Jump to content

Shadowrun Security Devices: Difference between revisions

From Episode D6: Star Wars D6 Wiki
imported>Thedemonapostle
imported>Thedemonapostle
m format
Line 9: Line 9:
{| border="3" cellpadding="0" cellspacing="0" class="article-table" style="width: 750px;" width="424"
{| border="3" cellpadding="0" cellspacing="0" class="article-table" style="width: 750px;" width="424"
|- height="20" style="height:15.0pt"
|- height="20" style="height:15.0pt"
| height="20" style="height:15.0pt;width:158pt" width="210"|'''Security Devices'''
| style="height: 15pt; width: 158pt; text-align: center;"|<u>'''Security Devices'''</u>
| style="width: 101px; text-align: center;"|'''Availability'''
| style="width: 101px; text-align: center;"|<u>'''Availability'''</u>
| style="width: 101px; text-align: center;"|'''Cost'''
| style="width: 101px; text-align: center;"|<u>'''Cost'''</u>
|- height="20" style="height:15.0pt"
|- height="20" style="height:15.0pt"
| height="20" style="height:15.0pt"|Key Lock (Rating 1–6)
| style="height: 15pt; text-align: center;"|Key Lock (Rating 1–6)
| style="text-align: center; width: 101px;"| -
| style="width: 101px; text-align: center;"| -
| style="text-align: center; width: 101px;"|Rating x 10
| style="width: 101px; text-align: center;"|Rating x 10
|- height="20" style="height:15.0pt"
|- height="20" style="height:15.0pt"
| height="20" style="height:15.0pt"|Maglock (Rating 1–6)
| style="height: 15pt; text-align: center;"|Maglock (Rating 1–6)
| style="text-align: center; width: 101px;"| -
| style="width: 101px; text-align: center;"| -
| style="text-align: center; width: 101px;"|Rating x 100
| style="width: 101px; text-align: center;"|Rating x 100
|- height="20" style="height:15.0pt"
|- height="20" style="height:15.0pt"
| height="20" style="height:15.0pt"|Keypad or Card-reader
| style="height: 15pt; text-align: center;"|Keypad or Card-reader
| style="text-align: center; width: 101px;"| -
| style="width: 101px; text-align: center;"| -
| style="text-align: center; width: 101px;"| +50
| style="width: 101px; text-align: center;"| +50
|- height="20" style="height:15.0pt"
|- height="20" style="height:15.0pt"
| height="20" style="height:15.0pt"|Anti-Tamper Circuits (Rating 1–4)
| style="height: 15pt; text-align: center;"|Anti-Tamper Circuits (Rating 1–4)
| style="text-align: center; width: 101px;"| -
| style="width: 101px; text-align: center;"| -
| style="text-align: center; width: 101px;"| +(Rating x 100)
| style="width: 101px; text-align: center;"| +(Rating x 100)
|- height="20" style="height:15.0pt"
|- height="20" style="height:15.0pt"
| height="20" style="height:15.0pt"|Biometric Reader (per reader)
| style="height: 15pt; text-align: center;"|Biometric Reader (per reader)
| style="text-align: center; width: 101px;"| +1
| style="width: 101px; text-align: center;"| +1
| style="text-align: center; width: 101px;"| +200
| style="width: 101px; text-align: center;"| +200
|}
|}


