Star Trek Cardassian Phaser Pistol: Difference between revisions
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'''Game Notes''': | '''Game Notes''': | ||
{| | '''Firing Modes''' | ||
|- | *'''Standard '''mode is the one typically used. It does the weapon's basic damage. | ||
| class=" | |||
| class=" | *'''Pulse '''mode involves increasing the damage the weapon does by firing a series of rapid pulses of energy. You can simulate this by increasing the weapon's damage with extra power, or as a form of single-weapon multifire. Pulse phasers cannot use this rule; they are already optimized for this type of fire only (which is why they do much more damage than normal phasers of the same type). | ||
|- | |||
| class="xl65" style=" | *'''Continuous '''fire mode involves maintaining a beam for longer than normal, making it easier to hit the target. This provides +1D to roll when making an attack Test to hit the target. Pulse phasers cannot fire in continuous mode. | ||
| class="xl66 | |||
*'''Wide Beam''' mode allows a beam to affect a much broader area. Instead of a narrow beam, the beam widens by 10 meters for every point of damage sacrificed. In combat, for every 1D (1D = 3 pips) of damage sacrificed to widen the beam, the user receives a +1D bonus to hit the target. Out of combat, a sufficiently wide beam on low power settings has many uses as a tool.. | |||
| class="xl65" style=" | |||
| | {| style="width: 100%;" class="article-table" cellspacing="1" cellpadding="1" border="3" | ||
| | |- | ||
| class="xl65" style=" | | class="xl66" style="text-align: center;"|<u>'''Mode'''</u> | ||
| class="xl65" style="text-align: center;"|<u>'''Notes'''</u> | |||
|- | |- | ||
| class="xl65" style=" | | class="xl66" style="text-align: center;"|Standard Beam | ||
| class="xl65" style="text-align: center;"|Base Damage | |||
|- | |||
| class="xl66" style="text-align: center;"|Pulse Beam | |||
| class="xl65" style="text-align: center;"|Damage: add up to 25% over base | |||
|- | |||
| class="xl66" style="text-align: center;"|Continuous Beam | |||
| class="xl65" style="text-align: center;"|Fire Control: +1D | |||
|- | |||
| class="xl66" style="text-align: center;"|Wide-Beam | |||
| class="xl65" style="text-align: center;"|(See Description) | |||
|} | |} | ||
Revision as of 17:22, 30 September 2018

Name: Phaser Pistol
Model: Cardassian Phaser Pistol
Type: energy weapon
Scale: character
Length: 23 cm
Weight: 0.5 kg
Skill: Blaster: Phaser Pistol
Ammo: 800
Range: 5-20/50/100 m
Damage: Varies based on setting
| Setting | Damage | Charges Used | Notes | |
| 1 | Heavy Stun | 4D+2 (Stun) | 3 | Stun a Human for 1 hour, Stun a Klingon for 15 minutes |
| 2 | Heavy Disrupt A | 5D+2 | 40 | Vaporize any substance (energy rebound prior to vaporization common) |
Game Notes: Firing Modes
- Standard mode is the one typically used. It does the weapon's basic damage.
- Pulse mode involves increasing the damage the weapon does by firing a series of rapid pulses of energy. You can simulate this by increasing the weapon's damage with extra power, or as a form of single-weapon multifire. Pulse phasers cannot use this rule; they are already optimized for this type of fire only (which is why they do much more damage than normal phasers of the same type).
- Continuous fire mode involves maintaining a beam for longer than normal, making it easier to hit the target. This provides +1D to roll when making an attack Test to hit the target. Pulse phasers cannot fire in continuous mode.
- Wide Beam mode allows a beam to affect a much broader area. Instead of a narrow beam, the beam widens by 10 meters for every point of damage sacrificed. In combat, for every 1D (1D = 3 pips) of damage sacrificed to widen the beam, the user receives a +1D bonus to hit the target. Out of combat, a sufficiently wide beam on low power settings has many uses as a tool..
| Mode | Notes |
| Standard Beam | Base Damage |
| Pulse Beam | Damage: add up to 25% over base |
| Continuous Beam | Fire Control: +1D |
| Wide-Beam | (See Description) |
Description: Cardassian phasers are similar to Bajoran phasers, but only possess two settings-a stun setting equivelant to Heavy Stun on a Federation phaser, and a lethal setting equivelant to Heavy Disrupt A on a Federation phaser. Cardassian phasers use isotolinium ampules for power; if accidentally released in a single burst, these ampules can vaporize four cubic meters of tritanium. Fortunately, Starfleet has never recorded such an accidental discharge.
Source:
- Star Trek DS9 Core Game Book (page 237)
- thedemonapostle