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Shadowrun Cyberware: Difference between revisions

From Episode D6: Star Wars D6 Wiki
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*[[Shadowrun Cyberlimbs|Cyberlimbs]]
*[[Shadowrun Cyberlimbs|Cyberlimbs]]


='''Bioware'''=
=='''Bioware'''==
=='''Basic Bioware'''==
*[[Basic Bioware]]
*[[Adrenaline Pump]]
*[[Cultured Bioware]]
*[[Bone Density Augmentation]]
*[[Cat’s Eyes]]
*[[Digestive Expansion]]
*[[Enhanced Articulation]]
*[[Muscle Augmentation]]
*[[Muscle Toner]]
*[[Orthoskin]]
*[[Pathogenic Defense]]
*[[Platelet Factories]]
*[[Skin Pocket]]
*[[Suprathyroid Gland]]
*[[Symbiotes]]
*[[Synthacardium]]
*[[Tailored Pheromones]]
*[[Toxin Extractor]]
*[[Tracheal Filter]]
 
=='''Cultured Bioware'''==
*[[Cerebral Booster]]
*[[Damage Compensators]]
*[[Mnemonic Enhancer]]
*[[Pain Editor]]
*[[Reflex Recorder]]
*[[Sleep Regulator]]
*[[Synaptic Booster]]

Revision as of 14:30, 2 August 2016

Cyberware

Cybernetic modification is commonplace in 2072. Bodyshops offering minor procedures can be found in every strip mall, and recent advances in cybernetics have brought down the price of once-costly procedures, making cyberware even more readily available to the masses. Even the poor might have cybernetic vision, hearing enhancements, or a datajack.

In addition to wireless functionality, most cyberware devices are equipped with a direct neural interface (DNI) that allows the user to mentally activate and control their functions. They can also be linked to other cyberware implants.

Headware

Eyeware

Earware

Bodyware

Cyberlimbs

Bioware