Babylon 5 Particle Weaponry: Difference between revisions
imported>Thedemonapostle Created page with "Using something as simple as single particles of matter energized and sped up to atomic speeds, particle weaponry is a good halfway point between energy-based and matter weapo..." |
imported>Thedemonapostle No edit summary |
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| class="xl65" height="20" style="height: 15pt; width: 158pt; text-align: center;" width="210"|<u>'''Name'''</u> | | class="xl65" height="20" style="height: 15pt; width: 158pt; text-align: center;" width="210"|<u>'''Name'''</u> | ||
| class="xl65" style="width: 55pt; text-align: center;" width="73"|<u>'''Scale'''</u> | | class="xl65" style="width: 55pt; text-align: center;" width="73"|<u>'''Scale'''</u> | ||
| class="xl65" style="width: | | class="xl65" style="width: 64pt; text-align: center;" width="85"|<u>'''Weight'''</u> | ||
| class="xl65" style="width: | | class="xl65" style="width: 40pt; text-align: center;" width="53"|<u>'''Cost'''</u> | ||
| class="xl66" style="width: | | class="xl65" style="width: 63pt; text-align: center;" width="84"|<u>'''Space Range'''</u> | ||
| class="xl65" style="width: | | class="xl66" style="width: 59pt; text-align: center;" width="78"|<u>'''Rate of Fire'''</u> | ||
| class="xl65" style="width: 52pt; text-align: center;" width="69"|<u>'''Damage'''</u> | |||
|- height="20" style="height:15.0pt" | |- height="20" style="height:15.0pt" | ||
| | | height="20" style="height: 15pt; text-align: center;"|Ultra-Light Particle Gun | ||
| class="xl65" style="text-align: center;"|Starfighter | | class="xl65" style="text-align: center;"|Starfighter | ||
| class="xl65" style="text-align: center;"|2.5 mt | |||
| class="xl67" style="text-align: center;"|600 | |||
| class="xl65" style="text-align: center;"|1-3/12/25 | | class="xl65" style="text-align: center;"|1-3/12/25 | ||
| class="xl66" style="text-align: center;"|1 | | class="xl66" style="text-align: center;"|1 | ||
| class="xl65" style="text-align: center;"|3D+1 | | class="xl65" style="text-align: center;"|3D+1 | ||
|- height="20" style="height:15.0pt" | |- height="20" style="height:15.0pt" | ||
| | | height="20" style="height: 15pt; text-align: center;"|Light Particle Gun | ||
| class="xl65" style="text-align: center;"|Starfighter | | class="xl65" style="text-align: center;"|Starfighter | ||
| class="xl65" style="text-align: center;"|3 mt | |||
| class="xl67" style="text-align: center;"|1,200 | |||
| class="xl65" style="text-align: center;"|1-3/12/25 | | class="xl65" style="text-align: center;"|1-3/12/25 | ||
| class="xl66" style="text-align: center;"|1 | | class="xl66" style="text-align: center;"|1 | ||
| class=" | | class="xl65" style="text-align: center;"|4D | ||
|- height="20" style="height:15.0pt" | |- height="20" style="height:15.0pt" | ||
| | | height="20" style="height: 15pt; text-align: center;"|Particle Gun | ||
| class="xl65" style="text-align: center;"|Starfighter | | class="xl65" style="text-align: center;"|Starfighter | ||
| class="xl65" style="text-align: center;"|3.5 mt | |||
| class="xl67" style="text-align: center;"|1,800 | |||
| class="xl65" style="text-align: center;"|1-3/12/25 | | class="xl65" style="text-align: center;"|1-3/12/25 | ||
| class="xl66" style="text-align: center;"|1 | | class="xl66" style="text-align: center;"|1 | ||
| class=" | | class="xl65" style="text-align: center;"|4D+2 | ||
|- height="20" style="height:15.0pt" | |- height="20" style="height:15.0pt" | ||
| | | height="20" style="height: 15pt; text-align: center;"|Particle Beam | ||
| class="xl65" style="text-align: center;"|Starfighter | | class="xl65" style="text-align: center;"|Starfighter | ||
| class="xl65" style="text-align: center;"|3.75 mt | |||
| class="xl67" style="text-align: center;"|3,000 | |||
| class="xl65" style="text-align: center;"|1-3/12/25 | | class="xl65" style="text-align: center;"|1-3/12/25 | ||
| class="xl66" style="text-align: center;"|1 | | class="xl66" style="text-align: center;"|1 | ||