{| border="3" cellpadding="0" cellspacing="0" class="article-table" style="width: 750px; height: 50px;" width="424"
{| border="3" cellpadding="0" cellspacing="0" class="article-table" style="width: 750px; height: 50px;" width="424"
|- height="20" style="height:15.0pt"
|- height="20" style="height:15.0pt"
| height="20" style="height:15.0pt;width:158pt" width="210"|'''Restraints'''
| style="height: 15pt; width: 158pt; text-align: center;"|<u>'''Restraints'''</u>
| style="width: 101px; text-align: center;"|'''Availability'''
| style="width: 101px; text-align: center;"|<u>'''Availability'''</u>
| style="width: 101px; text-align: center;"|'''Cost'''
| style="width: 101px; text-align: center;"|<u>'''Cost'''</u>
|- height="20" style="height:15.0pt"
|- height="20" style="height:15.0pt"
| height="20" style="height:15.0pt"|Metal
| style="height: 15pt; text-align: center;"|Metal
| style="text-align: center; width: 101px;"| -
| style="width: 101px; text-align: center;"| -
| style="text-align: center; width: 101px;"|20
| style="width: 101px; text-align: center;"|20
|- height="20" style="height:15.0pt"
|- height="20" style="height:15.0pt"
| height="20" style="height:15.0pt"|Plasteel
| style="height: 15pt; text-align: center;"|Plasteel
| style="text-align: center; width: 101px;"|2R
| style="width: 101px; text-align: center;"|2R
| style="text-align: center; width: 101px;"|50
| style="width: 101px; text-align: center;"|50
|- height="20" style="height:15.0pt"
|- height="20" style="height:15.0pt"
| height="20" style="height:15.0pt"|Plastic (per 10)
| style="height: 15pt; text-align: center;"|Plastic (per 10)
| style="text-align: center; width: 101px;"| -
| style="width: 101px; text-align: center;"| -
| style="text-align: center; width: 101px;"|1
| style="width: 101px; text-align: center;"|1
|- height="20" style="height:15.0pt"
|- height="20" style="height:15.0pt"
| height="20" style="height:15.0pt"|Containment Manacles
| style="height: 15pt; text-align: center;"|Containment Manacles
| style="text-align: center; width: 101px;"|2R
| style="width: 101px; text-align: center;"|2R
| style="text-align: center; width: 101px;"|200
| style="width: 101px; text-align: center;"|200
|}
|}


