballistic arrays fired too fast and would repeatedly strike their own shells in mid-flight making clouds of shrapnel that were good for little else but getting in the way. It was when a Hurr gunner noticed an enemy missile detonate early due to the cloud of shrapnel that the flak cannon found its true role.

Interceptor

The first advance in point defense, the interceptor array is a multi-barrelled particle gun that fires streams of charged particles at incoming fi re much in the way its predecessor – the point defense gun – does, except better. It has more advanced computing software, a faster firing rate and adjustable recoil to catch shots faster.

While the original Mk I Interceptor has become widespread in the galaxy, there have been some internal advances of the device in the research labs of the Earth Alliance. They have made bigger and better versions of the old standby, some of which are equally as powerful against fighters as they are against incoming ordinance. Getting through a newer model of Earth Force cruiser’s interceptor energy web is difficult and rumor says they are still in development of bigger, better and more efficient versions.