Shadowrun Firearms: Difference between revisions
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==='''Grenade and Missile Launchers'''=== | |||
[[File:Shadowrun ArmTech MGL 12.jpg|thumb|250px|right|ArmTech MGL-12]] | |||
Use the Heavy Weapons skill when firing grenade and missile launchers. | |||
*'''Ares Antioch-2''': The Antioch-2 features a classic grenade launcher design, combined with a smartgun system. | |||
*'''ArmTech MGL-12''': This bullpup-configuration model is popular, since it fires in semi-auto mode and carries more minigrenades than its competitors. | |||
*'''Mitsubishi Yakusoku MRL''': The internal loading mechanism of the Yakusoku Multi Rocket Launcher allows it to insert up to 4 different types of missiles (2 each) and choose freely (via the integrated smartgun connection) which of them to fire with each shooting action. Its two firing tubes also allow for a quicker rate of fire. | |||
*'''Aztechnology Striker''': The Striker is an extremely light disposable launcher—perfect for shadowrunners who want to deliver a punch and make a quick, unencumbered getaway. | |||
{| border="3" cellpadding="0" cellspacing="0" class="article-table" style="width: 750px;" width="643" | |||
|- height="20" style="height:15.0pt" | |||
| class="xl65" height="20" style="height:15.0pt;width:114pt" width="152"|'''Grenade Launchers''' | |||
| class="xl65" style="width:71pt" width="94"|'''Damage''' | |||
| class="xl65" style="width:48pt" width="64"|'''AP''' | |||
| class="xl65" style="width:48pt" width="64"|'''Mode''' | |||
| class="xl65" style="width:48pt" width="64"|'''RC''' | |||
| class="xl65" style="width:48pt" width="64"|'''Ammo''' | |||
| class="xl65" style="width:58pt" width="77"|'''Availability''' | |||
| class="xl65" style="width:48pt" width="64"|'''Cost''' | |||
|- height="20" style="height:15.0pt" | |||
| class="xl65" height="20" style="height:15.0pt"|Ares Antioch-2 | |||
| class="xl65" style="text-align: center;"|Grenade | |||
| class="xl65" style="text-align: center;"| - | |||
| class="xl65" style="text-align: center;"|SS | |||
| class="xl65" style="text-align: center;"| - | |||
| class="xl65" style="text-align: center;"|8(m) | |||
| class="xl65" style="text-align: center;"|3X | |||
| class="xl65" style="text-align: center;"|600 | |||
|- height="20" style="height:15.0pt" | |||
| class="xl65" height="20" style="height:15.0pt"|ArmTech MGL-12 | |||
| class="xl65" style="text-align: center;"|Grenade | |||
| class="xl65" style="text-align: center;"| - | |||
| class="xl65" style="text-align: center;"|SA | |||
| class="xl65" style="text-align: center;"| - | |||
| class="xl65" style="text-align: center;"|12(c) | |||
| class="xl65" style="text-align: center;"|3X | |||
| class="xl66" style="text-align: center;"|2,000 | |||
|} | |||
{| border="3" cellpadding="0" cellspacing="0" class="article-table" style="width: 750px;" width="643" | |||
|- height="20" style="height:15.0pt" | |||
| class="xl65" height="20" style="height:15.0pt;width:114pt" width="152"|'''Missile Launchers''' | |||
| class="xl65" style="width:71pt" width="94"|'''Damage''' | |||
| class="xl65" style="width:48pt" width="64"|'''AP''' | |||
| class="xl65" style="width:48pt" width="64"|'''Mode''' | |||
| class="xl65" style="width:48pt" width="64"|'''RC''' | |||
| class="xl65" style="width:48pt" width="64"|'''Ammo''' | |||
| class="xl65" style="width:58pt" width="77"|'''Availability''' | |||
| class="xl65" style="width:48pt" width="64"|'''Cost''' | |||
|- height="20" style="height:15.0pt" | |||
| class="xl65" height="20" style="height:15.0pt"|Aztechnology Striker | |||
| class="xl65" style="text-align: center;"|Missile | |||
| class="xl65" style="text-align: center;"| - | |||
| class="xl65" style="text-align: center;"|SS | |||
| class="xl65" style="text-align: center;"| - | |||
| class="xl65" style="text-align: center;"|1(ml) | |||
| class="xl65" style="text-align: center;"|3X | |||
| class="xl66" style="text-align: center;"|1,000 | |||
|- height="20" style="height:15.0pt" | |||
| class="xl65" height="20" style="height:15.0pt"|Mitsubishi Yakusoku MRL | |||
| class="xl65" style="text-align: center;"|Missile | |||
| class="xl65" style="text-align: center;"| - | |||
| class="xl65" style="text-align: center;"|SA | |||
| class="xl65" style="text-align: center;"| - | |||
| class="xl65" style="text-align: center;"|8(m) | |||
| class="xl65" style="text-align: center;"|6X | |||
| class="xl66" style="text-align: center;"|12,000 | |||
|} | |} | ||
Revision as of 15:06, 3 August 2016
Firearms
Firearms are primarily slug-throwers. Many weapons offer two versions, for standard loads or for caseless ammunition, though the latter is far more common in the 2070s. A weapon can fire either type of ammunition, but not both interchangeably. A digital ammunition counter and wireless capability are standard equipment for modern firearms.
- Weapon Range Table
- Armor Penetration (AP): All weapons have an Armor Penetration value, indicating how they interact with armor. A positive value adds to the target’s Armor value, while a negative value reduces the target’s Armor value.
- Mode: A firearm’s firing mode indicates the rate of fire it is capable of. Some weapons have more than one mode available, so characters may switch between them. The firing modes are: SS (single-shot), SA (semi-automatic), BF (burst fire), and FA (full auto).
- Recoil Compensation (RC): This lists the amount of recoil compensation a firearm has to offer, reducing the modifiers from a weapon’s recoil. Numbers in parentheses refer to full recoil compensation that applies only when all integral accessories are used (folding or detachable stocks and so forth).
- Ammo: Refers to the amount of ammunition a ranged weapon can hold, followed by the method of reloading in parentheses: (b) means break action, (c) means detachable magazine, (d) means drum, (ml) means muzzle-loader, (m) means internal magazine, (cy) means cylinder, and (belt) means belt feed.
Tasers