Line 81: Line 81:
{| border="3" cellpadding="0" cellspacing="0" class="article-table" style="width: 750px;" width="437"
{| border="3" cellpadding="0" cellspacing="0" class="article-table" style="width: 750px;" width="437"
|- height="20" style="height:15.0pt"
|- height="20" style="height:15.0pt"
| height="20" style="height:15.0pt;width:167pt" width="223"|'''B&E Gear'''
| style="height: 15pt; width: 167pt; text-align: center;"|<u>'''B&E Gear'''</u>
| style="width: 101px; text-align: center;"|'''Availability'''
| style="width: 101px; text-align: center;"|<u>'''Availability'''</u>
| style="width: 101px; text-align: center;"|'''Cost'''
| style="width: 101px; text-align: center;"|<u>'''Cost'''</u>
|- height="20" style="height:15.0pt"
|- height="20" style="height:15.0pt"
| height="20" style="height:15.0pt"|Autopicker (Rating 1–6)
| style="height: 15pt; text-align: center;"|Autopicker (Rating 1–6)
| style="text-align: center; width: 101px;"|3R
| style="width: 101px; text-align: center;"|3R
| style="text-align: center; width: 101px;"|Rating x 200
| style="width: 101px; text-align: center;"|Rating x 200
|- height="20" style="height:15.0pt"
|- height="20" style="height:15.0pt"
| height="20" style="height:15.0pt"|Cellular Glove Molder (Rating 1–3)
| style="height: 15pt; text-align: center;"|Cellular Glove Molder (Rating 1–3)
| style="text-align: center; width: 101px;"|4X
| style="width: 101px; text-align: center;"|4X
| style="text-align: center; width: 101px;"|Rating x 200
| style="width: 101px; text-align: center;"|Rating x 200
|- height="20" style="height:15.0pt"
|- height="20" style="height:15.0pt"
| height="20" style="height:15.0pt"|Chisel
| style="height: 15pt; text-align: center;"|Chisel
| style="text-align: center; width: 101px;"| -
| style="width: 101px; text-align: center;"| -
| style="text-align: center; width: 101px;"|20
| style="width: 101px; text-align: center;"|20
|- height="20" style="height:15.0pt"
|- height="20" style="height:15.0pt"
| height="20" style="height:15.0pt"|Keycard Copier (Rating 1–6)
| style="height: 15pt; text-align: center;"|Keycard Copier (Rating 1–6)
| style="text-align: center; width: 101px;"|3X
| style="width: 101px; text-align: center;"|3X
| style="text-align: center; width: 101px;"|Rating x 300
| style="width: 101px; text-align: center;"|Rating x 300
|- height="20" style="height:15.0pt"
|- height="20" style="height:15.0pt"
| height="20" style="height:15.0pt"|Lockpick Set
| style="height: 15pt; text-align: center;"|Lockpick Set
| style="text-align: center; width: 101px;"|2R
| style="width: 101px; text-align: center;"|2R
| style="text-align: center; width: 101px;"|300
| style="width: 101px; text-align: center;"|300
|- height="20" style="height:15.0pt"
|- height="20" style="height:15.0pt"
| height="20" style="height:15.0pt"|Maglock Passkey (Rating 1–6)
| style="height: 15pt; text-align: center;"|Maglock Passkey (Rating 1–6)
| class="xl65" style="text-align: center; width: 101px;"|(Rating)X
| class="xl65" style="width: 101px; text-align: center;"|(Rating)X
| style="text-align: center; width: 101px;"|Rating x 2,000
| style="width: 101px; text-align: center;"|Rating x 2,000
|- height="20" style="height:15.0pt"
|- height="20" style="height:15.0pt"
| height="20" style="height:15.0pt"|Miniwelder
| style="height: 15pt; text-align: center;"|Miniwelder
| style="text-align: center; width: 101px;"|1
| style="width: 101px; text-align: center;"|1
| style="text-align: center; width: 101px;"|250
| style="width: 101px; text-align: center;"|250
|- height="20" style="height:15.0pt"
|- height="20" style="height:15.0pt"
| height="20" style="height:15.0pt"|Monofilament Chainsaw
| style="height: 15pt; text-align: center;"|Monofilament Chainsaw
| style="text-align: center; width: 101px;"|1
| style="width: 101px; text-align: center;"|1
| style="text-align: center; width: 101px;"|300
| style="width: 101px; text-align: center;"|300
|- height="20" style="height:15.0pt"
|- height="20" style="height:15.0pt"
| height="20" style="height:15.0pt"|Sequencer (Rating 1–6)
| style="height: 15pt; text-align: center;"|Sequencer (Rating 1–6)
| class="xl65" style="text-align: center; width: 101px;"|(Rating)X
| class="xl65" style="width: 101px; text-align: center;"|(Rating)X
| style="text-align: center; width: 101px;"|Rating x 200
| style="width: 101px; text-align: center;"|Rating x 200
|- height="20" style="height:15.0pt"
|- height="20" style="height:15.0pt"
| height="20" style="height:15.0pt"|Wire clippers
| style="height: 15pt; text-align: center;"|Wire clippers
| class="xl65" style="text-align: center; width: 101px;"| -
| class="xl65" style="width: 101px; text-align: center;"| -
| style="text-align: center; width: 101px;"|25
| style="width: 101px; text-align: center;"|25
|}
|}
{| border="3" cellpadding="0" cellspacing="0" class="article-table" style="width: 750px;" width="501"
{| border="3" cellpadding="0" cellspacing="0" class="article-table" style="width: 750px;" width="501"
|- height="20" style="height:15.0pt"
|- height="20" style="height:15.0pt"
| height="20" style="height:15.0pt;width:167pt" width="223"|'''Exotic Melee Weapon'''
| style="height: 15pt; width: 167pt; text-align: center;"|<u>'''Exotic Melee Weapon'''</u>
| style="width: 101px; text-align: center;"|'''Reach'''
| style="width: 101px; text-align: center;"|<u>'''Reach'''</u>
| style="width: 101px; text-align: center;"|'''Damage'''
| style="width: 101px; text-align: center;"|<u>'''Damage'''</u>
| style="width: 101px; text-align: center;"|'''AP'''
| style="width: 101px; text-align: center;"|<u>'''AP'''</u>
|- height="20" style="height:15.0pt"
|- height="20" style="height:15.0pt"
| height="20" style="height:15.0pt"|Monofilament Chainsaw
| style="height: 15pt; text-align: center;"|Monofilament Chainsaw
| style="text-align: center; width: 101px;"|0D+2
| style="width: 101px; text-align: center;"|0D+2
| style="text-align: center; width: 101px;"|5D+1
| style="width: 101px; text-align: center;"|5D+1
| style="text-align: center; width: 101px;"| -4D
| style="width: 101px; text-align: center;"| -4D
|}
|}
*'''Reach''': All melee weapons have a Reach rating, an abstract value that rates the length of the weapon, giving its wielder an advantage over enemies with a lower Reach. This is added as a bonus modifier to Melee Combat / Melee Parry.
*'''Reach''': All melee weapons have a Reach rating, an abstract value that rates the length of the weapon, giving its wielder an advantage over enemies with a lower Reach. This is added as a bonus modifier to Melee Combat / Melee Parry.
*'''Armor Penetration (AP)''': All weapons have an Armor Penetration value, indicating how they interact with armor. A positive value adds to the target’s Armor value, while a negative value reduces the target’s Armor value.
*'''Armor Penetration (AP)''': All weapons have an Armor Penetration value, indicating how they interact with armor. A positive value adds to the target’s Armor value, while a negative value reduces the target’s Armor value.

