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Halcyon-class light Cruiser: Difference between revisions

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*Focus: 8/4D
*Focus: 8/4D
'''Weapons'''
'''Weapons'''
*'''MAC Gun'''
*'''[[Magnetic Acceleration Cannon#Mark II "Standard MAC"|MAC Gun]]'''
: Fire Arc: forward<br />Crew: 5<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 1D<br />Space Range: 3-15/35/75<br />Atmosphere Range: 1-30/70/150km<br />Rate of fire: 1/3<br />Damage: 12D
: Fire Arc: forward<br />Crew: 5<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 1D<br />Space Range: 3-35/75/150<br />Atmosphere Range: 3-70/150/300km<br />Rate of fire: once every 5 seconds<br />Damage: 16D
*'''6 [[Archer Missile]] Pods'''
*'''[[Archer Missile#M58 Archer Pods|6 Archer Missile Pods]]'''
: Fire Arc: 2 forward, 2 port, 2 starboard<br />Crew: 1<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 2D<br />Space Range: 2-5/30/60<br />Atmosphere Range: 4-10/60/120km<br />Ammo: 30 per pod<br />Damage: 8D
: Fire Arc: 3 port, 3 starboard<br />Crew: 2<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 2D<br />Space Range: 2-5/30/60<br />Atmosphere Range: 4-10/60/120km<br />Ammo: 30 per pod<br />Damage: 8D
*'''12 [[M910 PDG]]s'''
*'''[[M910 PDG|12 M910 PDGs]]'''
: Fire Arc: 4 forward, 4 port, 4 starboard<br />Crew: 0; Automated<br />Scale: starfighter<br />Skill: Automated: Starship Gunnery: 4D<br />Fire Control: 1D<br />Space Range: 1-12/24/48<br />Atmosphere Range: 10-1,200/2,400/4,800m<br />Damage: 2D+2
: Fire Arc: 4 forward, 4 port, 4 starboard<br />Crew: 0; Automated<br />Scale: starfighter<br />Skill: Automated: Starship Gunnery: 4D<br />Fire Control: 1D<br />Space Range: 1-12/24/48<br />Atmosphere Range: 10-1,200/2,400/4,800m<br />Damage: 2D+2
*'''[[Shiva-class Nuclear Missile]] Launcher'''
*'''[[Shiva-class Nuclear Missile|Shiva-class Nuclear Missile Launcher]]'''
: Fire Arc: forward<br />Crew: 1<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 4D<br />Space Range: 2-5/30/60<br />Atmosphere Range: 4-10/60/120km<br />Ammo: 4<br />Damage: 13D+1
: Fire Arc: forward<br />Crew: 2<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 4D<br />Space Range: 2-5/30/60<br />Atmosphere Range: 4-10/60/120km<br />Ammo: 4<br />Damage: 13D+1


=='''Halcyon Class Light Cruiser (Retrofit)'''==
=='''Halcyon Class Light Cruiser (Retrofit)'''==

Revision as of 13:25, 8 June 2016

Halcyon Class Light Cruiser

Name: Halcyon Class Light Cruiser
Craft: Reyes-McLess Shipyards Halcyon Class Light Cruiser
Type: Light Cruiser
Scale: capital
Length: 1,170.4 x 352.6 x 414.5 meters
Skill: capital ship pilot
Crew: 1,300; skeleton: 130/+10
Passengers: 500; 1,500 troops
Cargo Capacity: 25,000 metric tons
Consumables: 3 years
Slip Space Drive: x6,160
Nav Computer: yes
Maneuverability: 1D+1
Space: 6
Atmosphere: 330; 950kmh
Hull: 6D+1
Sensors

