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Tirrith: Difference between revisions

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Created page with 'TirrithAverage Tirrith. Dexterity 2D+2, Knowledge 2D+2, Mechanical 1D+2, Perception 2D+2, Strength 1D, Technical 1D+1.<br />Home Planet: Beheboth<br />Attribute Dice: 12D<br />D…'
 
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Revision as of 04:25, 23 November 2010

TirrithAverage Tirrith. Dexterity 2D+2, Knowledge 2D+2, Mechanical 1D+2, Perception 2D+2, Strength 1D,

Technical 1D+1.
Home Planet: Beheboth
Attribute Dice: 12D
DEXTERITY 2D/4D+2
KNOWLEDGE 2D/4D+2
MECHANICAL 1D/3D+2
PERCEPTION 2D/4D+2
STRENGTH 1D/3D
TECHNICAL 1D/3D+1
Special Abilities:Hive: Tirrith are part of a larger hive, and all members of the hive share an empathic bond. If a

Tirrith character suffers pain, the rest of his hive will feel it as well. If a Tirrith is killed, the

members of his hive may die as well. For each point of damage suffered by a Tirrith character, his hive

suffers two points.Non-Corporeal: Tirrith characters can be harmed only by energy weapons and vacuum. They can force their

way into any non-hermetically-sealed room as an action. They cannot utilize any equipment.Somniferous Gas: Tirrith can reconstitute their planet's atmosphere into a powerful knockout gas. If

non-Tirrith characters inhale this gas, they must make a Very Difficult Strength check or fall

unconscious for 1D+2 hours, unless revived by a medpack. Treat the creation of the gas a ranged attack

(range: 1-4/12/25) with a 2 meter blast radius.Telepathy: A Tirrith character can communicate telepathically with any number of beings within 20

meters. Anyone wishing to resist this telepathic contact must succeed in an opposed Perception check

against the Tirrith in question. Anyone receiving a telepathic communication from a Tirrith "hears" the

message in their own language.
Story Factors:Pacifists: Tirrith are fundamental pacifists that have a hard time conceiving violence against other

beings.
Move: 10/12
Size: 1.8 to 2.2 meters
Tirrith Hive (SWG#7, pages 68-69)
Home Planet: Beheboth
DEXTERITY 6D, +1 pip for every two Tirrith past twenty.
KNOWLEDGE 6D, +1 pip for every two Tirrith past twenty.
MECHANICAL 3D, +1 pip for every two Tirrith past twenty.
PERCEPTION 5D+1, +1 pip for every two Tirrith past twenty.
STRENGTH 10D, +1D for every Tirrith past twenty.
TECHNICAL 6D, +1 pip for every two Tirrith past twenty.
Special Abilities:Hive: Tirrith are part of a larger hive, and all members of the hive share an empathic bond. If a

Tirrith character suffers pain, the rest of his hive will feel it as well. If an individual Tirrith is

killed, some members of his hive may die as well. For each point of damage suffered by a Tirrith

character, his hive suffers two points.Non-Corporeal: Tirrith hives can be harmed only by energy weapons and vacuum. They can force their way

into any non-hermetically-sealed room as an action. They cannot utilize any equipment.Somniferous Gas: Tirrith hives can reconstitute their planet's atmosphere into a powerful knockout gas.

If non-Tirrith characters inhale this gas, they must make a Very Difficult Strength check or fall

unconscious for 1D+2 hours, unless revived by a medpack. Treat the creation of the gas a ranged attack

(range: 1-4/12/25) with a 20 meter blast radius.Telepathy: A Tirrith hive can communicate telepathically with any number of beings within 20 meters.

Anyone wishing to resist this telepathic contact must succeed in an opposed Perception check against

the Tirrith hive in question. Anyone receiving a telepathic communication from a Tirrith "hears" the

message in their own language.
Story Factors:Pacifists: Tirrith are fundamental pacifists that have a hard time conceiving violence against other

beings.
Move: 10Size: Listed as between 1.8 and 2.2 meters, though this seems small.