| class=" | | class="xl65" style="text-align: center;"|5D | ||
|- height="20" style="height:15.0pt" | |- height="20" style="height:15.0pt" | ||
| | | height="20" style="height: 15pt; text-align: center;"|Particle Cannon | ||
| class="xl65" style="text-align: center;"|Capital | | class="xl65" style="text-align: center;"|Capital | ||
| class="xl65" style="text-align: center;"|312.5 mt | |||
| class="xl67" style="text-align: center;"|24,000 | |||
| class="xl65" style="text-align: center;"|1-3/12/25 | | class="xl65" style="text-align: center;"|1-3/12/25 | ||
| class="xl66" style="text-align: center;"|1 | | class="xl66" style="text-align: center;"|1 | ||
| class=" | | class="xl65" style="text-align: center;"|3D | ||
|- height="20" style="height:15.0pt" | |- height="20" style="height:15.0pt" | ||
| | | height="20" style="height: 15pt; text-align: center;"|Heavy Particle Cannon | ||
| class="xl65" style="text-align: center;"|Capital | | class="xl65" style="text-align: center;"|Capital | ||
| class="xl65" style="text-align: center;"|450 mt | |||
| class="xl67" style="text-align: center;"|40,000 | |||
| class="xl65" style="text-align: center;"|1-3/12/25 | | class="xl65" style="text-align: center;"|1-3/12/25 | ||
| class="xl66" style="text-align: center;"|1 | | class="xl66" style="text-align: center;"|1 | ||
| class=" | | class="xl65" style="text-align: center;"|5D+1 | ||
|- height="20" style="height:15.0pt" | |- height="20" style="height:15.0pt" | ||
| | | height="20" style="height: 15pt; text-align: center;"|Particle Blaster | ||
| class="xl65" style="text-align: center;"|Starfighter | | class="xl65" style="text-align: center;"|Starfighter | ||
| class="xl65" style="text-align: center;"|4.25 mt | |||
| class="xl67" style="text-align: center;"|4,000 | |||
| class="xl65" style="text-align: center;"|1-3/12/25 | | class="xl65" style="text-align: center;"|1-3/12/25 | ||
| class="xl66" style="text-align: center;"|1 | | class="xl66" style="text-align: center;"|1 | ||
| class=" | | class="xl65" style="text-align: center;"|5D+2 | ||
|- height="20" style="height:15.0pt" | |- height="20" style="height:15.0pt" | ||
| | | height="20" style="height: 15pt; text-align: center;"|Particle Repeater | ||
| class="xl65" style="text-align: center;"|Starfighter | | class="xl65" style="text-align: center;"|Starfighter | ||
| class="xl65" style="text-align: center;"|3.5 mt | |||
| class="xl67" style="text-align: center;"|7,200 | |||
| class="xl65" style="text-align: center;"|1-3/12/25 | | class="xl65" style="text-align: center;"|1-3/12/25 | ||
| class="xl66" style="text-align: center;"|5 | | class="xl66" style="text-align: center;"|5 | ||
| class=" | | class="xl65" style="text-align: center;"|4D+2 | ||
|- height="20" style="height:15.0pt" | |- height="20" style="height:15.0pt" | ||
| | | height="20" style="height: 15pt; text-align: center;"|Particle Cutter | ||
| class="xl65" style="text-align: center;"|Capital | | class="xl65" style="text-align: center;"|Capital | ||
| class="xl65" style="text-align: center;"|300 mt | |||
| class="xl67" style="text-align: center;"|44,000 | |||
| class="xl65" style="text-align: center;"|1-3/12/25 | | class="xl65" style="text-align: center;"|1-3/12/25 | ||
| class="xl66" style="text-align: center;"|1 | | class="xl66" style="text-align: center;"|1 | ||
| class=" | | class="xl65" style="text-align: center;"|3D | ||
|- height="20" style="height:15.0pt" | |- height="20" style="height:15.0pt" | ||
| | | height="20" style="height: 15pt; text-align: center;"|Scattergun | ||
| class="xl65" style="text-align: center;"|Starfighter | | class="xl65" style="text-align: center;"|Starfighter | ||
| class="xl65" style="text-align: center;"|6 mt | |||
| class="xl67" style="text-align: center;"|30,000 | |||
| class="xl65" style="text-align: center;"|1-3/12/25 | | class="xl65" style="text-align: center;"|1-3/12/25 | ||
| class="xl66" style="text-align: center;"|1 | | class="xl66" style="text-align: center;"|1 | ||