Tasers deliver an electric charge that inflicts Electricity Damage to incapacitate a target. Tasers are resisted with half armor (round up). Use the Firearms skill when firing a taser.
- Defiance EX Shocker: The EX Shocker fires up to 4 darts that trail wires of up to 20 meters long. It also features contacts that allow it to be used as stun weapon in melee.
- Yamaha Pulsar: The Pulsar fires capacitor darts at a target, eliminating the wires that trail from dart to weapon with other taser models.
| Tasers | Damage | AP | Mode | RC | Ammo | Availability | Cost |
| Defiance EX Shocker | 5D+1 (Stun) | -half | SS | - | 4(m) | - | 150 |
| Yamaha Pulsar | 4D (Stun) | -half | SA | - | 4(m) | - | 150 |
Hold-Outs

Use the Firearms skill when firing a hold-out pistol.
- Raecor Sting: This weapon’s “lemon-squeezer” design (the gun’s barrel protrudes from between the firer’s fingers and it’s fired by making a fist) and its polyresin composition (undetectable by MAD scanners) makes for a very stealthy weapon. It fires flechette ammunition only (already included in the weapon stats).
- Streetline Special: This small, lightweight weapon is made of composite materials (MADs suffer a –1D+1 to detect it). It is a common weapon among those on society’s bottom rung.
| Hold-Outs | Damage | AP | Mode | RC | Ammo | Availability | Cost |
| Raecor Sting | 4D (flechette) | +3D+1 | SS | - | 5(c) | 2R | 350 |
| Streetline Special | 2D+2 | - | SS | - | 5(c) | 1R | 100 |
Light Pistols

