Merchant Scout "Galaxy": Difference between revisions
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:: Scale: starfighter<br />Space Range: 1-30/60/90<br />Atmosphere Range: 100-3,000/6,000/9,000m<br />Rate of fire: 1<br />Ammo: 4 missiles per tube<br />Damage: 1D+2 | :: Scale: starfighter<br />Space Range: 1-30/60/90<br />Atmosphere Range: 100-3,000/6,000/9,000m<br />Rate of fire: 1<br />Ammo: 4 missiles per tube<br />Damage: 1D+2 | ||
*'''Tractor Beam''' | *'''Tractor Beam''' | ||
:Fire Arc: all<br />Crew: 1<br />Scale: | :Fire Arc: all<br />Crew: 1<br />Scale: starfighter<br />Skill: starship gunnery<br />Fire Control: 2D<br />Space Range: 1-4/7/13<br />Atmosphere Range: 100-400/700/1,300m<br />Strength: 7D | ||
*'''Electronic Counter Measure Module''' | *'''Electronic Counter Measure Module''' | ||
:Fire Arc: all<br />Crew: 1<br />Skill: sensors<br />Space Range: 1-13/25/50<br />Atmosphere Range: 1-25/50/100km<br />Effects: Enemy Sensors and Fire Control -2D | :Fire Arc: all<br />Crew: 1<br />Skill: sensors<br />Space Range: 1-13/25/50<br />Atmosphere Range: 1-25/50/100km<br />Effects: Enemy Sensors and Fire Control -2D | ||
Revision as of 16:27, 8 July 2016

Name: Galaxy
Craft: Galaxy-class Merchant Transport
Type: Merchant Transport
Scale: walker
Length: 90 meters (estimated)
Skill: space transports
Crew: 4; skeleton: 1/+10
Passengers: 0
Cargo Capacity: 12.5 metric tons
Consumables: 24 weeks
Jump Drive: x1
Nav Computer: yes
Maneuverability: 2D+1
Space: 6
Atmosphere: 330; 950 km/h
Hull: 7D+2
Shields: 0D+1
Sensors
- Passive: 50/2D
- Scan: 100/3D
- Search: 150/4D
- Focus: 5/5D
Weapons
- 2 Civilian Grade Mass Driver Cannons
- Fire Arc: Forward Narrow
Crew: 1
Scale: walker
Skill: starship gunnery
Fire Control: 2D
Space Range: 1-10/20/40
Atmosphere Range: 100-1,000/2,000/4,000m
Rate of fire: 2
Damage: 2D+2
- 4 Civilian Grade Laser Cannons
- Fire Arc: Dual Gun Turret x2 (360°)
Crew: 1
Scale: walker
Skill: starship gunnery
Fire Control: 2D
Space Range: 1-13/25/50
Atmosphere Range: 100-1,300/2,500/5,000m
Rate of fire: 5
Damage: 1D+2
- 2 Light Ordnance Hardpoint Tubes
- Fire Arc: Forward Narrow
Crew: 1
Skill: starship gunnery
Fire Control: 2D- Light Dumb-Fire (DF) Missile
- Scale: starfighter
Space Range: 1-10/20/80
Atmosphere Range: 100-1,000/2,000/8,000m
Rate of fire: 1
Ammo: 3 missiles per tube
Damage: 1D+1
- Light Heat Seeker (LHS) Missile
- Scale: starfighter
Space Range: 1-30/60/90
Atmosphere Range: 100-3,000/6,000/9,000m
Rate of fire: 1
Ammo: 4 missiles per tube
Damage: 1D+2
- Tractor Beam
- Fire Arc: all
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 2D
Space Range: 1-4/7/13
Atmosphere Range: 100-400/700/1,300m
Strength: 7D
- Electronic Counter Measure Module
- Fire Arc: all
Crew: 1
Skill: sensors
Space Range: 1-13/25/50
Atmosphere Range: 1-25/50/100km
Effects: Enemy Sensors and Fire Control -2D
Gear:
- External Docking Port
- Matter/Antimatter Power Plant
- Cargo Module x2: The vehicle may carry up to an additional 70 metric tons of cargo; 140 total.
- Akwende Drive
- Ejection Seat: This accessory allows the vehicle's crew and passengers to safely disembark while it is still in mid-flight. It can be used as the vehicle is being destroyed.
- Auto-Repair System: Adds 5D to all repair checks.
Description: A versatile mechant's vessel, the Galaxy is perfect for those with an entrepreneurial spirit. She is by no means a military vessel, but a Galaxy can usually protect herself and the large amount of cargo she's able to carry.
Source:
- Wing Commander Encyclopedia: Galaxy
- The Wing Commander Role Playing Game (pages 295-296)
- thedemonapostle