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Star Trek Cardassian Phaser Pistol: Difference between revisions

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'''Game Notes''':
'''Game Notes''':
{| border="3" cellpadding="0" cellspacing="0" class="article-table" width="900"
'''Firing Modes'''
|- height="20" style="height:15.0pt"
*'''Standard '''mode is the one typically used. It does the weapon's basic damage.
| class="xl65" style="height: 15pt; width: 88pt; text-align: center;"|<u>'''Firing Modes''' </u>
 
| class="xl66" style="width: 559pt; text-align: center;"|<u>'''Effect'''</u>
*'''Pulse '''mode involves increasing the damage the weapon does by firing a series of rapid pulses of energy. You can simulate this by increasing the weapon's damage with extra power, or as a form of single-weapon multifire. Pulse phasers cannot use this rule; they are already optimized for this type of fire only (which is why they do much more damage than normal phasers of the same type).
|- height="20" style="height:15.0pt"
 
| class="xl65" style="height: 15pt; text-align: center;"|Standard Beam
*'''Continuous '''fire mode involves maintaining a beam for longer than normal, making it easier to hit the target. This provides +1D to roll when making an attack Test to hit the target. Pulse phasers cannot fire in continuous mode.
| class="xl66"|Standard base damage
 
|- height="20" style="height:15.0pt"
*'''Wide Beam''' mode allows a beam to affect a much broader area. Instead of a narrow beam, the beam widens by 10 meters for every point of damage sacrificed. In combat, for every 1D (1D = 3 pips) of damage sacrificed to widen the beam, the user receives a +1D bonus to hit the target. Out of combat, a sufficiently wide beam on low power settings has many uses as a tool..
| class="xl65" style="height: 15pt; text-align: center;"|Continuous Beam
 
|Attack +1D; consumes 2 extra charges.
{| style="width: 100%;" class="article-table" cellspacing="1" cellpadding="1" border="3"
|- height="20" style="height:15.0pt"
|-
| class="xl65" style="height: 15pt; text-align: center;"|Pulse Beam
| class="xl66" style="text-align: center;"|<u>'''Mode'''</u>
|Damage +1D; consumes 2 extra charges.
| class="xl65" style="text-align: center;"|<u>'''Notes'''</u>
|- height="20" style="height:15.0pt"
|-
| class="xl65" style="height: 15pt; text-align: center;"|Wide Beam
| class="xl66" style="text-align: center;"|Standard Beam
|Range: 1-4/10/20 m. Beam is 8 meters wide at long range. Consumes 3 times as many charges. Limited to setting 1.
| class="xl65" style="text-align: center;"|Base Damage
|-
| class="xl66" style="text-align: center;"|Pulse Beam
| class="xl65" style="text-align: center;"|Damage: add up to 25% over base
|-
| class="xl66" style="text-align: center;"|Continuous Beam
| class="xl65" style="text-align: center;"|Fire Control: +1D
|-
| class="xl66" style="text-align: center;"|Wide-Beam
| class="xl65" style="text-align: center;"|(See Description)
|}
|}



Revision as of 17:22, 30 September 2018

Name: Phaser Pistol
Model: Cardassian Phaser Pistol
Type: energy weapon
Scale: character
Length: 23 cm
Weight: 0.5 kg
Skill: Blaster: Phaser Pistol
Ammo: 800
Range: 5-20/50/100 m
Damage: Varies based on setting

Setting Damage Charges Used Notes
1 Heavy Stun 4D+2 (Stun) 3 Stun a Human for 1 hour, Stun a Klingon for 15 minutes
2 Heavy Disrupt A 5D+2 40 Vaporize any substance (energy rebound prior to vaporization common)

Game Notes: Firing Modes

  • Standard mode is the one typically used. It does the weapon's basic damage.
  • Pulse mode involves increasing the damage the weapon does by firing a series of rapid pulses of energy. You can simulate this by increasing the weapon's damage with extra power, or as a form of single-weapon multifire. Pulse phasers cannot use this rule; they are already optimized for this type of fire only (which is why they do much more damage than normal phasers of the same type).
  • Continuous fire mode involves maintaining a beam for longer than normal, making it easier to hit the target. This provides +1D to roll when making an attack Test to hit the target. Pulse phasers cannot fire in continuous mode.
  • Wide Beam mode allows a beam to affect a much broader area. Instead of a narrow beam, the beam widens by 10 meters for every point of damage sacrificed. In combat, for every 1D (1D = 3 pips) of damage sacrificed to widen the beam, the user receives a +1D bonus to hit the target. Out of combat, a sufficiently wide beam on low power settings has many uses as a tool..
Mode Notes
Standard Beam Base Damage
Pulse Beam Damage: add up to 25% over base
Continuous Beam Fire Control: +1D
Wide-Beam (See Description)

Description: Cardassian phasers are similar to Bajoran phasers, but only possess two settings-a stun setting equivelant to Heavy Stun on a Federation phaser, and a lethal setting equivelant to Heavy Disrupt A on a Federation phaser. Cardassian phasers use isotolinium ampules for power; if accidentally released in a single burst, these ampules can vaporize four cubic meters of tritanium. Fortunately, Starfleet has never recorded such an accidental discharge.

Source:

  • Star Trek DS9 Core Game Book (page 237)
  • thedemonapostle