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Mantellian Savrip: Difference between revisions

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Created page with 'Mantellian SavripAverage Mantellian Savrip. Dexterity 1D+2, Knowledge 1D, Mechanical 1D, Perception 1D+2, Strength 4D+2, Technical 1D.<br />Home Planet: Ord Mantell<br />Attribu…'
 
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Revision as of 03:25, 23 November 2010

Mantellian SavripAverage Mantellian Savrip. Dexterity 1D+2, Knowledge 1D, Mechanical 1D, Perception 1D+2, Strength 4D+2,

Technical 1D.
Home Planet: Ord Mantell
Attribute Dice: 11D
DEXTERITY 1D/3D+2
KNOWLEDGE 1D/3D
MECHANICAL 1D/3D
PERCEPTION 1D/3D+2
STRENGTH 4D/6D+2
TECHNICAL 1D/3D
Special Abilities:
Bite: A Mantellian Savrip can bite for Str+1D+1 damage.
Claw: A Mantellian Savrip can claw for Str+1D damage.Intimidating Bellow: Mantellian Savrips gain a +2D+2 bonus to their Intimidation skill checks when

bellowing.Keen Sight and Hearing: Mantellian Savrips gain a +2D bonus to Perception checks to notice things that

involve either sight or hearing.Low Light Vision: Mantellian Savrips can see twice as far as a normal human in poor lighting

conditions.Poison: Savrips inject a paralytic poison with their bite. Anyone successfully bitten by a Mantellian

Savrip must make a Difficult Strength check. Failure indicates that they take poison damage equal to

the Savrip's Str+1D+1, and are paralyzed and unable to move for 4D6 rounds.Reach: Due to the Mantellian Savrip's extended reach, Savrip characters can attack targets up to 4

meters away with their claws.
Story Factors:Primitive: Because they are a primitive species, beginning Mantellian Savrip characters may not place

any skill dice in any vehicle operations, starship operations, or repair skills. Savrip characters who

are primitive gain a +2D+2 bonus to Survival skill checks, and a +2 bonus on Sneak skill checks. Upon

learning any technical skills, however, the Savrip is considered to have been "civilized." Civilizing a

Savrip results in a loss of the Sneak skill bonus, and a reduction of the Survival bonus to +1D+1.
Move: 12/14
Size: Up to 4 meters tall.Note: Savrips don't seem to be intended as a player species, and rightly so. GMs can, at their option,

allow players to portray Savrips, and may God have mercy on them.