Revision as of 18:53, 24 April 2017

Security Devices

  • Key Lock: Even in the wireless world, there are still some mechanical key locks around—some for nostalgia, some for the simple fact that many burglars don’t expect them, and others because they haven’t been replaced within the last 60 years.
  • Maglock: Maglocks are electronic locks with a variety of access control options, from keypads to passcards to biometrics.
  • Restraints: Standard metal restraints (with mechanical or wireless-controlled lock) have Armor/Structure ratings of 8D. Modern plasteel restraints that are heat-fused and remain in place until the subject is cut free have Armor/Structure ratings of 10D. Disposable plastic straps that are lightweight and easy to carry in bundles have Armor/Structure ratings of 4D. Containment manacles are attached to a prisoner’s wrists or ankles to prevent her from extending a cyber-implant weapon, and have Armor/Structure ratings of 8D.
Security Devices Availability Cost
Key Lock (Rating 1–6) - Rating x 10
Maglock (Rating 1–6) - Rating x 100
Keypad or Card-reader - +50
Anti-Tamper Circuits (Rating 1–4) - +(Rating x 100)
Biometric Reader (per reader) +1 +200
Restraints Availability Cost
Metal - 20
Plasteel 2R 50
Plastic (per 10) - 1
Containment Manacles 2R 200

Breaking and Entering Tools

  • Autopicker: This lockpick gun is a quick and effective way of bypassing mechanical locks. The autopicker’s rating x 0D+2 added as a dice pool modifier to the Security Test to pick the lock.
  • Cellular Glove Molder: This device will take a finger or palm print and mold a “sleeve” that can be worn to mimic the print.
  • Chisel: The chisel doubles the user’s effective Strength when breaking in a door or similar obstacle by force.
  • Keycard Copier: The keycard copier allows the user to copy a stolen keycard in seconds before returning it to its owner. A new keycard can then be manufactured with a Forgery (24, 1 hour) Extended Test. When used, the forged keycard uses its rating in an Opposed Test against the maglock. Note that some security systems will note the unusual usage of duplicate keys (such as using a forged key to get inside a lab when the original key was used to get in recently and has not left yet).
  • Lockpick Set: These mechanical burglary devices are used to overcome key locks. They are considered necessary tools for the task.
  • Maglock Passkey: The passkey can be inserted into a cardreader’s maglock, fooling it into believing that a legitimate passkey has been inserted.
  • Maglock Sequencer: An electronic device required to defeat keypad-maglocks.
  • Miniwelder: This portable device creates a small electric arc to melt metals and other materials in order to separate them or weld them together. Its power supply provides it with a running time of 30 minutes. While creating an intense heat, the arc is much too small to make a good weapon (you might as well try to use a lighter). When used to cut through barriers, its Damage Value is 10D.
  • Monofilament Chainsaw: The top of each chain segment on this portable motorized saw is covered with monofilament wire. Ideal for cutting through trees, doors, and other immovable objects, it is too unwieldy to make a good melee weapon (use Melee Combat skill and apply a –1D+1 dice pool modifier on attack and parry tests). When used against barriers, double its Damage Value.
  • Wire Clippers: Wire clippers double the user’s effective Strength when cutting wire.
B&E Gear Availability Cost
Autopicker (Rating 1–6) 3R Rating x 200
Cellular Glove Molder (Rating 1–3) 4X Rating x 200
Chisel - 20
Keycard Copier (Rating 1–6) 3X Rating x 300
Lockpick Set 2R 300
Maglock Passkey (Rating 1–6) (Rating)X Rating x 2,000
Miniwelder 1 250
Monofilament Chainsaw 1 300
Sequencer (Rating 1–6) (Rating)X Rating x 200
Wire clippers - 25


Exotic Melee Weapon Reach Damage AP
Monofilament Chainsaw 0D+2 5D+1 -4D
  • Reach: All melee weapons have a Reach rating, an abstract value that rates the length of the weapon, giving its wielder an advantage over enemies with a lower Reach. This is added as a bonus modifier to Melee Combat / Melee Parry.
  • Armor Penetration (AP): All weapons have an Armor Penetration value, indicating how they interact with armor. A positive value adds to the target’s Armor value, while a negative value reduces the target’s Armor value.