Use the Firearms skill when firing a light pistol.
- Colt America L36: An old-timer with a very good reputation, this sleek automatic pistol is easy to conceal and commonly available.
- Fichetti Security 600: Designed as a light sidearm for security personnel, this pistol has a highly efficient feeding mechanism that allows it to hold an incredible 30 bullets. It comes fully equipped with a detachable folding stock and laser sight.
- Hammerli 620S: Sleek and stylish, the Hammerli offers the range of a heavy pistol within a light pistol casing (use Heavy Pistol ranges). It also includes integral gas-vent and smartgun systems.
- Yamaha Sakura Fubuki: The “Cherry-Blossom Storm” is the flagship for Yamaha’s new line of electronic weapons that feature no moving parts. Rather than a standard magazine, the bullets are stacked in-line in each of the four barrels, allowing the firing of ultra-fast short bursts. The Fubuki may only fire narrow bursts (not wide), but burst recoil is handled like SA recoil (–1D Recoil on the second burst each Action Phase only). Includes an integral folding stock.
| Light Pistols | Damage | AP | Mode | RC | Ammo | Availability | Cost |
| Colt America L36 | 2D+2 | - | SA | - | 11(c) | 1R | 150 |
| Fichetti Security 600 | 2D+2 | - | SA |
(1) |
30(c) | 2R | 450 |
| Hammerli 620S | 2D+2 | - | SA | 1 | 6(c) | 2R | 650 |
| Yamaha Sakura Fubuki | 2D+2 | - | SA/BF | (1) | 10(ml) x4 | 3R | 2,000 |
Heavy Pistols




Use the Firearms skill when firing a heavy pistol.
- Ares Predator IV: The all-time favorite sidearm among mercenaries and security services. Includes a smartgun system.
- Ares Viper Slivergun: The Slivergun is a sleek weapon with burst fire capabilities and built-in sound suppression. It fires metal slivers that count as flechette ammunition (already factored in to the Damage Code).
- Colt Manhunter: Popular among law enforcement, the Manhunter features a built-in laser sight.
- Remington Roomsweeper: This short-barreled “shotgun pistol” can be loaded with shot rounds rather than slugs, in which cases it uses heavy-pistol ranges but shotgun rules.
- Ruger Super Warhawk: Feeling lucky, punk? This heavy revolver looks as scary as the holes it tears through things. It cannot be equipped with a silencer.
| Heavy Pistols | Damage | AP | Mode | RC | Ammo | Availability | Cost |
| Ares Predator IV | 3D+1 | -0D+2 | SA | - | 15(c) | 1R | 350 |
| Ares Viper Slivergun | 5D+1 (flechette) | +1D+1 | SA/BF | - | 30(c) | 1R | 500 |
| Colt Manhunter | 3D+1 | -0D+2 | SA | - | 16(c) | 1R | 300 |
| Remington Roomsweeper | 3D+1 | -0D+2 | SA | - | 8(m) | 2R | 250 |
| w/flechettes | 4D+2 (flechette) | ||||||
| Ruger Super Warhawk | 4D | -1D+1 | SS | - | 6(cy) | 1R | 250 |
Machine Pistols


Use the Firearms skill when firing a machine pistol.
- Ceska Black Scorpion: This classic machine pistol combines concealability with burst fire capabilities. It comes equipped with an integral folding stock.
- Steyr TMP: This lightweight polymer-frame pistol is capable of full autofire, but its lack of recoil compensation makes it difficult to control.
| Machine Pistols | Damage | AP | Mode | RC | Ammo | Availability | Cost |
| Ceska Black Scorpion | 2D+2 | - | SA/BF | (1) | 35(c) | 2R | 550 |
| Steyr TMP | 2D+2 | - | SA/BF/FA | - | 30(c) | 2R | 600 |
Submachine Guns



