Jump to content

Cryl Cannon: Difference between revisions

From Episode D6: Star Wars D6 Wiki
imported>Thedemonapostle
Created page with "Model: Cryl Engineering Blaster Systems Cryl Cannonthumb<br />Type: Hand Held Blaster Artillery<br />Scale: Star Fighter<br />Skill: (uses one of the fol..."
 
imported>Thedemonapostle
No edit summary
 
Line 1: Line 1:
Model: Cryl Engineering Blaster Systems Cryl Cannon[[File:Cryl_Cannon.jpg|thumb]]<br />Type: Hand Held Blaster Artillery<br />Scale: Star Fighter<br />Skill: (uses one of the following)
[[File:Cryl_Cannon.jpg|thumb]]


*Blaster: Cryl Cannon
'''Name''': Cryl Cannon<br />'''Model''': Cryl Engineering Blaster Systems Cryl Cannon<br />'''Type''': Hand Held Blaster Artillery<br />'''Scale''': Starfighter<br />'''Skill''': (uses one of the following)
 
*Blaster: Cryl Cannon (Hand held)
*Blaster Artillery: Cryl Cannon
*Blaster Artillery: Cryl Cannon (vehicle mounted)
 
*Starship Gunnery: Cryl Cannon (starship mounted)
*Energy Weapons: Cryl Cannon
'''Ammo''': 5<br />'''Weight''': 250 kg<br />'''Cost''': 750,000<br />'''Availability''': special<br />'''Atmosphere Range''': 1-300/1,200/2,500m<br />'''Space Range''': 1-3/12/25<br />'''Damage''': 10D
 
*Starship Gunnery: Cryl Cannon (if mounted on a ship)
 
Ammo: 5<br />Cost: 750,000<br />Availability: special<br />Atmosphere Range: 1-300/1,200/2,500<br />Space Range: 1-3/12/25<br />Damage: 10D<br />Weight: 125 kg<br />Game Effects:


'''Game Effects''':
*Requires a MINIMUM of 5D strength to wield.
*Requires a MINIMUM of 5D strength to wield.
*After each shot without the gyro stabilization unit, the wielder suffers a 10D physical hit from the massive recoil.
*After each shot without the gyro stabilization unit, the wielder suffers a 10D physical hit from the massive recoil.
 
*Optional gyro stabilization unit costs 10,000 credits and weighs in at 50 kg and is specially designed for the Cryl Cannon’s recoil, and thus can handle the recoil of two Cryl Cannons, although only one may ever be mounted one the unit at any given time. It is possible to have a character wear two stabilization units at once.
*Optional gyro stabilization unit costs 10,000 credits and weighs in at 50 kg and is specially designed for the Cryl Cannon’s recoil, and thus can handle the recoil of two Cryl Cannons, although only one may ever be mounted one the unit at any given time. It is possible to have a character wear two stabilization units at once. No stun setting.
*No stun setting.
 
*The Internal recharging system can only provide enough energy for five shots before it requires a 5 minute cool down period.
*The Internal recharging system can only provide enough energy for five shots before it requires a 5 round cool down period.
*Overloading the power generator causes the same effects as a thermal detonator centered on the cannon wielder
 
*Overloading the power generator causes the same effects as a thermal detonator centered on the cannon weilder

Latest revision as of 03:07, 25 April 2016

Name: Cryl Cannon
Model: Cryl Engineering Blaster Systems Cryl Cannon
Type: Hand Held Blaster Artillery
Scale: Starfighter
Skill: (uses one of the following)

  • Blaster: Cryl Cannon (Hand held)
  • Blaster Artillery: Cryl Cannon (vehicle mounted)
  • Starship Gunnery: Cryl Cannon (starship mounted)

Ammo: 5
Weight: 250 kg
Cost: 750,000
Availability: special
Atmosphere Range: 1-300/1,200/2,500m
Space Range: 1-3/12/25
Damage: 10D

Game Effects:

  • Requires a MINIMUM of 5D strength to wield.
  • After each shot without the gyro stabilization unit, the wielder suffers a 10D physical hit from the massive recoil.
  • Optional gyro stabilization unit costs 10,000 credits and weighs in at 50 kg and is specially designed for the Cryl Cannon’s recoil, and thus can handle the recoil of two Cryl Cannons, although only one may ever be mounted one the unit at any given time. It is possible to have a character wear two stabilization units at once.
  • No stun setting.
  • The Internal recharging system can only provide enough energy for five shots before it requires a 5 minute cool down period.
  • Overloading the power generator causes the same effects as a thermal detonator centered on the cannon wielder