| class="xl66" style="text-align: center;"|8D* | | class="xl66" style="text-align: center;"|8D* | ||
|- height="20" style="height:15.0pt" | |- height="20" style="height:15.0pt" | ||
| | | height="20" style="height: 15pt; text-align: center;"|Particle Concentrator | ||
| class="xl65" style="text-align: center;"|Capital | | class="xl65" style="text-align: center;"|Capital | ||
| class="xl65" style="text-align: center;"| | | class="xl65" style="text-align: center;"|237.5 mt | ||
| class="xl65" style="text-align: center;"| | | class="xl67" style="text-align: center;"|25,000 | ||
| class="xl65" style="text-align: center;"|1-15/35/75 | |||
| class="xl66" style="text-align: center;"|1 | | class="xl66" style="text-align: center;"|1 | ||
| class=" | | class="xl65" style="text-align: center;"|2D* | ||
|} | |} | ||
*'''Scattergun''': Craft do not gain their Maneuverability bonus to dodge against scattergun attacks. Craft of Capital or greater size double their effective Hull against scattergun attacks. | *'''Scattergun''': Craft do not gain their Maneuverability bonus to dodge against scattergun attacks. Craft of Capital or greater size double their effective Hull against scattergun attacks. | ||
*'''Particle Concentrator''': Every particle concentrator after the first that hits the same target adds 2D to its damage rating, to a maximum of 10D damage. | *'''Particle Concentrator''': Every particle concentrator after the first that hits the same target adds 2D to its damage rating, to a maximum of 10D damage. | ||
Revision as of 13:11, 1 November 2016
Using something as simple as single particles of matter energized and sped up to atomic speeds, particle weaponry is a good halfway point between energy-based and matter weaponry. Single blasts, streams of particles, clouds of energized projectiles; they all fit into the category of particle weaponry. Particle weaponry does not have ammunition to speak of (using specific chemical components stored as part of the weapon itself ) and contains nearly limitless power.
Particle weaponry tends to fire rapidly and accurately due to the nature of its firing mechanisms. The paths of fired particles are extremely easy to map out with computer logarithms, meaning that effective targeting computers are standard within most models. This also means that they can be almost instantly mapped out as they are fired, allowing them to be intercepted by defensive fire and shielding, which can become bothersome when facing a highly defensive targets.
Particle weaponry is a staple weapon for many races’ shipbuilding programs, with such things as twin-linked particle arrays being as common as any other ship component in the majority of spacedocks and shipyards across the galaxy.
| Name | Scale | Weight | Cost | Space Range | Rate of Fire | Damage |
| Ultra-Light Particle Gun | Starfighter | 2.5 mt | 600 | 1-3/12/25 | 1 | 3D+1 |
| Light Particle Gun | Starfighter | 3 mt | 1,200 | 1-3/12/25 | 1 | 4D |
| Particle Gun | Starfighter | 3.5 mt | 1,800 | 1-3/12/25 | 1 | 4D+2 |
| Particle Beam | Starfighter | 3.75 mt | 3,000 | 1-3/12/25 | 1 | 5D |
| Particle Cannon | Capital | 312.5 mt | 24,000 | 1-3/12/25 | 1 | 3D |
| Heavy Particle Cannon | Capital | 450 mt | 40,000 | 1-3/12/25 | 1 | 5D+1 |
| Particle Blaster | Starfighter | 4.25 mt | 4,000 | 1-3/12/25 | 1 | 5D+2 |
| Particle Repeater | Starfighter | 3.5 mt | 7,200 | 1-3/12/25 | 5 | 4D+2 |
| Particle Cutter | Capital | 300 mt | 44,000 | 1-3/12/25 | 1 | 3D |
| Scattergun | Starfighter | 6 mt | 30,000 | 1-3/12/25 | 1 | 8D* |
| Particle Concentrator | Capital | 237.5 mt | 25,000 | 1-15/35/75 | 1 | 2D* |
- Scattergun: Craft do not gain their Maneuverability bonus to dodge against scattergun attacks. Craft of Capital or greater size double their effective Hull against scattergun attacks.
- Particle Concentrator: Every particle concentrator after the first that hits the same target adds 2D to its damage rating, to a maximum of 10D damage.