Use the Firearms skill when firing a submachine gun.
- AK-97 Carbine: The AK-97 has earned its fame in many campaigns around the globe. Its reliability is legendary—you can bury it for 10 years, dig it up, and fire it immediately without a single problem. Includes a detachable folding stock.
- HK 227-X: The SMG of choice for many corporate and military security forces. The HK 227-X boasts a retractable stock, smartgun system, and integral sound suppressor.
- HK MP-5 TX: Carrying on the classic MP-5 design, an aggressive marketing campaign and featured usage on the blockbuster Combat Mage: TNG sim have made it popular on the streets. The TX includes a gas-vent 2 system, a laser sight, and a detachable folding stock.
- Ingram Smartgun X: This smartgun upgrade features gas-vent 2, a smartgun system, a sound suppressor, and a detachable folding stock.
- Uzi IV: A worthy descendent of the famous Israeli weapon, this SMG features an integral folding stock and laser sight.
| Submachine Guns | Damage | AP | Mode | RC | Ammo | Availability | Cost |
| AK-97 Carbine | 3D+1 | - | SA/BF/FA |
(1) |
30(c) | 1R | 400 |
| HK-227X | 3D+1 | - | SA/BF/FA | (1) | 28(c) | 2R | 800 |
| HK MP-5 TX | 3D+1 | - | SA/BF/FA | 2 (3) | 20(c) | 1R | 550 |
| Ingram Smartgun X | 3D+1 | - | BF/FA | 2 (3) | 32(c) | 2R | 650 |
| Uzi IV | 3D+1 | - | BF | (1) | 24(c) | 1R | 500 |
Assault Rifles



Use the Firearms skill when firing assault rifles.
- AK-97: The common version of this premier assault rifle, ideal for anyone with a small budget.
- Ares Alpha: Designed for Ares Firewatch special forces, the Alpha includes an underbarrel grenade launcher, a smartgun system, and a special chamber design that provides 2 points of recoil compensation.
- FN HAR: This assault rifle is increasingly popular with corporate response teams and private security forces specializing in high-threat areas. It comes with a laser sight and a Rating 2 gas-vent recoil compensation system.
- HK XM30: This award-winning modular “weapons platform” can turn a single soldier into a one-man army. The baseline assault rifle features lightweight composite construction, a smartgun system, rigid stock with shock pad, and an underbarrel grenade launcher with grenade link. The weapon may be reassembled with optional modules-taking a Repair (15, 1 minute) Extended Test to swap them in—into either an underbarrel shotgun, compact carbine, sniper rifle (with an imaging scope), or LMG (with bipod) configuration.
| Assault Rifles | Damage | AP | Mode | RC | Ammo | Availability | Cost |
| AK-97 | 4D | -0D+2 | SA/BF/FA | - | 38(c) | 1R | 500 |
| Ares Alpha | 4D | -0D+2 | SA/BF/FA | 2 | 42(c) | 4X | 1,700 |
| Grenade Launcher | Grenade | - | SS | - | 6(c) | ||
| FN HAR | 4D | -0D+2 | SA/BF/FA | 2 | 35(c) | 2R | 1,000 |
| HK XM30 | 4D | -0D+2 | SA/BF/FA | (1) | 30(c) | 5X | 2,500 |
| Grenade Launcher | Grenade | - | SS | - | 8(c) | ||
| Shotgun | 4D+2 |
+0D+2 |
SA | (1) | 10(c) | +1,000 | |
| Carbine | 3D+1 | - | SA/BF/FA | (1) | 30(c) | +500 | |
| Sniper | 4D+2 | -1D+1 | SA | (1) | 10(c) | +1,000 | |
| LMG | 4D | -0D+2 | BF/FA | 2 (3) | 100(belt) | +1,000 |
Sport Rifles