  • Passive: 80/1D
  • Scan: 160/2D
  • Search: 240/3D
  • Focus: 8/4D

Weapons

Fire Arc: forward
Crew: 5
Scale: capital
Skill: capital ship gunnery
Fire Control: 1D
Space Range: 3-35/75/150
Atmosphere Range: 3-70/150/300km
Rate of fire: once every 5 seconds
Damage: 16D
Fire Arc: 3 port, 3 starboard
Crew: 2
Scale: capital
Skill: capital ship gunnery
Fire Control: 2D
Space Range: 2-5/30/60
Atmosphere Range: 4-10/60/120km
Ammo: 30 per pod
Damage: 8D
Fire Arc: 4 forward, 4 port, 4 starboard
Crew: 0; Automated
Scale: starfighter
Skill: Automated: Starship Gunnery: 4D
Fire Control: 1D
Space Range: 1-12/24/48
Atmosphere Range: 10-1,200/2,400/4,800m
Damage: 2D+2
Fire Arc: forward
Crew: 2
Scale: capital
Skill: capital ship gunnery
Fire Control: 4D
Space Range: 2-5/30/60
Atmosphere Range: 4-10/60/120km
Ammo: 4
Damage: 13D+1

Halcyon Class Light Cruiser (Retrofit)

Name: Halcyon Class Cruiser (Retrofit)
Craft: Reyes-McLess Shipyards Halcyon Class Cruiser
Type: Cruiser
Scale: capital
Length: 1,170.4 x 352.6 x 414.5 meters
Skill: capital ship pilot
Crew: 1,300; skeleton: 130/+10
Passengers: 500; 1,500 troops
Cargo Capacity: 25,000 metric tons
Consumables: 3 years
Slip Space Drive: x6,160
Nav Computer: yes
Maneuverability: 2D
Space: 8
Atmosphere: 365; 1,050kmh
Hull: 8D
Sensors

  • Passive: 80/1D+1
  • Scan: 160/2D+1
  • Search: 240/3D+1
  • Focus: 8/4D+1

Weapons

  • Upgraded MAC Gun
Fire Arc: forward
Crew: 5
Scale: capital
Skill: capital ship gunnery
Fire Control: 1D
Space Range: 3-15/35/75
Atmosphere Range: 1-30/70/150km
Rate of fire: 1
Damage: 12D
Fire Arc: 100 forward, 100 port, 100 starboard
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 2D
Space Range: 2-5/30/60
Atmosphere Range: 4-10/60/120km
Ammo: 26 per pod
Damage: 8D
Fire Arc: 14 forward, 13 port, 13 starboard
Crew: 0; Automated
Scale: starfighter
Skill: Automated: Starship Gunnery: 4D
Fire Control: 1D
Space Range: 1-12/24/48
Atmosphere Range: 10-1,200/2,400/4,800m
Damage: 2D+2
Fire Arc: forward
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 4D
Space Range: 2-5/30/60
Atmosphere Range: 4-10/60/120km
Ammo: 4
Damage: 13D+1

Description

“A dozen Covenant superior battleships against a single Halcyon-class cruiser. Given those odds, I'm content with three… make that four kills.”
— Cortana during the Battle of Installation 04

The Halcyon-class light cruiser (Pronounced ˈhalsēən) (known as Human Attack Ship class C-II by the Covenant) was a United Nations Space Command cruiser starship classification designed by Dr. Robert McLees in 2510, with a Hull classification symbol of SCS. Their service lives were short due to a unique hull design that was costly both to construct and to maintain, lack of speed, poor armament, and concerns about their tactical viability. They were subsequently replaced by the Marathon-class heavy cruiser. Despite the inherent disadvantages of the design, if upgraded appropriately and handled well, they could be among the most effective, and likely the most expensive, ships in the UNSC Navy.

Background

At 1.17 (a reference to the number 117) kilometers in length and one-third the tonnage of the succeeding Marathon-class cruiser, the Halcyons were the smallest UNSC vessels to be designated and structured as cruisers. Compared to later ships, the original Halcyons were sorely underpowered and under gunned. Their Mark II fusion engines provided but a tenth of the output of modern reactors and their armament consisted of a mere six Archer Missile pods and a single MAC gun. According to Cortana they were somewhat of a joke within the fleet. However, with the right upgrades, a Halcyon-class cruiser can be a formidable foe. During the Fall of Reach, the upgraded UNSC Pillar of Autumn' was able to put up a tremendous fight, taking on everything from Covenant frigates to a Covenant carrier and even the Covenant supercruiser, and emerging victorious.

