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Terran Confederation Supply Depot: Difference between revisions

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*Matter/Anti-Matter Reactor
*Matter/Anti-Matter Reactor
*External Docking Port: 4
*External Docking Port: 4
*Apprehension Module x16: The ship may hold up to 115 prisoners for maximum security transport per module: The ship incorporates a specialized tank designed to hold up to 50 cubic meters of material at temperatures below 0°C.
*Apprehension Module x16: The ship may hold up to 115 prisoners for maximum security transport per module.
*Hospital Module x2: Fully Equipped hospitals with 46 beds each, 92 total.
*Hospital Module x2: Fully Equipped hospitals with 46 beds each, 92 total.
*Refrigeration Module
*Refrigeration Module: The ship incorporates a specialized tank designed to hold up to 50 cubic meters of material at temperatures below 0°C.
*Emergency Stasis Unit: May place entire crew into stasis for an indefinite amount of time provided it has power.
*Emergency Stasis Unit: May place entire crew into stasis for an indefinite amount of time provided it has power.
*Repair Bay Module: Ship may repair structures and ships up to its own size.
*Repair Bay Module: Ship may repair structures and ships up to its own size.

Revision as of 14:16, 22 July 2016

Name: Supply Depot
Craft: Terran Confederation Supply Depot
Type: space station
Scale: capital
Length: 500 meters
Skill: space station operations
Crew: 1,648; skeleton: 165/+10
Passengers: 358 & 1,840 prisoners
Cargo Capacity: 6,400 metric tons
Consumables: 23 weeks
Nav Computer: yes
Maneuverability: 0D
Move: 14; 40 km/h
Hull: 4D+2
Shields: 6D+1
Sensors

  • Passive: 30/1D
  • Scan: 60/1D+2
  • Search: 90/2D+1
  • Focus: 3/3D

Weapons

  • 16 Flak Guns
Fire Arc: 8 dual turrets
Crew: 1
Scale: walker
Skill: starship gunnery
Fire Control: 2D
Space Range: 1-10/20/30
Rate of fire: 15
Damage: 2D
  • Electronic Counter Measure Module
Fire Arc: all
Crew: 1
Skill: sensors
Space Range: 1-13/25/50
Atmosphere Range: 1-25/50/100km
Effects: Enemy Sensors and Fire Control -1D

Gear:

  • Matter/Anti-Matter Reactor
  • External Docking Port: 4
  • Apprehension Module x16: The ship may hold up to 115 prisoners for maximum security transport per module.
  • Hospital Module x2: Fully Equipped hospitals with 46 beds each, 92 total.
  • Refrigeration Module: The ship incorporates a specialized tank designed to hold up to 50 cubic meters of material at temperatures below 0°C.
  • Emergency Stasis Unit: May place entire crew into stasis for an indefinite amount of time provided it has power.
  • Repair Bay Module: Ship may repair structures and ships up to its own size.
  • Phase Shields: While active the ship becomes immune to all forms of damage provided it is not hit by anything that can bypass its shields (such as Anti-Matter Guns or torpedoes).
  • Escape Pods: 944
  • Quarter Hanger Bay Module: total hanger capacity is 90,000 m3.
  • Carrier Systems: Can launch and receive 3 ships every 30 seconds

Ship Complement

Description: The Confederation has thousands of supply depots throughout its space. They are used to resupply and, at times, refit capital ships. They can be found in every system of the Confederation. They are lightly armored and defended with only a handful of fighters on hand for base defense.

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