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Technical Skills: Difference between revisions

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*[[Capital Ship Engineering]]
*[[Capital Ship Engineering]]
*[[Capital Ship Repair]]
*[[Capital Ship Repair]]
*[[Capital Ship Weapon Repair]]
*[[Communications Repair]]
*[[Communications Repair]]
*[[Computer Engineering]]
*[[Computer Engineering]]

Revision as of 03:53, 16 May 2011

Technical Skills

Technical stands for "technical aptitude" and represents a character's innate knowledge of how to take apart, repair and modify things. A character with a high Technical attribute can take apart a droid to repair a malfunction, fix a busted drive system on a landspeeder, and modify a blaster to have a longer range. Technical also reflects a character's knowledge of healing and medicine, his skill at setting explosives, and his ability to figure out electronic security systems. Characters with a low Technical have trouble changing a power pack on a blaster pistol.

Using Repair Skills

Improving Vehicles, Vessels and Weapons




OTHER ATTRIBUTES