The most noteworthy design feature was a series of internal cross bracings and honeycombs that made the ships surprisingly resistant to battle damage; ships of the class were able to remain operational despite sustaining breaches to all compartments and losing 90% of their armor. The durability of the design was demonstrated by the UNSC Pillar of Autumn when she survived a crash-landing on Installation 04 after taking a tremendous beating at Reach and over the ring. However, while the cruiser was intact, it was damaged beyond repair and could never fly again, although some systems were still online such as the fusion core, the engines, and the self-destruct. Another example of the ship's durability was during the Fall of Reach when the ship took on the Covenant supercruiser and took two hits from the ship's main weapon (one of which severely damaged the reactors) and kept going, eventually destroying the supercruiser when just one shot from that ship was able to take out newer and more powerful warships such as a UNSC carrier.

When the Human-Covenant war erupted in 2525 a number of Halcyon-class cruisers were reactivated from storage and refitted.

Following the war and introduction of Autumn-class heavy cruiser, both the Halcyon-class light cruiser and Marathon-class heavy cruiser were slowly decommissioned with a handful staying in service.

Layout

Halcyon-class cruisers are composed of five hexagonal sections mounted onto each other. The bridge is slung underneath one of the forward sections and eight docking bays are distributed throughout the ship. There are also slots for eighteen lifepods on the ships' hull. Because of the low number, these were likely used only as a last resort if Pelicans or other modes of transportation were not available. Lastly, the MAC is visible as a bump on the bow. The speculation that the gun is somewhere else on the ship is proved false in the cut scene at the beginning of the mission, The Maw, where the camera circles the ship, showing the obvious barrel in the 'bump'.

Corridors on the Halcyon-class were segmented by several retractable containment bulkheads. In the event of an emergency, these bulkheads could be closed and affected sections sealed from the remainder of the ship. A potential application of this was during a hostile boarding action, whereas the atmosphere in the sealed sections could be vented via commands from the bridge, asphyxiating enemy troops.

Armories were located throughout the ship, holding a selection of weapons and their requisite ammunition. Eight docking bays allowed a number of Pelican dropships, Longsword Interceptors, Warthogs and Scorpion Tanks to be carried.

A number of service corridors ran the length of the ship. Workers go in and out of the corridors, as seen in Halo: Combat Evolved. Although normally restricted to personnel, they could be accessed by lifts in main engineering or connecting passageways from the docking bays. If necessary, these expansive corridors could permit passage to Warthogs and some sections were large enough to accept Pelicans. The corridors served a secondary purpose of lessening the ship's considerable mass, thereby increasing acceleration.

Armament

Known elements of the Halcyon-classes' original armament consisted of the following;

  • One Magnetic Accelerator Cannon
  • Six Archer Missile Pods which were far below standards at the time. Each pod would have contained several individual missiles.
  • Four Shiva-class Nuclear Missiles
  • Numerous 50mm point defense guns

With the outbreak of the Human-Covenant war, Halcyon-class ships were put through extensive refits. At least one ship, the Pillar of Autumn, had the following armament:

  • One upgraded Magnetic Accelerator Cannon capable of firing 3 rounds in quick succession.
  • 300 Archer Missile Pods which were arranged in thirty columns and ten rows. Each pod contained 26 individual devices, equaling 7800 missiles.
  • Four Shiva-class Nuclear Missiles. One of these missiles was disguised as a Longsword fighter, which could be remote controlled.
  • Forty 50mm MLA Auto-cannons with overlapping fields of fire for point defense against single ships.

Powerplant

Sublight thrust is provided by nuclear fusion reactions which are channeled to six adjacent exhausts at the ship's exterior stern. There are six exhausts visible, two large and four small (though in Halo: Reach there are fourteen exhausts, two large and twelve small). These engines are likely powered by deuterium-deuterium reactions. The main engine core consists of several underpowered Mark II reactors which provided 10% of modern engine output. The class was also equipped with a standard and typical Slipspace drive for translight speeds. On the refit ships, the reactor system was one of the aspects which was heavily retrofitted.

Source