Use the Firearms skill when firing sport rifles.
- Ruger 100: This sport rifle is the favorite weapon for many professional hunters. It features a built-in imaging scope and a rigid stock with shock pad.
- PJSS Elephant Rifle: If you want to shoot something big from a safe distance, this huge double-barreled rifle is your weapon of choice. Its two barrels can be shot at once with +5 Difficulty and a –1 Recoil modifier. Includes a rigid stock with shock pad.
| Sport Rifles | Damage | AP | Mode | RC | Ammo | Availability | Cost |
| Ruger 100 | 4D+2 | -0D+2 | SA | (1) | 5(m) | 1R | 900 |
| PJSS Elephant Rifle | 6D | -0D+2 | SS | (1) | 2(b) | 4R | 6,000 |
Sniper Rifles
Use the Firearms skill when firing precision sniper rifles. While sturdier than earlier models, sniper rifles in 2072 are still not designed for close-up combat. At the end of every Turn in which the rifle is used in a running firefight (as opposed to a sniping situation), roll a Dexterity Test. For every Dexterity Test failed, the weapon incurs a –1D modifier until it is recalibrated with a Repair (20, 1 Minute) Extended Test. The modifier is doubled if the weapon is used in combat as a melee weapon or to defend from a melee attack.
- Ranger Arms SM-4: This rifle features a silencer, imaging scope, and a rigid stock with shock pad. The SM-4 disassembles completely in order to fit into a standard briefcase; assembling or disassembling it takes 3 Complex Actions.
- Walther MA-2100: The chosen sniper rifle of the Confederated American States Army, the MA-2100 is designed to military specifications. It is far more stable and hardy than other sniper rifles (dispensing with the Dexterity Test when used in Ranged Combat outside its sniping role, though not Melee Combat). However, the downside to this model is that it cannot be disassembled to fit into a briefcase. It comes with an internal smartgun system and a rigid stock with shock pad.

Walther MA-2100
| Sniper Rifles | Damage | AP | Mode | RC | Ammo | Availability | Cost |
| Ranger Arms SM-4 | 5D+1 | -2D | SA | (1) | 15(c) | 5X | 6,200 |
| Walter MA-2100 | 4D+2 | -2D | SA | (1) | 10(m) | 3X | 5,000 |
Shotguns

Use the Firearms skill when firing shotguns.
- Mossberg AM-CMDT: This heavy automatic shotgun can fill a whole room with whirling pellets of shot in an instant, which makes it a terrifying weapon in house-to-house combat. It fires flechette ammuniton only (already included in the weapon stats).
- Remington 990: The Remington includes an imaging scope and a rigid stock with shock pad. It can fire regular slug or flechette ammunition.
| Shotguns | Damage | AP | Mode | RC | Ammo | Availability | Cost |
| Mossberg AM-CMDT | 6D (flechette) | +3D+1 | SA/BF/FA | - | 10(c) | 4R | 1,000 |
| Remington 990 | 4D+2 | -0D+2 | SA | (1) | 8(m) | 1R | 550 |
| w/ flechettes | 6D (flechette) | +1D+1 |
Special Weapons
Use the Firearms skill when firing these weapons.
- Ares S-III Super Squirt: This popular non-lethal weapon fires dimethyl sulfoxide (DMSO, a carrier that forces the skin to absorb chemicals) gel packs that can deliver a chemical substance over light pistol ranges. The attack itself causes no damage, but when the target is hit successfully, the DMSO delivers the substance directly into the target’s bloodstream.
- Fichetti Pain Inducer: This non-lethal weapon uses a microwave beam that excites the molecules of the target’s skin, inflicting intense pain (the target feels as if she were on fire). Treat this like a toxin attack with a Power of 5D+1. The target resists with Strength + half armor (round up). If the modified Power exceeds the target’s Willpower, the target must spend her next Action Phase doing whatever it takes to get away from the pain (usually this means running away). The attacker can continue to hold her beam on a target with a Complex Action unless the gamemaster deems the target has dodged away or found cover. If the target cannot flee, she is incapacitated with pain and suffers a dice pool modifier equal to the modified Power on all tests for as long as the beam is trained on her. The Pain Inducer has 10 charges; when attached to a power point, it reloads one charge per 10 seconds.
- Parashield Dart Pistol: The industry standard dart pistol, the Parashield dart pistol fires injection darts with narcoject or another payload. The Parashield dart pistol uses heavy pistol ranges.
- Parashield Dart Rifle: The rifle version of the Parashield Dart Pistol, this rifle uses compressed air to fire injection darts. The Parashield rifle uses sporting rifle ranges.
| Special Weapons | Damage | AP | Mode | RC | Ammo | Availability | Cost |
| Ares S-III Super Squirt | Chemical | - | SA | - | 20(c) | 1 | 500 |
| Fichetti Pain Inducer | Special | -half | SS | - | Special | 3R | 2,000 |
| Parashield Dart Pistol | As Drug/Toxin | -1D+1 | SA | - | 5(c) | 2R | 600 |
| Parashield Dart Rifle | As Drug/Toxin | -1D+1 | SA | 0 | 10(c) | 2R | 1,700 |
Machine Guns and Assault Cannons

Use the Firearms skill when firing these weapons. They suffer from double Recoil modifiers.
- Ingram White Knight: When you’re looking for a good bang for your buck, the White Knight is your kind of gun. It’s equipped with a detachable folding stock and an integral gas-vent system that provides 5 points of recoil compensation and cannot be further upgraded.
- Stoner-Ares M202: This MMG packs a tremendous punch into a relatively light framework made of extra-durable compounds. Due to its comparatively smaller size, it’s a very popular secondary weapon for military vehicles, but can also be equipped with various accessories to make it into a personal weapon.
- Ultimax HMG-2: Equipped with a detachable tripod, a rigid stock with shock pad, and a gas-vent 3 system, the Ultimax is usually fired from a prone, sitting, or kneeling position, though some trolls might be strong enough to fire it while standing.
- Panther XXL: This enormous assault cannon fires special ammunition common to the primary weapon in many small tanks. It comes with a smartgun system.
| Heavy Weapons | Damage | AP | Mode | RC | Ammo | Availability | Cost |
| Light Machine Guns | |||||||
| Ingram White Knight | 4D | -0D+2 | BF/FA | 5 (6) | 50(c) or 100(belt) | 4X | 2,000 |
| Medium Machine Guns | |||||||
| Stoner-Ares M202 | 4D | -1D+1 | FA | - | 50(c) or 100(belt) | 4X | 4,500 |
| Heavy Machine Guns | |||||||
| Ultimax HMG-2 | 4D+2 | -2D | FA | 3 (10) | 50(c) or 100(belt) | 5X | 7,500 |
| Assault Cannons | |||||||
| Panther XXL | 6D+2 | -3D+1 | SS | (1) | 15(c) | 6X | 5,500 |
Grenade and Missile Launchers

Use the Heavy Weapons skill when firing grenade and missile launchers.
- Ares Antioch-2: The Antioch-2 features a classic grenade launcher design, combined with a smartgun system.
- ArmTech MGL-12: This bullpup-configuration model is popular, since it fires in semi-auto mode and carries more minigrenades than its competitors.
- Mitsubishi Yakusoku MRL: The internal loading mechanism of the Yakusoku Multi Rocket Launcher allows it to insert up to 4 different types of missiles (2 each) and choose freely (via the integrated smartgun connection) which of them to fire with each shooting action. Its two firing tubes also allow for a quicker rate of fire.
- Aztechnology Striker: The Striker is an extremely light disposable launcher—perfect for shadowrunners who want to deliver a punch and make a quick, unencumbered getaway.
| Grenade Launchers | Damage | AP | Mode | RC | Ammo | Availability | Cost |
| Ares Antioch-2 | Grenade | - | SS | - | 8(m) | 3X | 600 |
| ArmTech MGL-12 | Grenade | - | SA | - | 12(c) | 3X | 2,000 |
| Missile Launchers | Damage | AP | Mode | RC | Ammo | Availability | Cost |
| Aztechnology Striker | Missile | - | SS | - | 1(ml) | 3X | 1,000 |
| Mitsubishi Yakusoku MRL | Missile | - | SA | - | 8(m) | 6X | 12,000 |